ActionScript 3.0 :: Cannot Check What Color Is Filled In A Shape
Oct 17, 2010
i can set color of shape easily via shape.transform.colorTransform..... etc its unbeleiveable, what color is already filled in a shape??
i know, i can draw a bitmap on top of it and get pixel data from that... but
1- it seems lengthy approach ( lazy enough, don't want to write few more lines)
2- it confuses, because if i don't want to get color from pixel but i know one flat color is filled?? but shape is strange / arbitrary / random... how can i confirm that specific pixel has some color or not??
i just wanted to know what flat color is filled inside a shape(very edgy...)
With brush_mc you can brush over a mask, wich turns the pixels to transparent in brush strokes.So visually it erases the mask and the masked movieclip appears. I want to trace, if the mask is completely turned transparent. Is it possible to check if the mask is turned completely transparant without bitmapdata?
// this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc)
Let's say i have a simple app where on mouse move user draws a shape. What i am trying to accomplish is to detect if drawn shape is circle so was wondering what would be the best or easier way to do that?
I believe i should do some math based on every drawn point X,Y coordinates but i need a push in right direction from more experienced people around.
Given a MovieClip containing a vectorshape (loaded from the library) - is there a way to check whether a line (from point(x1,y2) to point(x2,y2) intersects this shape?
i have a class that creates circles randomly placed at stage, i want then to move those circles and make them bounce off the stage, i know how to do that, the problem is that when i add a new shape into my stage, that shape, has an "x" value of 0, no matter where it appears, how can i check the real "x" value of that shape within the stage, so i can continue with the bouncing check...
so i just want to know the "real" "x" and "y" positions of my Shape attached to stage to attach a ball to stage i use the createBall method called from my fla....
an animation created with the Bones tool. I'm using a bone system to deform a shape.In the meantime I decided that the color of the IK shape should be other than the current one. Nonetheless I can't find a way to change its color while maintaining the shape within the armature.
to draw them. Each shape has a different color for fun (different beginFill).How can I get the color of the shape under the mouse pointer as I move the mouse around the shapes?I see two choices so far but don't know how to do either of them: Get color under the mouse point get the color from the shape properties (preferred)how to do either of these...
i have 187 movieclip and i need change shape color every movieclip. every movieclip have 7 shapes in 7 different frames. in other words i need to change 1309 shape color. houston i don't want do that
i'm doing a project that i need to do color shape tweens and i'm doing it the stupidest way but it's the only way that i know.. i'm doing all the probabilities but i'm sure this can be done easily with action script. in this example that i'm show i only have 3 colours but in my project i'll need to use 6 colours and 5 diferent objects and it makes a lot of probabilities [URL]
I'm currently working on a little practice .fla file I've been working on. What I have now is an altered version a 'game' I made recently. I wanted to see if it was possible to create a new instance and color by having the user drag the object into the black (target) area. In short I want the user to drag one of my shapes (movieclips) and while keeping the original shape in place, move the copy version into the target and have the copy change to a different random color.
var counter:Number = 0; square.addEventListener(MouseEvent.MOUSE_DOWN, moveObject); square.addEventListener(MouseEvent.MOUSE_UP,releaseObject); circle.addEventListener(MouseEvent.MOUSE_DOWN,moveObject);
I am currently learning to use flash and i am following the ebook guide. On lesson 2 at the end, it requests you to select a complex shape, go to the bucket option and change the fill colour to dark brown. I tried that but the fill option has a red line across it and it cannot be selected. I need to complete this step if i want to finish lesson 2. I tried different things but it seems like the shape cannot be edited. I looked and it is not locked.[url]...
I am having a problem getting color value of MovieClip's color on stage. This movie clip contains simple colored square drawn by Rectangle Tool.[code]...
is it possible to pick the color of a uni filled shape? If not, is it possible to retrieve the color at pixel x:0 y:0?Otherwise how do I pick that pixelcolor using bitmapdata.
I am working on a project that some one else created. There were very orgainized, but my question is this: There is a starburst shape, and in the property inspector it is labeling as yellow burst, and that's how it shows in the library. But one instance of it is red in the movie, and I can not find it to change or delete as they called everything dynamically. how this was done, or how I might locate this object?
I have a symbol of a shape with a gradient drawn in Illustrator that I copied-and-pasted into Flash CS5. I created a simple motion tween by making the symbol move around the stage and scale. How do I now change the color of the symbol as it is moving on stage?
Somehow, I've been unable to figure out exactly how to do this, even though I suspect it should be dead simple! All I want to do is read the colors of the fills & strokes on some objects I've imported from Adobe Illustrator. They have very specific colors applied to them, such that I can parse them (hopefully!) and know what to do with the objects based on their unique color.
I have Flash CS5 and cannot get the pencil or in k tool to change color it stays at the layer color only. When I make a shape and pick paint bucket tool it will not add the color I am choosing.
For example, I have a transparent png file, the shape is a car.In the png file, I only draw the white border shape.Outside and inside the border are all transparent.
I want to use actionscript3 code to show the car object with different color, it means only fill color inside the border, and for the outside of the border, keep transparent.How to do that?
So far, the simplest workaround is to prepare many images with PhotoShop, but it's not good enough for me. When I have many shapes and use many colors, I've to prepare many many images.Add more details:(Because I'm using white border, you may not see the basic png file if your background of browser is white)
Say I draw a square on the stage, with a fill of blue and a stroke of black. My width and height are both the same. Now, in my Actionscript, I want to change that blue fill to something else.... on some off the wall condition of course.
Better yet, imagine I draw this extremly elaborate polygon out. How could I change it's fill, dynamically, in Actionscript (AS2 preferably, but I'm just lookin' for logic here)
I am using a simple class that worked fine for a while. But today i used the color black (0x000000)When i used this, i did not see the fillcolor of the sprite.I noticed that 0x00000 = 0 and in an if statements is always false, so you never get in the trace output in this example.A color is of type uint, but i could use a Number and do a check for NaN, but that ditnot work also. Is it even possible to check whether a variable for a color is set? [code]...
I want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
I have a bitmap with many colors inside it. I want each color, when clicked, to preform a different method. How do I determine the pixel's color value and use it for a mouse event? I found bitmap hit detection but I cannot figure out how to use it (because I have many colors inside the bitmap).
I have a bitmap with many colors on it. When the user clicks each color needs to trigger a different method. However, I have no idea how to check the color value of the selected bitmap. I can create a new sprite and check the value of that fine through bitmapdata.getpixel() but when I need to actually check the actual bitmap I cannot get it to work.