But: getBounds always returns that the MC has no dimension (x,y), also with _height or _width, the MC is always taking up zero space. is there any solution to return the dimensions for the state after it was filled dynamically by the createEmptyMovieClip and loadMovie functions?
In the attached (Flash MX 2004 professional) .fla you'll find a reasonably basic scroller that i can't get to work properly. The advanced part of it is that the content of the MC clip that is to be scrolled up and down is filled dynamically based on the number of items it needs to display. In this demo the number is set but this will eventually be data from an XML file. the trouble is that altough the MC scrolls one screen at a time (using setinterval and an easing function) it loses track of the correct start and end positions after one or two screens. Please take a look and see what the trouble could be. Don't mind the design (there isn't any) it's just a test of the functionality. This little code snippet shows how i did the down button for instance:
This code here works if the src is filled with my videolink <object width="620" height="348"> <param name="allowfullscreen" value="true"/> <param name="allowscriptaccess" value="always"/> <embed src="myvideolink...." type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="348"/> </object>
Now my next step is to fill it via javascript $('a.videolink, a.videobutton, a.articlevideobutton').click(function(event){ event.preventDefault(); $('.video object embed').attr('src', $(this).attr('href')); });
But this isn't working... empty flash is displayed. But the generated source code seems ok. The href of the link is in the src attribute of the ebmed tag. Source code is correct again but still not playing my video $('a.videolink, a.videobutton, a.articlevideobutton').click(function(event){ event.preventDefault(); $('.video').append('<object width="620" height="348"><param name="allowfullscreen" value="true"/> <param name="allowscriptaccess" value="always"/> <embed src="'+$(this).attr('href')+'" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="348"/></object>'); });
I've developed a game in the dimensions 1024x1280.I realize now what a massive mistake that was..My question is, is there any way to make the dimensions smaller dynamically or by using the IDE WITHOUT manually revamping everything (I'm not willing to do this )
I'm creating a website that requires full flash. Within the file structure of a main swf there are other swfs being loaded into it (ie different pages). I need to be able to scroll the content of these swfs in the browser window.So say that the main swf is 800 x 600px and I load the initial page which is 800 x 500 px. This obviously doesn't need to be scrolled when viewed in the internet broswer. However, when the user clicks to go to another page it might load a page of 800 x 1300 px which is larger than the first and so needs to be scrolled in the internet browser. The main swf in which these pages are loaded into is only 800 x 600 (and even if the HTML dimensions - when put on a webpage - are set to 100%, the swf being loaded into the main swf doesn't have an impact on the size of the main swf, of which the browser goes by for scrolling.
I could of course just set the size of the main swf to the height of the largest page and have the browser scroll a whole lot of nothing when a smaller page is loaded, but aesthetically its not too great. And since I don't want the entire page to reload when a user clicks to go to another page I've got a problem on my handsI was thinking of using a script that would dynamically change the html object properties (height value) to the height of the page the user has clicked to go to.
In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
I've recently been trying to rebuild a project we did at work so that we'd have a better and more flexible architecture for future projects. So far all is done, and work great, but I've been wanting to make the text we use (and we use a lot) easier to modify, so I thought having it outside my Flash/ActionScript files would do it. That way, I can change the text and have it working without having to recompile.
Unfortunatly, I've noticed that having the text in a .txt file puts random linebreaks which I really don't like, but XML severely limits what characters we can put in our text (no " < and so on, unless I'm missing something). Not to mention linebreaks would/could be a pain in an XML.
So, I'm wondering if you guys would have any ideas on how to do this, or even tips on how to do it in an XML or txt file that would work.
I am using Vectors in Flash 10 for the first time, and I want to create it in the same way I used to do with Arrays, e.g:var urlList : Array = [url1, url2, url3];I have tried various different methods but none seem to work, and I have settled on the following as a solution:
var urlList : Vector.<String> = new Vector.<String>(); urlList.push(url1, url2, url3);
I have set up the the user clicks a key and gives me the output of what they clicked however how do I put it into a dynamic text field.I am having trouble with the AS3 code for it.Here is what I have so far.
package AS { import flash.display.MovieClip; import flash.display.DisplayObject;[code].....
With brush_mc you can brush over a mask, wich turns the pixels to transparent in brush strokes.So visually it erases the mask and the masked movieclip appears. I want to trace, if the mask is completely turned transparent. Is it possible to check if the mask is turned completely transparant without bitmapdata?
// this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc)
If you take a look at the coordinates, this was suppose to draw a 180x22. Well, it looks lika it draws a 180x22 rectangle, but only if the zoom is at 100%. If I zoom in on the flash player, there are two problems:
1) the line, as it is scaled, goes over the shape edge. Basically, as the border line has 1 pixel, Flash starts do draw it half pixel up and half pixel left; 2) the rectangle is in fact a 179x21 pixels, instead of the 180x22.
I'm sending an example project on an attachment. In this example I have 2 vertical rectangles which act as buttons:
1) the first button draws the rectangle step-by-step; 2) the second button cycles through 3 different styles: 2.1) line with 1 pixel, normal border rescale. This is the style at start; 2.2) no line; 2.3) line with 1 pixel, no border rescale.
