ActionScript 2.0 :: Flickering - The Button Inside The Thumb Also Moves Up / Down
Mar 8, 2009
We have an mp3 player that is based on multiple thumbnails. The file is built in AS2, pure OOP. On rollover the thumbs move up, on roll out they move back down. The issue is that the button inside the thumb also moves up/down, so the thumb ends flickering. You can see it in action here: [URL] (keep the mouse at the bottom of the thumbnail, when you roll over the thumb)
What's the best way against this bug? Should we increase the button size, detect the mouse position, add an interval or how would you go about this one? It's kind of tricky as we're trying to keep the same look and functionality of the mp3 player.
Using a bunch of the tutorials on this great site, I've been teaching myself AS, and inparticular the XML parse, etc. with the loop commands to load an ideterminate number of images, etc. attributed in an XML file.I've got the attached code to work before - and it works well here too, loading all the thumbnails in their correct location, and as per the XML file. BUT now it's part of this page, the 'current_thumb' seems stuck on the last thumbnail, and a rollOver of any thumbnail will cause only the last one to action. In addition, when I put the trace command in on the onRollOut function (trace(current_thumb_mc) I get "_level0.menu_mc.item3_mc" no matter which of the four tumbnails I rollOver.
//Initial P Value p = 0; //Project Information //Assigning Information[code]..........
I really dont get whats going on here in the code.... It looks fine and even trace the values that i need but it just does not work. In overall, i have an Empty MC which is populated with 8 thumb via a for loop each time i click the next button. When i press next it must go forward and show the next set of thumb of the xml file which have been loaded into a variable at very first.
The previous button works opnly when i am on the 2 nd set of thumbs but as soon as i am on the 3 or 4rth set then its a mess. the function does populate my array but does not show them... it says undefined
I have a gallery that generates thumbs. I want to make a tooltip on each thumb. If i add this to one button in particular it works fine, but looping it screws it up, i know its a simple syntax issue but am just stupid.
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
ive made a button and ive got it to randomly move to a different position on the screen.the probelm is when i click, everything else on the stage moves. They are all on different layers.How do i get different buttons to only move when i click on them, otherwise they stay where they are
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
i would just like to now how you could expand an image when the mouse moves over it. I'm trying to copy this effect:[URL] as you can see, not only does the image increase in size, but it also shrinks the other buttons around it when the mouse goes over it.
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
Possible Duplicate:ActionScript 2 Moving an object I am new to AC. I have a button and a object. Is there a way for the object to move horizontally if i press down on the button in Action Script 2
Possible Duplicate: ActionScript 2 Moving an object I am new to AC. I have a button and a object. Is there a way for the object to move horizontally if i press down on the button in Action Script 2
I am just learning actionscript 3.0 and am hoping someone can help me with a little problem. My code seems correct but only works half the time when I preview it. All I am trying to do is when a button is pressed, the content movie moves down to the right and scales down to 50%. The code works perfectly for the first few times I push the buttons but then starts to move some of the way and stop and I have to press the button at least one more time to get it to complete! Sorry this is so long winded but I don't know how to phrase it!
I am trying to get when a user mouses over the button some content shows up and moves with the mouse until that user moves off the button..does anyone know how i can acheive this...
i am creating a simple set of a few rectangles stacked on top of eachother (going to be like a stack of postcards) and i want to have the user click on the top rectangle and it moves to reveal the one underneath it. i have it all set up to work except i can't think of a way to stop it from being clickable after it's been moved to the side and the 2nd rectangle is revealed. does this make any sense? here is my code:
I have a button inside another button which is inside a movieclip. *whew*I have it so that when you click on the movieclip, a dialog box pops up. I have two buttons on the dialog box, but for some reason you can't click on them and when you do, the dialog box just disappears. Here's a picture of what I'm talking about, so how do i get the "YES/NO" buttons to work? Oh, the buttons are not included in that Graphic
looking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
I created two swf's, A and B. A is a blank swf, totally. B is has one button on it. Now neither of the swf's has code, animation or any action in it. I open A and B separately in two different Safari windows. When I keep the button on SWF B in pressed state, the finger cursor flickers. Now if I close the window with SWF A and try it again, the mouse hand cursor doesn't flicker. Therefore this happens when two or more swf's are opened in different browser windows.
