Javascript :: Show Flash Using Original Canvas Size Dimensions?
Sep 2, 2010
I have a generalized media player web app that I wish to be able to use flash in. The client uploads the flash to a particular directory, and a webpage is produced automatically that houses that flash file. The output of this process currently looks something like this:
I am trying to get the flash to display using the original canvas size (540 x 400 by default) but every time I load this in chrome I get 300 x 150 and in IE the box is square.
how to get it to render using the flash canvas size?
In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
I'm trying to skin a canvas with an image (which is essentially a custom border for the canvas). I've been trying the backgroundImage style as well as the borderSkin style. I can't get the image to scale to the full size of the canvas though. I was wondering what the best way to go about this is.[code]...
I have a website that is Flash based and the HTML dimensions are set to "Percent" to fill the user's screen. I want to display an FLV on this site but it too is scaled depending on the user's screen resolution and the video quality is compromised.
I am trying to find a way to display this FLV and scale it to its original dimensions of 600X400 regardless of screen resolution.
I would like to detect the dimensions of a Canvas at runtime. If I look in the debugger, in Eclipse, I find two "width" properties, with exactly the same name! One is set to zero while the other is setted to the right size. What does it mean ? How can i retrieve the right dimensions?
how to get the dimensions of my stage (x,y), BUT only the stage and not all the objects that might continue off the stage included.For example : My stage is 400 x 550.I want to get 400 and 550 returned.
I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.
The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..
I made a gallery in flash. I have external images load in a fixed display area -- I call it 'imageStage'. When the image is loaded, I resize the movieclip at the _x and _y to make the image fit the stage.
But what happens -- when I flip prev/next through a couple images, they keep shrinking and shrinking. Images that are smaller than the fixed area are being shrunk even further.
I'm thinking maybe if I clear the existing image from the MovieClip, it will reset itself back to regular size and proportions. But I don't know how to go about it.
I've been given a Flash file (.swf extension) to put into a web page. Opening the file in my browser makes it quite blurry, so I'm assuming there is a natural size for the file, same as an image.
It's also rectangular so I need to work out the aspect ratio if I don't have an exact size. How would I find this information out?
I have Flash 8. I created a Flash movie a number of years ago, probably in an early version of Flash. I use it on my website. I want to redesign my site and make the movie smaller from the standpoint of making the canvas/stage size smaller. I don't mean just compressing the flash movie to a smaller swf. Is there some quick way to do this without having to recreate the movie and put in smaller elements?
I had created an HTML5 Canvas WebGL game in January for the Mozilla Game On 2010 competition (pretty late, I know - I never released it until yesterday). Now I want to port it to Flash ActionScript 3.0 for a college assignment.I'm well versed with both static languages like C/C++ and Java; and dynamic languages like Python and JavaScript. However I don't know ActionScript, but since it's a subset of ECMAScript it should be pretty easy to understand.I want to learn programming in ActionScript 3.0 so that I may be able to port my game in Flash. To be more specific, I want to know more about:How is ActionScript different from Browser and Server-Side JavaScript, and basics.OpenGL programming in ActionScript (including loading textures, shaders, etc).How to create a HUD in Flash using a 2D HTML5 Canvas like API (in my game I have 2 canvases, one for the 3D game and another overlaying it for the heads-up display).Support for vector and matrix calculations in ActionScript.How to load assets like audio and sprites in Flash.It would be even more helpful if you would check my source code in JavaScript and suggest the best possible way for me to tackle this problem.The code for the main game engine and the game itself may be found in my Github repository.
I have a cms where my client loads banner ads from their clients. They don't know the dimensions or don't want to enter them when they upload the banners. Is it possible to capture the dimensions to set the object attributes as we grab the movies from the db to display in the page?I read that the movie dimensions are available in the loaderinfo object, but this is a AS3 object right? Are AS3 objects available outside the flash movie? Can I access the loaderobject via javascript?The Flash movies we're trying to load are not ours, we don't have access to the flas or anything like that so we can't edit anything to do with the movies themselves.
I see a number of cool sites and examples using Senocular's TransformTool. Most of them look and function really well. I've downloaded and reviewed the code for a number of different examples.I can see how everyone else's works.I'm having difficulty with 2 points:
1. When I select a movieClip, the TransformTool appears in the correct spot and in the correct dimensions. But the movieClip itself is relocated much above the TransformTool and is MUCH smaller than its original size and the current (and correct) dimensions of the TransformTool. Selecting one of the handles and dragging stretches the movieClip but does not make it the same dimensions as the TransformTool
2. Releasing one of the handles seems to cause the handle to behave in the same way the movieClip did -- you can resize and move the handle.
I have a simple html page with some javascript where if i click a link, it will show a flash video in a div using the swfobject.embedSWF function. I did a test: Uninstalled flash from my machine, then reloaded the page and clicked the link...I correctly saw no video. I then installed flash and came back to the same page (no reload) and the embed still won't work. I know in swfobject 1.5 (I'm now using 2.2), I would be able to embed the swf after the user installs flash, but now the user needs to reload the page in order to get the flash to appear. This is not good for my current situation, anyone know what is going on here? Here is sample code using a youtube video:
I built a prototype in Adobe Flex, they (customers) liked it. Everything was fine until they later told me that iPads / iOS needs to be supported too.I checked out Adobe's Packager for iPhone. We're evaluating that and we will know if it works out in a couple of days. (We need to get through Apple's red tape and certificates raj so this angle is delayed by a few days!)
