I want to make a free game with flash. Several month ago, I created a free game with html5 canvas. But unfortunately, most of people who access the page of the game use old version IEs and they can not play the html5 canvas game. So I want make flash version of it.
Can I use Flash builder to create flash game? Or I have to buy Flash professional? Or are there other good softwares? I hope I could create flash games with Flash builder, because Flash pro is much more expensive than Flash builder. If I have to buy Flash pro, I'll buy it. But is it normal to pay more than 600 dollars for developing a free game? There are a lot of free flash games on the Internet. Did their developers pay 600 dollars to create their free games?
I had created an HTML5 Canvas WebGL game in January for the Mozilla Game On 2010 competition (pretty late, I know - I never released it until yesterday). Now I want to port it to Flash ActionScript 3.0 for a college assignment.I'm well versed with both static languages like C/C++ and Java; and dynamic languages like Python and JavaScript. However I don't know ActionScript, but since it's a subset of ECMAScript it should be pretty easy to understand.I want to learn programming in ActionScript 3.0 so that I may be able to port my game in Flash. To be more specific, I want to know more about:How is ActionScript different from Browser and Server-Side JavaScript, and basics.OpenGL programming in ActionScript (including loading textures, shaders, etc).How to create a HUD in Flash using a 2D HTML5 Canvas like API (in my game I have 2 canvases, one for the 3D game and another overlaying it for the heads-up display).Support for vector and matrix calculations in ActionScript.How to load assets like audio and sprites in Flash.It would be even more helpful if you would check my source code in JavaScript and suggest the best possible way for me to tackle this problem.The code for the main game engine and the game itself may be found in my Github repository.
I've been doing Flash for couple of months and I love it. I can easily use a rectangle tool to draw a rectangle and do shape/motion tweening within seconds.
Lots of people are talking about HTML5 vs Flash nowadays and I took a look on HTML5 Canvas today. To my surprised, I see whole bunch of "code". It's so complicated, they need to make a lot of calls (fill, stroke, moveto, closepath etc...) to make a simple shape. And even dozens lines of code mixing with javascript to do a simple movement???
Am I missing something? It'll make animation 10x more complicated with HTML5 Canvas than Flash.
I built a prototype in Adobe Flex, they (customers) liked it. Everything was fine until they later told me that iPads / iOS needs to be supported too.I checked out Adobe's Packager for iPhone. We're evaluating that and we will know if it works out in a couple of days. (We need to get through Apple's red tape and certificates raj so this angle is delayed by a few days!)
There is a growing voice for using HTML5/Canvas as a technology platform itself. And despite being quite proficient in Flex, I think this makes sense.
I'm in need of a HTML5 library that can:
Render "widgets" i.e. containers with forms and components(this should be easy and possible using POHJC - Plain old HTML,JavaScript and CSS )Provide a Tree like control for laying out some data Provide a Canvas where data structures can be represented as basic shapes Provide drag and drop capabilities between Trees, Buttons and Canvas Provide some sort of Tab Navigator container (I guess JQuery works here) Interact with back-end services (JSON/XML calls will be okay, but mapping directly with back-end entities will be awesome!)Renders on latest versions of major browsers, Android OS and iOS (WebKit for mobile?)
I'm ready to give JQuery & JQuery UI a try. I looked at Sencha / ExtJS but it seems we need to maintain two code bases one for normal browsers and the other for mobiles (is that correct?)Single code base, I don't want to suggest to them that multiple code bases for the client need to be maintained. That's a last resort option and would lead to complete ruling out of HTML5 with Flash apps and native apps being developed.Canvas capabilities - I don't want to work with raw canvas and shape tags. This too is a last resort option. Is there any abstraction available?
Has anyone used this conversion option with any success? The last thing I remember reading about it was that Apple was making it so that you could not. You could not sign up as a developer unless you used their iOS specifically?
I am developing a web based multi-player board game and wondering what the best language for the UI would be? Its a board game similar to Go but a lot simpler.I have two options flash or the much touted HTML5 with JS. I have to learn both though I have basic knowledge of JS.The problem with flash is I have to pay for the server component but the UI development could be easier and have a richer look and feel to it. With HTML5 + JS there is no cost involved but the UI development I feel will be clunky and not smooth. This I am not sure.
I would like to create a multiplayer online game (tic-tac-toe/chess) and i am not sure which language to use. I am familiar with JS/PHP and heard about comet Does comet stand a chance against Flash, if yes whats the limitations except the lack of smooth animations like flash allows? What are the differences regarding resources and memory needed? SECURITY: Is it possible to create Flash-games without any chance to modify (flash-)cookies etc... for cheating? i know lot of questions, i do hope for your recommendations into the reight direction.
