Javascript :: Porting An HTML5 Canvas WebGL Game To Flash

Sep 23, 2011

I had created an HTML5 Canvas WebGL game in January for the Mozilla Game On 2010 competition (pretty late, I know - I never released it until yesterday). Now I want to port it to Flash ActionScript 3.0 for a college assignment.I'm well versed with both static languages like C/C++ and Java; and dynamic languages like Python and JavaScript. However I don't know ActionScript, but since it's a subset of ECMAScript it should be pretty easy to understand.I want to learn programming in ActionScript 3.0 so that I may be able to port my game in Flash. To be more specific, I want to know more about:How is ActionScript different from Browser and Server-Side JavaScript, and basics.OpenGL programming in ActionScript (including loading textures, shaders, etc).How to create a HUD in Flash using a 2D HTML5 Canvas like API (in my game I have 2 canvases, one for the 3D game and another overlaying it for the heads-up display).Support for vector and matrix calculations in ActionScript.How to load assets like audio and sprites in Flash.It would be even more helpful if you would check my source code in JavaScript and suggest the best possible way for me to tackle this problem.The code for the main game engine and the game itself may be found in my Github repository.

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