I've developed a game in the dimensions 1024x1280.I realize now what a massive mistake that was..My question is, is there any way to make the dimensions smaller dynamically or by using the IDE WITHOUT manually revamping everything (I'm not willing to do this )
What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
I'm creating a website that requires full flash. Within the file structure of a main swf there are other swfs being loaded into it (ie different pages). I need to be able to scroll the content of these swfs in the browser window.So say that the main swf is 800 x 600px and I load the initial page which is 800 x 500 px. This obviously doesn't need to be scrolled when viewed in the internet broswer. However, when the user clicks to go to another page it might load a page of 800 x 1300 px which is larger than the first and so needs to be scrolled in the internet browser. The main swf in which these pages are loaded into is only 800 x 600 (and even if the HTML dimensions - when put on a webpage - are set to 100%, the swf being loaded into the main swf doesn't have an impact on the size of the main swf, of which the browser goes by for scrolling.
I could of course just set the size of the main swf to the height of the largest page and have the browser scroll a whole lot of nothing when a smaller page is loaded, but aesthetically its not too great. And since I don't want the entire page to reload when a user clicks to go to another page I've got a problem on my handsI was thinking of using a script that would dynamically change the html object properties (height value) to the height of the page the user has clicked to go to.
But: getBounds always returns that the MC has no dimension (x,y), also with _height or _width, the MC is always taking up zero space. is there any solution to return the dimensions for the state after it was filled dynamically by the createEmptyMovieClip and loadMovie functions?
iv been trying for awhile now to get a few of the buttons im using on a site to change dimensions when i hover
basically i would like the button background to change dimensions and extend length wise to the other end of the web page whenever the mouseover appears the lenght of the botton extends smoothly and also goes back to its original size smoothly without snapping back
iv read lots of tutorials (got adobe flash cs4 book) but its all about moving images and so forth not really dimensions
if anyone can point out a tutorial or knows how to resolve this
i'm using AS3 and I'm trying to change the stage dimensions to get bigger when I press a button. The current dimensions are 550 x 700, and I thought the code:import flash.events.MouseEvent;btn.addEventListener(Mouse Event.CLICK, makeStageBigger);function makeStageBigger(evt:MouseEvent) {stage.stageWidth = 800;stage.stageHeight = 900;}would work, but nothing happens. I'm getting no errors or anything, but when I click the button, it doesn't work.
I have a Sprite object on the stage. What I should do in order to change the dimensions (viz.,size,colour, or both ,etc) of this Sprite object, when it gets clicked?My sample code looks like this:
Code: var circle:Sprite = new Sprite(); stage.addEventListener(MouseEvent.CLICK,onStage); function onStage(e:MouseEvent):void {
I've got a resize listener where I change my movieclips' dimensions and positions.[code]But how I set the minimum allowed resize of the stage?I don't want the stage to be smaller than 1024x600 for example.
In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
I have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.
I would like to do something like this:The flash project loads any vector graphic object from hard disc (that graphic has only two color), change one color (for ex #ff0000) to an other (for ex #00ff00) and display.
I am creating a game on Facebook in which you create a character and then choose from a wide array of costumes. I am wondering if I can load just one art asset for each piece of costume (like boots, gloves, belt, etc.) and then have Actionscript change the color dynamically so I don't have to load an art asset for each color
Using the new 3D features in CS4. I know you can change the 3d center point manually via the Transform panel, but does anyone know how to do this dynamically at runtime? (ie via code)
I can run the code below, where the answers are dynamic text boxes hovering over the buttons. However, the user can't click the button where the textbox overlaps it. I need a way to either assign button labels like the 4 text boxes below or make it so the textboxes do not interfere with clicking the button?
var myXML:XML = new XML(); var XML_URL:String = "http://localhost/connect.php"; var myXMLURL:URLRequest = new URLRequest(XML_URL);
[Code]....
Update: I found the following to change the label, however I am confused as how I do this to buttons I have already created, perhaps using the instance name?
var myButton:Button = new Button(); myButton.label = "Click me";
Is possible to change the browser dimension dynamically in flash? I have a ball that bounce up and down on the stage and I would like that everytime it bounces on the bottom the broswer window gets bigger ..
I am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
I'm looking for a way to allow a Flash Video to change speed smoothly, from slower to faster than original framerate. It only needs to work on a Windows PC, and the latest version of Flash 10.2 with Stage Video is available.
I am unfamiliar with Flash and actionscript and I need help to dynamically change the font of a textbox based on the value of a flashvar. I have a flash template whose content I can edit through XML. The flashvar value specifies the language and points to a different XML file. This works without problems, and I have found online a way to change the font via actionscript. However I need help on how to get a reference to that textbox.
There are two files an .fla and Main.as file. Within the fla file there is a single Scene and when the textbox is selected the properties display "thisLogo" as its name and "Dynamic Text" in the combo box below. Within the Main.as file I have attempted to add the following code:
[Code]...
1119: Access of possibly undefined property thisLogo through a reference with static type Main.
I've got a movieclip with two layers - a background movieclip, and above that, a mask movieclip (as you might guess, this layer is masking the first). Due to design necessity, the mask is animated on the timeline across 60 frames.The problem arises when I use an Event.RESIZE listener to change the width of the parent movieclip when the browser window is resized. Any code to reference the mask, i.e
flash builder 4 comes with a couple of cool spark themes, and there are tons of others out there on the web, I want to be able to change the theme at runtime, without recompiling.
How to change the scrollbar component dynamically in flash MX 2004(AS2.0),i attached scrollbar component but need code to change the color of that scroll bar. "this.attachMovie("UIScrollBar","myscrollbar",2,{h orizontal:false, _targetInstanceName:"mytext"});" -by this code only i attached it
hello everybody. I have a very weird problem. Recently my Flash IDE started to mess up dimensions. I mean when I create a new document or a rectangle for example, even if I set the height and width to the same value the height is always bigger than the width... I tried re-installing Flash CS4 again but that didn't solve the problem...
My movie is 500 by 200 px. However i am loading display object much larger than that and have just a portion of them show. How do i programatically get the visible dimesions? root.stage.width gives me the extended value.
for the sake of good programing practices i dont want to hardcore the values.