ActionScript :: Getting HTML Layer Pixel Color In Flash?
Dec 7, 2010
I'm quite new to ActionScript and I was wondering is there a way to get the (pixel) color of the HTML layer under a flash movie? I have an idea of making a transparent flash movie covering a part of a website and then getting the color of underlying HTML layer, to make some realtime transformations or other stuff.
I need a function that retrieves the average hexadecimal color values of a group of pixels in a square. Like a 4x4 area, and I want to be able to calculate what the average color is by retrieving the color of each pixel.
I'm currently making a color picker (pretty standard one, pretty much the same as photoshop with less options at the moment: still in early stage). Here's the picture of the actual thing : [URL] The problem is : to retrieve the color of the pixel that is under the color selector (the small one, the other is the mouse), I have this line that I thought would do it :
Just to clarify the code, I simply use the coordinates of the selector in order to create a new HSB Color (saturation is represented on the X axis and brightness (value) on the Y axis of such a color picker). I then convert this HSB Color to Hexadecimal and assign it to a property. The hue is always set to 0 at the moment but this is irrelevant as I only work with pure red to test. It partially does what I wanted, but the returned color values are inversed for most of the corners:
What is the best way to turn turn off (using PixelBender) colors that fall within a certain range. For example, turn off all colors between 0x0000FF and 0x00FFFF. This has to work in Flash.
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
Is there a way to retrieve the color of a generic pixel on the screen using the mouse pointer inside the Stage of Flash Player? With the getPixel method of the BitmapData class you can get the color of a pixel only if the mouse is over a bitmap image, but what if I need the color a generic pixel on the screen?
When the user clicks a point inside the triangle, we will get the x and y coordinates, do some calculation with those values and get some (lots) of pixel coordiantes accordingly (all of those calculated points will be within the triangle). And finally, change the color of those points (something different than triangleShape fill color).
I have a spinning sphere, built using the away3D engine, it is wrapped in a bitmap. I need to be able to check the color value of the pixels in the sphere, however BitmapData only plots the 2D image, not the 3D sphere. So, the values become wrong. If I try to apply it to the sphere I get nasty errors. I have literally been stuck on this for days.
is it possible to pick the color of a uni filled shape? If not, is it possible to retrieve the color at pixel x:0 y:0?Otherwise how do I pick that pixelcolor using bitmapdata.
I have a bitmap with many colors on it. When the user clicks each color needs to trigger a different method. However, I have no idea how to check the color value of the selected bitmap. I can create a new sprite and check the value of that fine through bitmapdata.getpixel() but when I need to actually check the actual bitmap I cannot get it to work.
I have a Flash movie that is embedded in an HTML page that has a DIV in a layer over the top of the movie. The Flash movie scrolls based on the mouse position over the movie. The client wants the scrolling to stop when the mouse is over the DIV. I've tried using the mouseLeave event, but that is not triggered by the DIV.
Is there a way that the Flash movie can detect when the mouse is over the DIV?[code]...
I've got a small table populated with information from a database that I'm trying to deploy as a table above a flash movie.
Here's the DIV ID for this:
However, no matter what I do the table keeps displaying BEHIND the flash images. The table is in a layer set an visability at 1 while the flash is set at 0. And if you information for both mac and pc platforms even better.
I have created a webpage with a html menu and flash embedded underneath it.The problem is, the flash movie is in an index layer of -1 and the html menu needs to sit above it in index 1 for example.If the menu sits behind the flash the buttons are inactive, if the flash sits behind the html menu, its buttons are inactive.I have a div layer for the html menu and it not as high as the flash movie, but it doesn't make a difference, its seen as sitting behind and therefore the buttons don't work.
So i'm working on this website and I want to be able to switch out the entire color scheme on the website everytime a button is pressed, I've stepped away from flash for awhile and actionscript 3 is new me. Plus I haven't quite found any truely useful stuff on forums yet.
What i can't figure out is when a button is pressed the HTML background color changes to one of 5 preselected colors (that alternate ever time the button is pressed). Then for each background change the text changes too as it is part of a entire new color scheme.
What I've managed so far is to change the color of the background thats within the Flash file. What i did was to make a movie clip that plays to a next frame and stop everytime the button is pressed. Now i just need to also get to change the HTML color and the font colors.
//"homeText" being the name of dynamic text field and "Button" the name of the button and "background" being the movie clip that is the background within the flash file.
Button.addEventListener(MouseEvent.CLICK, Button_CLICK); function Button_CLICK(e:MouseEvent):void{ background.play(); homeText.TextFormat(color "0x000000");}
I'm not sure if my code is just sloppy or if i'm completely going the wrong route here.
My problem is that I have multiple layers in that movie clip and the code above changes every layer to that color. Is there a way I can change only the first layers color?
Is there a way to change the background color of the layers the Flash timeline itself? I'm using XP, and there is not enough difference in the color of a selected layer and one with extended keyframes that is not selected. At school I use a Mac and there is definitely a blue vs. a gray. On my computer, they are two very close shades of gray.
Is there a simple way to change a string hexadecimal color value... eg.Code:var fillColor: String = "#ff0000";I want to be able to change it to the flash equivalent (which can still be a string, not necessarily a uint)Code:var fillColor: String = "0xff0000";I tried fillColor.replace(); but I'm not quite sure how to do it.
I had published the Flash project which resulted in the creation of a HTML file. I previewed what the web page would look like by opening the HTML file in a browser. The first obvious issue was that the page was not centered, but left-justified. I think that I know how to satisfy that issue by reading the HTML file into Dreamweaver and adding a <center> tag just below the <body> tag. The issue that I cannot figure out is that my page is a bit smaller than my monitor size, so there is naturally the white "fill" areas to the margins. Is there a way to change this color to black? Is that the bgcolor variable that is in the <body> tag?
I have two flash pages, one black and one green, and I need the html background color to change accordingly. What I think I need to do is code the button to change the b/g color.
I've been following this tutorial so far: [URL]
but for some reason it's not working.
It might be a securities issue, it opens up the page asking me if I want to run the JS. When I click 'yes' it opens up the page but the background color is the same. So while it opens the page it might not be running the script?
or, I'm not putting the JS in the right area of the html code. Right now I'm putting it after the first <head>.
Is java script my only option? a friend mentioned using css, but I have nothing to go off of as to how to make that work.
Inside movieClip container, there are colored buttons on layer1 and on layer2 there is movieClip square which covers the buttons. I want to use the color efffects and blending options of movieClip square to make layer 1 alpha. There are some blending options called alpha, difference, lighten and substract but Im not getting the right combinations. I want to make layer1 alpha only by using layer2.
I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()