I have about 6 buttons that have an over state and hit state. I have actionscript that has them going to a url when on the hit state and on roll over it is showing a text label. All of that is working. The issue that I am having is that for 3 of the buttons, they flicker when you roll over them. These are built and coded exactly the same as the others that are working. where I should look for the breakdown? It seems strange that there is a inconsistency unless it is the order of the buttons or something like that.
I have a basic rollover function for my button, which seems to work, but whenever the mouse is moved to the right (but remaining inside the movieclip) the MOUSE_OUT function starts happening, and then when the mouse is stopped moving, the MOUSE_OVER code re-activates. I have no other movieclips in front of it, but it is masked using actionscript. I don't understand why it's doing this, because the mouse never goes outside the area of the movieclip, so the MOUSE_OUT function shouldn't activate. The movieclip doesn't change side or shape at all, it just changes colour.
Let me sum up the game the best I can real quick and then get to the problem. I cannot upload any code because I am under contract. I also know the code is working 100% correct. The game I am working on will have "X" number of large images. The "X" images will then be broken down into smaller images. I have around 3,000 images, all in the Flash Library, classes are named correctly, the files are named and sized correctly, etc. The game works perfectly on images 1-66. When I get to image number 67, the game SWF starts flickering from scene 1 to scene 2 and then back to scene 1 for a non-stop loop. No matter what image I use for #67, the swf flickers. My FLA is around 300MB and my SWF is 102MB.
So, does anyone have any ideas on why adding a 67th image would make the SWF freak out? Could it be some type of file size issue, graphics card issue, virus, etc? I've tried it on multiple computers both PC and MAC.
In Flex4, I use an Image control. After every 10 seconds, i am changing the image programatically using Timer. But when the image changes, flickering occurs. Is there any method to prevent this?
I wanted to pass on an experience that I had in the hopes that nobody else will have a late night like I had last night. I'm working on a flex app and in part of it I have a loader that loads a SWF vector image and adds it as a child to a sprite. No event listeners were added to either the sprite or the loader, but other children at the same level as the sprite and nowhere near the location of the sprite had event listeners. No big deal, right?
I started to notice that if I loaded the image from my local drive, it was fine but as soon as I loaded it from a remote source, it would flicker as soon as my mouse hovered over it.Again, no event listeners were applied to either of these two items.I figured out that even though there were no event listeners, the loader was stealing the MOUSE_OVER which was causing a seemingly unrelated event listener to fire, thus moving sprites and causing the flickering.The solution that I found was to forcibly add a mouseChildren = false to the parent sprite and POOF! No more flickering.
When the mouse hovers over the image the cursor flickers between hand and standard mouse pointer. One work around I've tried is to place an object under the main button that is bigger than the main button. That seems to work but only for that button. If I try it for others...well the image because cluttered with useless boxes.
Let me sum up the game the best I can real quick and then get to the problem. I cannot upload any code because I am under contract. I also know the code is working 100% correct. The game I am working on will have "X" number of large images. The "X" images will then be broken down into smaller images. I have around 3,000 images, all in the Flash Library, classes are named correctly, the files are named and sized correctly, etc. The game works perfectly on images 1-66. When I get to image number 67, the game SWF starts flickering from scene 1 to scene 2 and then back to scene 1 for a non-stop loop. No matter what image I use for #67, the swf flickers. My FLA is around 300MB and my SWF is 102MB.
why adding a 67th image would make the SWF freak out? Could it be some type of file size issue, graphics card issue, virus, etc? I've tried it on multiple computers both PC and MAC.
I just trying to learn basic flash programming skills, now I got a program that load an image from my local machine, and show it with uiloader component, code is something like: var myImage:String = "picture.png" var request:URLRequest = new URLRequest(myImage); uiLoader.load(request); It's working fine, but when dynamically change the picture, I notice a flicker while loading, there is any way to avoid this flicker? i mean, like double-buffering or so.