ActionScript 3.0 :: Resize Listener Where Change Movieclips Dimensions And Positions

Dec 11, 2010

I've got a resize listener where I change my movieclips' dimensions and positions.[code]But how I set the minimum allowed resize of the stage?I don't want the stage to be smaller than 1024x600 for example.

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I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size.  Both make the bitmap the right size. But the resize function below did  nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
 
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import flash.display.Stage;
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[Code]......

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I'm creating a website within which I would like to achieve a menu system at the bottom of the page with a white band behind similar to this site:
 
[URL]
 
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IE 8 Flash CS4 v10 Windows XP Home SP3 (NOTE: The word "Resize" refers to an HTML change of the movie size;  it does not refer to a Window resize)
  
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i have written an air app which is fixed in dimensions: 1000 w X 800 h i have set the resizable and maximizable tags of the app-xml to false, to prevent the user from changing it's size. this app looks and interacts perfectly at these dimensions but not at other: it has "bad" coding techniques in it like hard-coded display sizes and such, rtl and ltr combined layoutdirections and so forth...

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I'm having an issue using randomizing the appearance of movie clips using Math.random. I have a movie clip in the library, which is 85 frames long but it begins and ends with 15 blank key frames. In other words, it has 2 layers, one for action script and one for graphics which are movie clips too, the AS layer is 85 frames long while the art layer is shorter and begins on frame 16.

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well i'm working on a small scale game and I appear to be coming across some small issues that I was hoping someone could help me with. I have this:

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I have thumbs placed on the stage. I create an empty mc to load swf. But my thumbs disappear from the stage when I test the movie ( html or swf) if I settle the _ and _y position of the empty mc.why the emptymovieclip positions affect the positions of my thumbnails?

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I am new to Flash and ActionScript 3.0 environment. I have only basical knowledge regarding this platform.

My issue/problem starts here:

I have a Sprite object on the stage.

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I have a Sprite object on the stage. What I should do in order to change the dimensions (viz.,size,colour, or both ,etc) of this Sprite object, when it gets clicked?My sample code looks like this:

Code:
var circle:Sprite = new Sprite();
stage.addEventListener(MouseEvent.CLICK,onStage);
function onStage(e:MouseEvent):void
{

[code]....

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I've developed a game in the dimensions 1024x1280.I realize now what a massive mistake that was..My question is, is there any way to make the dimensions smaller dynamically or by using the IDE WITHOUT manually revamping everything (I'm not willing to do this )

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I have a listener that calls a function which sets up everything on the stage exactly where and how I want it, works great. However..I also use the same function for my initial setup, and it's not triggered until/unless someone resizes the window, and as a result, everything is a mess until the window is resized.I could just duplicate the relevant bits in a separate function, but that seems needlessly redundant.Is there a way to trigger the function upon the initial load without waiting for a resize event?I would just call the function directly at the end of the script, but it expects a parameter that I can't figure out how to pass it.[code]

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I have this problem: I have no idea how and where to add event listener to resize the menu. Here is main part of the code:

[Code]...

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I got a very short question but I can't seem to find it on the internet (might be because I'm using the wrong terms). Is it possible to listen with a listener when a movieclip has been resized? I know there is a listener to do this with the Stage object. If this is not possible: do I have to make an interval that constantly checks if a movieclip is resized?

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I'm currently working on a center stage component and I was wondering if there's a good way to detect when a stage component has been changed if any of the elements inside it have been enlarged?

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I am trying to set a listener so that I can respond to an flvComponent when it resizes etc. I am not uses any home made classes. I have stripped the code right down to this, and it still wont work! Have dragged a flvcomponent onto the stage and given it the instance name myVideo.

ActionScript Code:
stop();
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trace ("hi from fred");
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when I test I get "type was not found or is not a compile time constant:AutoLayoutEvent". I can do all sorts of processes like changing flv being played, moving it around etc.

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Code:
sizeListener = new Object();
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[Code]....

I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!

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