ActionScript 3.0 :: Name In Thumb And Replace With Swf
Oct 13, 2011I have this funktion i vant to change a bit.[code]And if der is typed a url in @APP i want it to show insted of the thumb image,
View 13 RepliesI have this funktion i vant to change a bit.[code]And if der is typed a url in @APP i want it to show insted of the thumb image,
View 13 RepliesUsing a bunch of the tutorials on this great site, I've been teaching myself AS, and inparticular the XML parse, etc. with the loop commands to load an ideterminate number of images, etc. attributed in an XML file.I've got the attached code to work before - and it works well here too, loading all the thumbnails in their correct location, and as per the XML file. BUT now it's part of this page, the 'current_thumb' seems stuck on the last thumbnail, and a rollOver of any thumbnail will cause only the last one to action. In addition, when I put the trace command in on the onRollOut function (trace(current_thumb_mc) I get "_level0.menu_mc.item3_mc" no matter which of the four tumbnails I rollOver.
//Initial P Value
p = 0;
//Project Information
//Assigning Information[code]..........
I'm having some real trouble getting .replace to actually replace something. Here's my code...
[Code]...
I can trace both newFiles[i] and keywords[i][whatever], but the replace doesn't replace anything. The regex is valid as well. I'm using regexr to test it, and it works perfectly there... but will not for me and I don't know why.
In my project we needed to make the scollbars look like Windows scrollbars.
Therefore I have a thumbIcon on the thumb of a vertical scrollbar, but if I get too many items in the combobox, the scrollbar gets fiddly. This is because the margin between the thumbIcon and the border of the thumbSkin is too small.
Is there a way to set the minimum height of the thumbSkin so that I can ensure there is always a margin there and it always looks good, even if there are too many items?
What I want to accomplish is to have a up and down scroll w/ thumb images. Once you press on a image the thumb gets bigger and have the option to close the big image and back to all the thumbs..
View 1 Repliesit was decided to deploy the app on thumb drives. Other than creating the flash exe which I have done using flash cs4 are there any better tools available that does not include the File, View, Control, Help that I see in the cs4 flash created exes?
View 1 RepliesI'd like to create an HSlider so that the skin of the track is different on either side of the thumb. So, for example, the track on the left side of the thumb is green, but red on the other.Is this possible or will it take a custom component?
View 1 Replieshow to action script a photogallery using xml in a flash file which works fine. However I need the thumbnails to be stacked vertically not horizontally. Is there a way to add code to do this?Here is a sample of the current actionscripting code:
var thumb_spacing = 40;
// load variables object to handle loading of text
var description_lv = new LoadVars();
[code]...
So I am working on this horizontal thumbnail menu which populates through XML. Now, the issue I am having is the actual "math" in calculating how this should scroll. I've looked around but I haven't found anything. What happens is the container holding all of the thumbs scrolls exactly to the width of the background it is on. So if you hover on the right of the menu, it quickly scrolls all the way to the end of the menu. What I want it to do is to incrementally scroll back and forth. It's just easier to click on the thumbs that way. Below is the code now.
Code:
public function MenuBar()
{
[code]....
I am currently working on a curved scrollbar. I want to limit the travel of the scroll thumb using two clip instances that mark the top and bottom of the scroller. To do this, I believe that I'll need to use localToGlobal on my top (topMark) and bottom (botMark) markers. Unfortunatly, my attempts to get the global coordinates has failed. In the attached file, the code can be found in the actions layer of the curvedScrollbar clip.
View 1 RepliesI have this dynamically created thumb gallery from a XML[code]...
Is there any way to get _x and _y properties of a previously created thumb (e.g. k-1) and use them in maths of a position of current thumb??
1. I have a script loading thumbs dynamically and I would like them to load one by one with crowing alpha. Now they all load at the same time..
2. I also would like to know how I can get the width/height of the currently loading thumb so that i can center it better.
3. Last, but not least, I want to load a separate thumb-bg movieclip with each thumbnail. Not just filters, I would like a white bg with rounded corners.[code]
i basically have a gallery with thumbs loaded in via xml. and then a currentThumb.onRollover function depending on which thumb was clicked. Now this is all within the forloop function on frame1. what if I want the actions to occur on frame 2 of the main timeline after the coinciding thumb has been clicked. How can I determine which thumb was clicked? I tried using a _global.id = i; but that doesnt store the correct value from the loop.
View 8 RepliesI really dont get whats going on here in the code.... It looks fine and even trace the values that i need but it just does not work. In overall, i have an Empty MC which is populated with 8 thumb via a for loop each time i click the next button. When i press next it must go forward and show the next set of thumb of the xml file which have been loaded into a variable at very first.
The previous button works opnly when i am on the 2 nd set of thumbs but as soon as i am on the 3 or 4rth set then its a mess. the function does populate my array but does not show them... it says undefined
looking for a script that loads 6 logo image thumbs into a grid (randomly from folder), with each thumb having a rollover image and link.. Basically the logo area on this page : I have about 30 client logos in greyscale ( and colour version for rollover), and need to randomly load 6 logos at a time (or random individually) on a timer. oN RollOver. loads colour version of logo with link node in XML Something like...
[Code]...
I've got a strange situation where I'm replacing the text in a string that I've taken from an XML, but the .replace function for the string keeps failing. I've tried running the example given on the Adobe site, so I know the value I'm trying to replace ("%20") isn't at fault - it's something about the string I have! I've included the code below, but it seems correct. Is there a particular tip I should know when taking XML values into AS3? I'm putting them in strings for this project.
