With brush_mc you can brush over a mask, wich turns the pixels to transparent in brush strokes.So visually it erases the mask and the masked movieclip appears. I want to trace, if the mask is completely turned transparent. Is it possible to check if the mask is turned completely transparant without bitmapdata?
// this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc)
i can set color of shape easily via shape.transform.colorTransform..... etc its unbeleiveable, what color is already filled in a shape??
i know, i can draw a bitmap on top of it and get pixel data from that... but
1- it seems lengthy approach ( lazy enough, don't want to write few more lines)
2- it confuses, because if i don't want to get color from pixel but i know one flat color is filled?? but shape is strange / arbitrary / random... how can i confirm that specific pixel has some color or not??
i just wanted to know what flat color is filled inside a shape(very edgy...)
pictures2.php is working cos I just check so by rite the variables loaded should change.. but somehow each time I check those variables in myPictures.onLoad, the variables are always the same.
First of all sorry im not very familiar with the flash lingo, im still new to all this actionscript stuff
ok so i wrote this on a frame in the timeline[code]...
now i need to check which one from all these has a value of zero. then when it finds it i need it to tell me which one it is (s1x or s2x or s3x) so i can do stuff with it.
trying to make a yahtzee game but cant get it to score the 3 and 4 of a kind. I have dynamic text boxes that convert the dice to a number for scoring called result1, result2, ... How do I test to see if 3 of them match or 4 for the 4 of a kind and add the text boxes if 3 numbers match. I have a button that will start the function called score_3kind.
Any best way to script several MCs (acting as buttons) so that on release(), the alphas on the others tween to 20. When you go to click one of the dimmed button, its alpha should tween back to 100 and the previous one that had the full alpha should now fade to 20. Logically, I know I need to somehow implement a variable to check the state of the MC and an if statement to script the actual alpha tweens but I'm confused as how to actually implement it. Where to put it etc.
I am trying to build a AS3 only project in Flex....I have tried debug mode, but seems like it takes so long to compile....I can't use trace or check variables...Are there anyway to do debug??
I've recently been trying to rebuild a project we did at work so that we'd have a better and more flexible architecture for future projects. So far all is done, and work great, but I've been wanting to make the text we use (and we use a lot) easier to modify, so I thought having it outside my Flash/ActionScript files would do it. That way, I can change the text and have it working without having to recompile.
Unfortunatly, I've noticed that having the text in a .txt file puts random linebreaks which I really don't like, but XML severely limits what characters we can put in our text (no " < and so on, unless I'm missing something). Not to mention linebreaks would/could be a pain in an XML.
So, I'm wondering if you guys would have any ideas on how to do this, or even tips on how to do it in an XML or txt file that would work.
I am using Vectors in Flash 10 for the first time, and I want to create it in the same way I used to do with Arrays, e.g:var urlList : Array = [url1, url2, url3];I have tried various different methods but none seem to work, and I have settled on the following as a solution:
var urlList : Vector.<String> = new Vector.<String>(); urlList.push(url1, url2, url3);
But: getBounds always returns that the MC has no dimension (x,y), also with _height or _width, the MC is always taking up zero space. is there any solution to return the dimensions for the state after it was filled dynamically by the createEmptyMovieClip and loadMovie functions?
I have set up the the user clicks a key and gives me the output of what they clicked however how do I put it into a dynamic text field.I am having trouble with the AS3 code for it.Here is what I have so far.
package AS { import flash.display.MovieClip; import flash.display.DisplayObject;[code].....
If you take a look at the coordinates, this was suppose to draw a 180x22. Well, it looks lika it draws a 180x22 rectangle, but only if the zoom is at 100%. If I zoom in on the flash player, there are two problems:
1) the line, as it is scaled, goes over the shape edge. Basically, as the border line has 1 pixel, Flash starts do draw it half pixel up and half pixel left; 2) the rectangle is in fact a 179x21 pixels, instead of the 180x22.
I'm sending an example project on an attachment. In this example I have 2 vertical rectangles which act as buttons:
1) the first button draws the rectangle step-by-step; 2) the second button cycles through 3 different styles: 2.1) line with 1 pixel, normal border rescale. This is the style at start; 2.2) no line; 2.3) line with 1 pixel, no border rescale.
The background is a checker texture, with 1 pixel per square. This gives you a perfect look on how the line is drawn.
The drawing instructions are executed on the yellow movieclip, which serves as reference, considering that it has the desired dimensions (180x22). *
If you zoom a couple of times you'll be able to see the problems I'm experiencing.
All you have to do is to click the first vertical button several times to draw the lines, to press the second vertical button to reset the draw and to change the border style, and finally to look at the draw with some zoom in, in order to see it in detail.
So, what can I do in order to draw a perfect rectangle, meaning that the border will not go outside the shape (it would be nice that when the border is rescaled, it does it inside the boundaries of the shape) and the rectangle has right dimensions (why am I missing one pixel in each direction?).
* By the way, is there a way to draw in a movieclip using the lineTo in such a way that the drawing is on the topside instead of the bottomside? I had to make the yellow rectangle partially transparent in order to see my drawing.
I have a form that calculates totals. What I want to do is send the results by email.
I tested a simple email form with success (name, email and body message, all input txt fields). The form also works fine (thanks again bamb0006). My problem is getting the resulting data of the filled form in the email body message.
In the attached (Flash MX 2004 professional) .fla you'll find a reasonably basic scroller that i can't get to work properly. The advanced part of it is that the content of the MC clip that is to be scrolled up and down is filled dynamically based on the number of items it needs to display. In this demo the number is set but this will eventually be data from an XML file. the trouble is that altough the MC scrolls one screen at a time (using setinterval and an easing function) it loses track of the correct start and end positions after one or two screens. Please take a look and see what the trouble could be. Don't mind the design (there isn't any) it's just a test of the functionality. This little code snippet shows how i did the down button for instance:
I wonder how you can get text in input textfields that dissappear when you click in them to write something. Something similar to what's on [URL] I understand how you get the text there with variables but not how you make it dissappear when you highlight them.
i have 2 fields and if these fields arn't filled in and the user hits submit i need a popup window to appear and just say "sorry you must complete the form to continue"yet when i try this it just keeps going to the next frame instead of showing the popup menu :S:SThis code is on my submit button here is my code so far:
Code: if (fname != "" && email != "") { status = "Begin Login Process - Wait..."; loadVariablesNum("reglogin.php", 0, "POST"); //loadVariablesNum("register2.php", 0, "POST");
Here's my question: I have a form that calculates totals. What I want to do is send the results by email. I tested a simple email form with success (name, email and body message, all input txt fields). The form also works fine. My problem is getting the resulting data of the filled form in the email body message.
I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Posting Flex 4 code for review:
<fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void {
[Code].....
btw stack exchange says my rep needs to be 15 for me to vote up the great answers the commenters have provided. i have 14 at this moment...