ActionScript 3.0 :: Sprite Resize Event Listener?

Jun 8, 2009

I'm currently working on a center stage component and I was wondering if there's a good way to detect when a stage component has been changed if any of the elements inside it have been enlarged?

This seems like it should be available but I can't find one that doesn't fire before the redraw. Or at all for that matter.

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It's never been an issue since I always anticipate it but just wondering...

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that traces a movieclip inside the intended target...

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[Code].....

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I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:

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It is only targeting the movie clip, not the buttons inside the movie clip.

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I have a sprite in as3 code, I want to enter its height to resize it, how can I scale the width accordingly?
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How do you resize a sprite without resizing the contents? For example the script below create a sprite, attaches it to the root, creates a button, attaches the button to the new sprite then resizes the sprite. but it scales the button when I try to resize?[code]...

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[Code]....

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I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip

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[code]....

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I have a listener that calls a function which sets up everything on the stage exactly where and how I want it, works great. However..I also use the same function for my initial setup, and it's not triggered until/unless someone resizes the window, and as a result, everything is a mess until the window is resized.I could just duplicate the relevant bits in a separate function, but that seems needlessly redundant.Is there a way to trigger the function upon the initial load without waiting for a resize event?I would just call the function directly at the end of the script, but it expects a parameter that I can't figure out how to pass it.[code]

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ActionScript 2.0 :: Listener For Checking Resize Of Movieclip?

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I got a very short question but I can't seem to find it on the internet (might be because I'm using the wrong terms). Is it possible to listen with a listener when a movieclip has been resized? I know there is a listener to do this with the Stage object. If this is not possible: do I have to make an interval that constantly checks if a movieclip is resized?

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I am trying to set a listener so that I can respond to an flvComponent when it resizes etc. I am not uses any home made classes. I have stripped the code right down to this, and it still wont work! Have dragged a flvcomponent onto the stage and given it the instance name myVideo.

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Code:
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[Code]....

I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!

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