ActionScript 3.0 :: Pick Color In Shape At Pixel 0,0?
Feb 10, 2011
is it possible to pick the color of a uni filled shape? If not, is it possible to retrieve the color at pixel x:0 y:0?Otherwise how do I pick that pixelcolor using bitmapdata.
I need a function that retrieves the average hexadecimal color values of a group of pixels in a square. Like a 4x4 area, and I want to be able to calculate what the average color is by retrieving the color of each pixel.
I'm currently making a color picker (pretty standard one, pretty much the same as photoshop with less options at the moment: still in early stage). Here's the picture of the actual thing : [URL] The problem is : to retrieve the color of the pixel that is under the color selector (the small one, the other is the mouse), I have this line that I thought would do it :
Just to clarify the code, I simply use the coordinates of the selector in order to create a new HSB Color (saturation is represented on the X axis and brightness (value) on the Y axis of such a color picker). I then convert this HSB Color to Hexadecimal and assign it to a property. The hue is always set to 0 at the moment but this is irrelevant as I only work with pure red to test. It partially does what I wanted, but the returned color values are inversed for most of the corners:
Now my problem is that I would like to add a 2pixel line to the right side of my loadBar_mc and make it sit to the right of the loadBar MC all the way until it completes the fill/load. Obviously I cant just add the shape to the loadBar_mc because that will resize.No sure on where to go from here.I have a file here:[URL]
I am trying to make a so called pixel effect in witch I want to make a shape only from pixels that are positioned in some random place on the stage. And all these pixels move to a certain point and create that shape. I've been looking into BitmapData Class but I don't now if that is the best way to do it.
Is there a way to retrieve the color of a generic pixel on the screen using the mouse pointer inside the Stage of Flash Player? With the getPixel method of the BitmapData class you can get the color of a pixel only if the mouse is over a bitmap image, but what if I need the color a generic pixel on the screen?
When the user clicks a point inside the triangle, we will get the x and y coordinates, do some calculation with those values and get some (lots) of pixel coordiantes accordingly (all of those calculated points will be within the triangle). And finally, change the color of those points (something different than triangleShape fill color).
I have a spinning sphere, built using the away3D engine, it is wrapped in a bitmap. I need to be able to check the color value of the pixels in the sphere, however BitmapData only plots the 2D image, not the 3D sphere. So, the values become wrong. If I try to apply it to the sphere I get nasty errors. I have literally been stuck on this for days.
I'm quite new to ActionScript and I was wondering is there a way to get the (pixel) color of the HTML layer under a flash movie? I have an idea of making a transparent flash movie covering a part of a website and then getting the color of underlying HTML layer, to make some realtime transformations or other stuff.
What is the best way to turn turn off (using PixelBender) colors that fall within a certain range. For example, turn off all colors between 0x0000FF and 0x00FFFF. This has to work in Flash.
I have a bitmap with many colors on it. When the user clicks each color needs to trigger a different method. However, I have no idea how to check the color value of the selected bitmap. I can create a new sprite and check the value of that fine through bitmapdata.getpixel() but when I need to actually check the actual bitmap I cannot get it to work.
an animation created with the Bones tool. I'm using a bone system to deform a shape.In the meantime I decided that the color of the IK shape should be other than the current one. Nonetheless I can't find a way to change its color while maintaining the shape within the armature.
to draw them. Each shape has a different color for fun (different beginFill).How can I get the color of the shape under the mouse pointer as I move the mouse around the shapes?I see two choices so far but don't know how to do either of them: Get color under the mouse point get the color from the shape properties (preferred)how to do either of these...
i have 187 movieclip and i need change shape color every movieclip. every movieclip have 7 shapes in 7 different frames. in other words i need to change 1309 shape color. houston i don't want do that
i'm doing a project that i need to do color shape tweens and i'm doing it the stupidest way but it's the only way that i know.. i'm doing all the probabilities but i'm sure this can be done easily with action script. in this example that i'm show i only have 3 colours but in my project i'll need to use 6 colours and 5 diferent objects and it makes a lot of probabilities [URL]
I'm currently working on a little practice .fla file I've been working on. What I have now is an altered version a 'game' I made recently. I wanted to see if it was possible to create a new instance and color by having the user drag the object into the black (target) area. In short I want the user to drag one of my shapes (movieclips) and while keeping the original shape in place, move the copy version into the target and have the copy change to a different random color.
var counter:Number = 0; square.addEventListener(MouseEvent.MOUSE_DOWN, moveObject); square.addEventListener(MouseEvent.MOUSE_UP,releaseObject); circle.addEventListener(MouseEvent.MOUSE_DOWN,moveObject);
I am currently learning to use flash and i am following the ebook guide. On lesson 2 at the end, it requests you to select a complex shape, go to the bucket option and change the fill colour to dark brown. I tried that but the fill option has a red line across it and it cannot be selected. I need to complete this step if i want to finish lesson 2. I tried different things but it seems like the shape cannot be edited. I looked and it is not locked.[url]...
I am having a problem getting color value of MovieClip's color on stage. This movie clip contains simple colored square drawn by Rectangle Tool.[code]...
i can set color of shape easily via shape.transform.colorTransform..... etc its unbeleiveable, what color is already filled in a shape??
i know, i can draw a bitmap on top of it and get pixel data from that... but
1- it seems lengthy approach ( lazy enough, don't want to write few more lines)
2- it confuses, because if i don't want to get color from pixel but i know one flat color is filled?? but shape is strange / arbitrary / random... how can i confirm that specific pixel has some color or not??
i just wanted to know what flat color is filled inside a shape(very edgy...)
I am working on a project that some one else created. There were very orgainized, but my question is this: There is a starburst shape, and in the property inspector it is labeling as yellow burst, and that's how it shows in the library. But one instance of it is red in the movie, and I can not find it to change or delete as they called everything dynamically. how this was done, or how I might locate this object?
I have a symbol of a shape with a gradient drawn in Illustrator that I copied-and-pasted into Flash CS5. I created a simple motion tween by making the symbol move around the stage and scale. How do I now change the color of the symbol as it is moving on stage?