There is a growing voice for using HTML5/Canvas as a technology platform itself. And despite being quite proficient in Flex, I think this makes sense.
I'm in need of a HTML5 library that can:
Render "widgets" i.e. containers with forms and components(this should be easy and possible using POHJC - Plain old HTML,JavaScript and CSS )Provide a Tree like control for laying out some data Provide a Canvas where data structures can be represented as basic shapes Provide drag and drop capabilities between Trees, Buttons and Canvas Provide some sort of Tab Navigator container (I guess JQuery works here) Interact with back-end services (JSON/XML calls will be okay, but mapping directly with back-end entities will be awesome!)Renders on latest versions of major browsers, Android OS and iOS (WebKit for mobile?)
I'm ready to give JQuery & JQuery UI a try. I looked at Sencha / ExtJS but it seems we need to maintain two code bases one for normal browsers and the other for mobiles (is that correct?)Single code base, I don't want to suggest to them that multiple code bases for the client need to be maintained. That's a last resort option and would lead to complete ruling out of HTML5 with Flash apps and native apps being developed.Canvas capabilities - I don't want to work with raw canvas and shape tags. This too is a last resort option. Is there any abstraction available?
Made a swf [URL] some viewers see and hear fine but others are having sound and size issues and I need some practical answers. SIZE: I make the Flash stage the size of the original screen capture video of 1024 x 768 and right now it is set to
I'm loading images from an XML file and I know what the image name is, however this is in a string variable. How can I get the dimensions of the image from this?
In my Flex application I load an image into the Image control. After loading the image I can apply filters like color transform or grayscale etc and then I want to save the image with the filter applied. I am having trouble saving the image with the filters applied. With the following code the Image gets saved without the filters.However, if I use [code]...
For an e-learning presentation, what is the standard size the Flash stage should be set to nowadays? Is there a trend as to a specific standard size that everyone is using? This will be embedded / placed / inserted within a .ASP page.If standard interactive actionScript and animations, should I stick with SWF file format?
I'm loading images from an XML file and I know what the image name is, however this is in a string variable. How can I get the dimensions of the image from this?
I am working on a Action Script3 project and I am showing images after resizing. I am using Bitmap and BitmapData manipulation for this but not getting image quality as like original image.
As of Flex 4, I'm using s:Group instead of mx:Canvas.
With s:Group , show event is not fired when the container is visible like with mx:Canvas. creationComplete event fire only once. How can I detect show event or something alike in Flex 4 or should I just use the mx:Canvas instead ?
I have been making animations (frame by frame) that I put into live action films of myself. I use flash so that I don't get any lag from the pictures not being close enough together. Trouble is...whenever I import pictures into flash, it lowers their size so it fits in the middle. How you can import the pictures with their original size intact.
how to scale a SWF in the browser window, but not larger than the original stage size in the FLA file? For instance, I've designed a course in Flash with stage size of 1024x768 in Flash. In the published HTML document, I change the following values:
'width', '1024' changed to 'width', '100%' 'height', '768' changed to 'height', '100%' 'scale', 'noscale' changed to 'scale', '100%'
These changes in the HTML source code allow the SWF to size with the browser, but I don't want the SWF to grow larger than 1024x768 if the browser window is greater than these dimensions. I want the max size of the SWF to be 1024x768 regardless of the browser window.
how to achieve this in the HTML source code and/or AS2?
I started with a simple code to draw image. But i didn't get the expected results. What i got is:1) Image gets rendered but it gets scaled to high resolution and images gets distorted.So i wanted to draw image in its original size. If image size is 300*400 then i want to get it drawn in its original size.I google searched and try to find on how to achieve it. But no success.i want to know how to achieve this two things:1) drawing image in its original size, i don't want it to get scaled .2) how to set the size of display screen ? when i ran the code, the display screen(flash) cover whole browser page area ? I want to set the screen size to 450*300I am using Flash Builder 4 for making actionscript project. Here is the code :
Just wondering if theres anyway to override/cheat the scrollpane size limit of roughly 2000+px?
I'm making a site for my friend and she getting pedantic about each set of photos fitting into one horizontal scroll window, only problem, each set of photos has 20 + images in them.
I read somewhere that its poss to use actionscript to arrange a bogus the starting x point on the main canvas, but surely this would only wok if you're scrolling from right to left?
Another thought I had is to embed a button at the end of the canvas size limit which the user clicks on to load the next part othe series, but this would feel clunky and like a compromise + when I've tried linking the swf of this menu into the main movie the button doesn't work.
My friend has been insistent on a scroller rather than dynamically loading images (which can be slow too).
I recently contributed a soundtrack to a flash movie. The canvas size of the document was 550x400px, and we tried to export it in near-HD format to various formats. This resulted in either no video (DivX/Xvid export) or in a real bad quality so that even a screen capture would produce much better results. My question is: can it be related to that the canvas needs to have at least the size of the desired export? The person creating the movie assumed/stated it would easily resize on export since it is vector material / high res images, but the results are rather ugly