ActionScript 3.0 :: Check Position Of A Shape Added Dynamically?

Feb 6, 2010

i have a class that creates circles randomly placed at stage, i want then to move those circles and make them bounce off the stage, i know how to do that, the problem is that when i add a new shape into my stage, that shape, has an "x" value of 0, no matter where it appears, how can i check the real "x" value of that shape within the stage, so i can continue with the bouncing check...

ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.display.Graphics;

[code]....

so i just want to know the "real" "x" and "y" positions of my Shape attached to stage to attach a ball to stage i use the createBall method called from my fla....

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