The background is a checker texture, with 1 pixel per square. This gives you a perfect look on how the line is drawn.
The drawing instructions are executed on the yellow movieclip, which serves as reference, considering that it has the desired dimensions (180x22). *
If you zoom a couple of times you'll be able to see the problems I'm experiencing.
All you have to do is to click the first vertical button several times to draw the lines, to press the second vertical button to reset the draw and to change the border style, and finally to look at the draw with some zoom in, in order to see it in detail.
So, what can I do in order to draw a perfect rectangle, meaning that the border will not go outside the shape (it would be nice that when the border is rescaled, it does it inside the boundaries of the shape) and the rectangle has right dimensions (why am I missing one pixel in each direction?).
* By the way, is there a way to draw in a movieclip using the lineTo in such a way that the drawing is on the topside instead of the bottomside? I had to make the yellow rectangle partially transparent in order to see my drawing.
i can set color of shape easily via shape.transform.colorTransform..... etc its unbeleiveable, what color is already filled in a shape??
i know, i can draw a bitmap on top of it and get pixel data from that... but
1- it seems lengthy approach ( lazy enough, don't want to write few more lines)
2- it confuses, because if i don't want to get color from pixel but i know one flat color is filled?? but shape is strange / arbitrary / random... how can i confirm that specific pixel has some color or not??
i just wanted to know what flat color is filled inside a shape(very edgy...)
I have a form that calculates totals. What I want to do is send the results by email.
I tested a simple email form with success (name, email and body message, all input txt fields). The form also works fine (thanks again bamb0006). My problem is getting the resulting data of the filled form in the email body message.
I wonder how you can get text in input textfields that dissappear when you click in them to write something. Something similar to what's on [URL] I understand how you get the text there with variables but not how you make it dissappear when you highlight them.
i have 2 fields and if these fields arn't filled in and the user hits submit i need a popup window to appear and just say "sorry you must complete the form to continue"yet when i try this it just keeps going to the next frame instead of showing the popup menu :S:SThis code is on my submit button here is my code so far:
Code: if (fname != "" && email != "") { status = "Begin Login Process - Wait..."; loadVariablesNum("reglogin.php", 0, "POST"); //loadVariablesNum("register2.php", 0, "POST");
Here's my question: I have a form that calculates totals. What I want to do is send the results by email. I tested a simple email form with success (name, email and body message, all input txt fields). The form also works fine. My problem is getting the resulting data of the filled form in the email body message.
I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Posting Flex 4 code for review:
<fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void {
[Code].....
btw stack exchange says my rep needs to be 15 for me to vote up the great answers the commenters have provided. i have 14 at this moment...
I am encountering a strange problem. I am trying to generate a matrix with value of elements either 1 or 0 (filled randomly). I am storing the values into a 2D array. This is code on the first frame. Everything seems to be working fine.
Is there any good solution to having 3d vector models with texture filled surfaces using as3? I though that as3 allowed the import of models and had classes for 3d vectors, but I can't seem to find anything about it except for third party software.Here is what I am working on: I have made a 3/D game board on which a turn based game will be played. You can drag it to a variety of angels and it looks decent. This was not made with a vector object however--it was made entirely by using functions like rotateX, rotateY, and rotateZ. It still took a long time to get correct.The problem is that if I put flat pieces on the board it will not look right, and there would be far too many frames to have the pieces pre-rendered considering that you can turn the board in any direction and that the pieces are to be animated.
I have a movie in which I created several boxes with textFields inside (they are filled with some xml data). The thing is, I have to set them in place within the box, but I don't how to get rid of the space up and down the text (with a autosize true textfield). Here is an image [URL]. I would like to have the same margin top and bottom, as the the margin right and left...
Code: for (var i=0; i<(newsletters[target_mc.num].length-1); i++) { var txt_mc:MovieClip = target_mc.txt_mc.createEmptyMovieClip("txt"+i+"_mc", target_mc.txt_mc.getNextHighestDepth()); [Code] .....
I've got a very simple form that works perfectly using PHP and variables, what i want is the form to validate that the fields are filled in correctly. I'm attaching the file,
I have a fla wher you in a rectangle can put in columns and rows by clicking buttons. Now I want that if you click in one or the smaller rectangles created by the columns and rows, this rectangle shal be filled with a color. I also want to know how many of the rectangles are filled.The meaning is that the user shal visualize a fraction and the as shal be able to know if its right.
I have a stage that's filled with dynamically generated isometric objects [ in the shape of a smiley, placed according to an array ], and when I click a button, I would like the stage to be cleared, then another frame with another isometric code and another array to load. The problem I am facing now is that the items positioned from the smiley are still on the stage if the next array is smaller than the previous one. Any way I could clear the stage before going on the next frame? Currently, I tried unloadMovieNum(depth) in between with this code:
Code: n = 50; onEnterFrame = function(){ trace(n); n--; unloadMovieNum(n); if ( n<=0){ nextFrame(); } else { stop(); } } What happens is that it clears the stage, but doesn't load anything in the following frame.