ActionScript 3.0 :: Preloader For Dynamically Added Video?
Aug 1, 2011
I also have a bit of code to stop the video from playing and then resuming again.import flash.net.NetConnection;import flash.net.NetStream;import lash.events.AsyncErrorEvent;import flash.events.NetStatusEvent;import flash.utils.Timer;
/*1)convert the video into an flv or f4v supported format2) go to library and select new video3)place the video to the stage4)give an instance name of videoHolder*/var myVideo:NetConnection = new NetConnection ();//null because we are going to use the video
[code].....
View 5 Replies
Similar Posts:
Aug 5, 2011
[URL]
it doesn't play smooth, how can I put a preloader to this? where should I attach the event listener?
View 6 Replies
Feb 22, 2010
So I have a looping SWF file that I uploaded on my website. It played perfectly until I decided to add a preloader.
I set up the Flash file with 2 Scenes, "Preloader" and "Scene 1" .The Preloader scene will play just fine. After the preloader plays, Scene 1 then begins to play as it should. However, once the animation ends, instead of looping like it did before, it just stops on the first frame.
How can I get my SWF to play the Preloader, and then continue looping the main animation (Scene 1)?
Here is my AS:
import flash.events.ProgressEvent;
function update(e:ProgressEvent):void
{
var percent:Number = Math.floor( (e.bytesLoaded*100)/e.bytesTotal );
[Code].....
View 2 Replies
Feb 23, 2010
So I have a looping SWF file that I uploaded on my website. It played perfectly until I decided to add a preloader. I set up the Flash file with 2 Scenes, "Preloader" and "Scene 1" .The Preloader scene will play just fine. After the preloader plays, Scene 1 then begins to play as it should. However, once the animation ends, instead of looping like it did before, it just stops on the first frame. How can I get my SWF to play the Preloader, and then continue looping the main animation (Scene 1)? Here is my AS:
[Code]...
View 2 Replies
Aug 16, 2009
here is my code:
PHP Code:
var sp:Sprite = new Sprite();
sp.x = sp.y = 40;
addChild(sp);
[Code].....
I want different actions for different MCs, but I can't access my MCs. I gave them names btn.name = "btn" + i;, but whenever I tried using MCs instance name "btn0" or "btn1" and so on it didn't work. So what is an instance names for my MCs?
View 9 Replies
Mar 25, 2011
I'm more of a Flex than Flash developer so I'm hopeful this is something easy. Short story, I have a scrollpane in a flash-created swf. In my pure AS3 project I dynamically create menuitems within a new movieclip.
[Code]...
View 5 Replies
Apr 11, 2011
I've added a movie clip dynamically using the following code:
var apie=new cPie()
apie.x=100
apie.y=100
stage.addChild(apie)
I now have a pie on my stage. Yum. Assuming this works like a movie clip placed on the stage by dragging and dropping, I added this in to change an instance in the pie.
[Code]...
View 2 Replies
May 27, 2009
I'm adding a line to a canvas using canvas.moveTo(0, 0); canvas.lineTo(100, 100);, but I then want the user to move the mouse to set the rotation of the line.Google suggests using the rotation property,but I don't have a reference to the line object.Can I get a reference to the line or should I rotate the whole canvas?
View 3 Replies
Aug 14, 2009
Here is my code:
ActionScript Code:
var sp:Sprite = new Sprite();
addChild(sp);
[Code]....
How to get through to my MovieClips?
View 6 Replies
Aug 29, 2010
I'll present my problem in a few steps:
- I have a constructor method which is trigerred automatically once the program starts
- The method's argument determines whether or not an enter frame event is to be added(move:Boolean = true)
- If true, add the event listener
- there are getters and setters created to access the variables from another class
The problem is that the event listener is run only once - at the initial phase, so it checks the move's value just once (true - add, false - don't add), so it can be turned on and off only in this class. I want to allow a user to change its value from an external class, which is impossible even with getters and setters, because it adds the listener before the user even gets a chance to change it. I want the listener to be added only if the user wants it to. I know it looks complicated,
View 2 Replies
Jul 20, 2011
I have a question about Tweening for dynamically added movie clips: In Main.as constructor file I added a movie clip:
addChild (new Arrow());
in Arrow.as I want the new arrow to tween as soon as it is added by Main.as file.