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We have an mp3 player that is based on multiple thumbnails. The file is built in AS2, pure OOP. On rollover the thumbs move up, on roll out they move back down. The issue is that the button inside the thumb also moves up/down, so the thumb ends flickering. You can see it in action here: [URL] (keep the mouse at the bottom of the thumbnail, when you roll over the thumb)
What's the best way against this bug? Should we increase the button size, detect the mouse position, add an interval or how would you go about this one? It's kind of tricky as we're trying to keep the same look and functionality of the mp3 player.
Ive used the excellent tutorial to create a scrolling thumb panel ([URL]) It works brilliantly and I have movie thumbs linking to a flash player. It all works fine, what change the scrolling. At current it scrolls up and down according to where I have set the 'line', I would like it to scroll up and down near the top and the bottom, rather than all the time (effectively creating a dead zone in the middle). I cant figure out how to change the code to get this to behave as required.
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i have made some web pages with flash and my problem is that i want to show a thumb picture in facebook wall when i post there my website in the news tab.
i only found this to add in the index.html (?) after the head :
< link rel="image_src" href="images/logocolor1.jpg"/> (without the space after the < and the picture is inside the images folder)
but didn t work
does it take some tome to show up
or do i have to make something else?
I have a dynamically created slider with AS3:
I can reference the thumb by s.getChildAt(1) ~ that took me quite a while to figure out!
But how would I assign a new graphic to it?
I'm using Flash HSlider component. I used a slider with several thumbs. I'd like to prevent the user from draging just the middle thumb, but can drag other thumbs. I don't know how to do it.
View 1 RepliesI'm moving an HSlider thumb via the accelerometer. The following code works fine. The problem, though, is that as I keep tilting the device, xSpeed continues to increment. This means that when I now tilt it the other way, the thumb doesn't move for a while -- since, depending on how long I was holding tilted in that intial direction, xSpeed has been going up and up.So this works, but with the abovementioned flaw:
private function readAcc(e:AccelerometerEvent):void
{
xSpeed -= e.accelerationX * 4;[code].......
But what I want to do is to stop incrementing xSpeed once the hSlider.value == either the minimum or the maximum. Sounds simple, but when I put in if statements, they prevent the thumb from moving at all:
private function readA(e:AccelerometerEvent):void
{
if(h.minimum < h.value && h.maximum > h.value)[code]........
I am trying to create a slider component where the thumb does not display until the user clicks on the bar. When the user does click on the bar the thumb would appear wherever the mouse is on the bar. I have no experience with the display package and since I am pretty new to using flash in general I cant think of any other creative way to do it. How to make objects display and display where the mouse is clicking.
View 0 RepliesI am trying to load a group of thuimbnails using Moviecliploader within a class function. Only the last image is loaded onto the stage. can anyone point me in the right direction, I have been wrestling with this for a couple of days.
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My attempt is to attach thumb based on how many dt get return in flash...so far it's okay only..when I choose another value from combobox. It will not eliminate the previous attach thumb...and also I try to attach gradually one by one.with bounce effect using Laco's..but it's seem not working at all.
Code:
function searchdt(dtSel){
cbdt.dataType = dtSel;
//for (var prop in cbdt) {
//trace("About to send "+prop+" as: "+cbdt[prop]);
[Code].....
I have completed the xml thumbnail gallery and it works standalone. I want to load it into another swf which is part of my main movie. The only problem is that when i do this the XML doesnt seem to load. If anyone could shed some light on this, that would be great. U can dl the FLA's below. Completed Gal here. Loaded into another clip here.
View 2 RepliesI'm wondering if there is a way to tweak the tutorial for the thumbnails slider (link below) to allow for thumbnails of various widths: [URL] Currently the script creates the spacing between the thumbs by taking the width of the first thumbnail loaded and adding a value of 5 to it. However, in my instance the first thumb is the widest, so this creates odd spacing (This is for a product selector that runs from largest thumb to smallest).
View 1 RepliesThe thumbs load on a grid and when I click on the thumb they load in the loader. Now I am having trouble removing them. The tutorial has the remove function on the loaded large image so when you click that it removes itself. I would like so that when you click on the a thumb the current image will unload and the thumb that is clicked on will load but can't figure out how to get it to do that. I figured I'd just add a CLICK listener for the "removeFull" function to the "callFull" function but I think it cancels itself out.
Here is the code I am using: (the code to load and unload is toward the bottom)
Code:
var columns:Number = 2;
var my_x:Number = 25;
var my_y:Number = 75;
var my_thumb_width:Number = 65;
[code]....
I'm having an issue with using a hitTest to make a thumb menu from an image gallery I'm working with move up and down. Basically I need to use a hitTest because there is a conflict with the other rollover functions in the menu itself that prevents me from using a simple onRollOver function. All I want to do is hide the menu until the mouse rolls over it then I want it to pop up then on roll out hide itself again. The gallery is part of a larger site that loads the gallery into the index page and has a full screen function so it needs to stay at the absolute bottom of the page just above the footer at all times. Here is the code I'm working with but think I'm over complicating it.
[Code]....
I found some code to create an XML based Flash gallery (I have lots of XML experience, not so much flash!) and modified it some to make the images show up exactly where I want them to on the stage. The problem I can't figure out is how to make the current image unload and the thumb that is clicked on load. Right now, the images just stack up on top of one another. I've searched all over to find a solution, but so far nothing I tried has worked. I haven't even gotten around to adding tweens to the gallery yet!
[Code]...