To do so, in Arrow.as I put this code:
import fl.transitions.Tween;
mport fl.transitions.easing.*;
...
private function onAddedToStage(event:Event):void {
tween= new Tween (this, "x", Regular.easeInOut, x, 400, 60, false);
}
But "this" seems not to work because the file simply adds my movie clip to the stage without tweening or error messages. What I should put instead of "this" in the Arrow.as? Or any other options to tween this movie clip?
View 1 Replies
Apr 26, 2009
What I have is a navigational button. On click, it adds a MovieClip that contains a SWF.This SWF is a third party news reader/blog. My problem is that when I click on another Navigational button, I can't remove the added SWF (whether I use removeChild() or unload()).The container MC that was added to hold the SWF is removed but the newsreader stays. I assume this is because, that while the newsreader itself works great, it has too many unremoved event handlers, connections.
My main problem is that I can't figure out how to call that added swf by it's name and where on the displaylist it resides. Because I really want to use this newsreader, I've come to accept that I can't remove it. What I'm doing instead is trying to set up a conditional that looks to see if this SWF is already on stage, if so, do nothing but make it visible again(don't re-add the SWF).This is what I have so far, but it's not working (or at least not working without error)
Code:
var blogNewsMC:BlogNewsMC = new BlogNewsMC();
function loadBlog(url:String) {
[code].....
View 3 Replies
Aug 26, 2009
In my .fla file, I have a mask that masks one layer that has one movie clip in my .fla file. When I run the file, all symbols that are added at runtime are masked as well. Is there a way to initially mask one symbol on the stage and have all dynamically added symbols not masked? I tried setting the dynamically added symbols like so:
example.mask=null;
But this did not work.
View 3 Replies
Nov 12, 2009
i'v created a few textfileds, i managed to get the text antialiased but, the glow filter looks like crap, how to i manage to antialiase dynamically added filters?
View 2 Replies
Jun 28, 2010
If we place a dynamic text box on the stage manually, we can set the anti-alias for readability, for animation, use device fonts, etc. How can these attributes be added to a text box dynamically created with code?I looked up anti alias in help and there appears to just be normal and advanced options?
View 3 Replies
Jun 6, 2011
I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage
Here is the code I have thus far,
AS3:
var mLoader:Loader = new Loader();
var mRequest:URLRequest = new URLRequest(glo.bal.base_url+"videos/vid_1.swf");
mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler_one);
mLoader.load(mRequest);
[Code].....
Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.
View 1 Replies
Feb 23, 2009
I need to work in as2 and I would like to add a blank movieclip to the stage, then the user can draw in it, but but only within certain confines. So I tried to set a mask but its just not working. :-(
Code:
this.createEmptyMovieClip("draw_mc", 1);
_root.attachMovie("mask_mc", "instance1", this.getNextHighestDepth());
draw_mc.setMask(instance1);
View 0 Replies
Aug 27, 2009
ok.. so i have a static text that says "QUIT TO MENU"..i set it to "no anti-alias" for a crisp look...i put it inside a movieclip so i can dynamically call it from the library..i exported the movieclip for actionscript and gave it a class name of "QuitToMenuButton".....so i call it from the library using:
ActionScript Code:
var qmb:MovieClip = new QuitToMenuButton();
qmb.x = 400;
[code].....
View 3 Replies
Oct 2, 2009
I am working on a project where i have been given an FLA that has lots of images contained in movieclips that animate when you roll over them. These animations are all contained on the timeline of each separate movieclip, so the code was basically a lot of gotoAndPlay("2") statements and so on.
I have been given it to work on because the different movieclips need to go to a URL read in from an XML file when clicked on, and i have this part working no problem.
I also need to be able to read in image paths taken from the same XML file as the urls, and load these images into a movieclip holder within the movieclips on the main timeline. However the problem that i am having is once the images are loaded into img_holder which is placed inside a movieclip they will not animate on that movieclip's timeline.[code]...
View 2 Replies
Feb 6, 2010
i have a class that creates circles randomly placed at stage, i want then to move those circles and make them bounce off the stage, i know how to do that, the problem is that when i add a new shape into my stage, that shape, has an "x" value of 0, no matter where it appears, how can i check the real "x" value of that shape within the stage, so i can continue with the bouncing check...
ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.display.Graphics;
[code]....
so i just want to know the "real" "x" and "y" positions of my Shape attached to stage to attach a ball to stage i use the createBall method called from my fla....
View 2 Replies
Jan 14, 2010
Im adding a mc from the library using.
Code:
menuInGame = new inGameMenu();
menuInGame.x = 700 ;
menuInGame.y = 0 ;
[Code]....
Im trying to switch the height of an mc that is inside an object ive dynamically loaded from the library
the mc has the name barHP.
How do i access it, or must i add this dynamically as well?
View 3 Replies
Oct 20, 2010
i'm adding external photo from pc with this code;
[Code]...
But it doesn't works. How can i fix this problem.
View 2 Replies
Jan 8, 2011
Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
var inputText:String = saveName.text;
}
I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.
Code:
function closeSaveWindow(evt:MouseEvent):void{
removeChild(saver);
}
'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.
View 1 Replies
Jun 10, 2010
I've got this simple code here:
this["recipe"+i] = new recipelistname();
this["recipe"+i].buttonMode = true;
this["recipe"+i].recipeid = i;
[Code]....
The problem is that the movieclip rotates around the center. The textfield inside the movieclip is starting at 0,0. But it still rotates around the center, how can I make it rotate at 0,0?
View 5 Replies
Dec 19, 2010
I have a holder movieclip, its base class is foo.
package {
import flash.display.MovieClip;
public class Foo extends MovieClip {
public function Foo() {
[code]....
Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire.[URL]It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.
View 1 Replies
Oct 19, 2011
When i click on a userlist, the function addTab is triggered:
private var counter:int = 0;
public function addTab():void {
var new vBox:VBox = new VBox();
var textBox:RichEditableText = new RichEditableText();
[Code]....
In another function i would like to add Rich Text to the newly created TextBox but I can not access it.
I tried getChildByName(vbox) & vbox.getChildByName(textBox) but that doesn't seem to work.
View 2 Replies
Jan 20, 2011
I have a masked textbox which is also dynamically added to the stage from the library, and I'd like it to resize according to the amount of text loaded into it.this isn't working:
Code:
contentBox.container_mc.contentTxt_mc.autoSize = TextFieldAutoSize.LEFT;
Unfortunately I'm getting error:1120 but I've checked and rechecked every instance name so this error doesn't make much sense...
View 4 Replies
Aug 22, 2010
how do we remove object( sprite which has an external swf as it's child ) from display and more importantly from memory yet we still can use the same variable to add another object (yes another sprite like the one we removed yet has different content).., "
i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded
// var swfLoader:Loader; //instance of loader class used to load the external swf
[Code]....
View 11 Replies
Dec 19, 2010
I have a holder movieclip, its base class is foo.[code]I put a trace in the constructor of bar so I can tell if it's being loaded properly, and when I drag out foo onto the scene and run the clip, all the little bars within it fire off correctly. However, when I add it to the scene dynamically, such as like this in the Main class:[code]Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire. What's interesting is if you typecast one them as Bar at some point, and their normal class is set to Bar (within the movieclip itself, rather than base class), it works and the constructors all fire, like this:[code]However, if you want multiple different types of Bar clips, and give each a base class of Bar, this won't work. They all spawn as generic movieclips. It DOES work if you go through and typecast them as either Bar1 or Bar2, but that means in practice you would have to try to typecast every child as every top-level object type every time you added the clip to the stage. You also can't have a bunch of movieclips of the same type since Flash doesn't allow it, so each one needs to be a new class, and have that class typecasted when the parent is placed on stage. Kind of defeats the purpose of OOP.
This seems to be a bug in Flash itself, but is there any way to fix it?You can download an example file here with a couple extra traces to show off what's going on: url... It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.
View 1 Replies
Feb 11, 2011
i'm trying to remove a movieclip i created dynamically. when exporting i get the "1120: Access of undefined property player_mc" error.
function addplayer(id:String):MovieClip {
var mcObj:Object=null;
mcObj=getDefinitionByName(id.toString());
return (new mcObj()) as MovieClip;
[Code]...
View 5 Replies