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
I created a canvas in a function, and in his function I have a CLICK eventlistener. On the click I want to manipulate what's inside the canvas. Will referencing the canvas using the Dictionary class work?
I'm just trying to understand how once HTML5 enters the picture, the current concerns about browser incompatibility and other issues go away? Wouldn't HTML5 simply add another set of browsers to the large list of current browsers that the application must target?
That is, assuming the enterprise web app requires one of these new HTML5 features (e.g. playing audio and/or video, integrating SVG or vector graphics, etc.). If such a feature isn't critical then graceful degradation may be acceptable and then my question is moot.
But for those apps that require one of these new HTML5 features, are you planning to support older browsers, or expecting it's acceptable to restrict to HTML5 browsers because the enterprise in question has made one of them their new corporate standard (or other scenario, etc.)?
I want to dynamically add different items to thumbContent canvas and use scroller canvas to scroll. I see than the height of thumbContent bigger than 7977 it truncate from scrolling. So - I see the scroller canvas with empty space on top. Then I scroll to bottom - I see the content of thumbContent and at bottom scrolling I see empty space too.
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
I'm trying to skin a canvas with an image (which is essentially a custom border for the canvas). I've been trying the backgroundImage style as well as the borderSkin style. I can't get the image to scale to the full size of the canvas though. I was wondering what the best way to go about this is.[code]...
I'm having a bit of a problem with a weapon class I created for a 2d game I'm making. An instance of the weapon class is created in my player class, whenever a user clicks the mouse button I create a bullet on the stage (bullet is also another class) and pass it to the weapon class. Below is the weapon class so far with the bullet functions.
The problem is I keep getting this error: TypeError: Error #1006: splice is not a function. at classes::Weapon/::BulletHandler() Am I forgetting to import some file for the splice?
1) Is it better to pre=render things say in photoshop or have flash render them?
2) if I have a field of stars that drift along; is it better to create that Star Field in photoshop as a single picture (say a .png) or to create a star in my library and add it to a movie clip and then have that drift along?
Lets say I have a blur effect on my stars and have an equivalent on the photoshop.
3) I have heard (and experienced) adding effects like blur takes a fair amount of CPU and memory so was wondering if I created the effect in photoshop and then imported the 'blurred' object into my flash if I could cut down on system resources?
Basically I want to go to frame2 when the cursor leaves the canvas. The code below contains no errors when tested but it still does not work.
[Code]...
We know that the function gotoAndStop(frame2); works in multiple situations which means the first 3 line is fine. I don't know if the problem is the MOUSE_LEAVE event or this.stage which i suppose is the identifier for the canvas. I sure that there must be an alternative code for the identifier this.stage or the whole code. Any solution on how to fire the given function in the event when the cursor leaves the canvas?
I am planning to develop a facebook application which uses iframe concept, it involves some rich UI and image manipulation, I am new to html5 but aware of flex
We have an ASP.NET 4 website that displays flash files. It has come to our attention that these are not fully supported on HTML5, and that they will not play on HTML5 platforms such as the iPad.So, in order to support such platforms, my thinking is that we need to try and display the video using the HTML5 <video> tag if the browser supports HTML5, or fall back to flash if it does not.However, it would seem that this requires our site to provide two video formats (flash format and video such as MP4). That presents problems because A), we need to store multiple video formats on the site, and B) our existing flash data will no longer work.Can anyone recommend information about the best way to support as many platforms as possible. And is there any way to do so without having to support multiple video formats?
I'm thinking of spending a large amount of money on a school which teaches web development with flash being at the core of the courses ......I'm trying to wheigh how long flash will be mainstream because HTML5 is set to take over delivery of video.......should I be concearned with html5 ? Should i take the courses with flash or should I look elsewhere for web devlopment colleges?
I have a flash video(.swf) on my website and i want it to convert into such a format so that it remain available from iphone/ipad. Is there any possible way of doing so? Can i convert it into HTML5? If yes can anyone suggest the process and if no, can anyone suggest any other method?
On this page : there is a flash animation that loads external images, is there a HTML5 way I can take the .swf and perhaps get a head start on trying to make it a HTML5 version?
I currently have a working Brightcove Smart Player implementation, with Flash as the default and an HTML5 fallback where Flash is not supported (read: iOS). I would like to reverse this: prefer HTML5 video, and use Flash as the fallback.Is this possible, and if so, how? Brightcove seems to have entirely missed the point of providing an HTML5 option by using it as the fallback instead of the preferred format.Additionally, although Brightcove announced plans to support WebM as well as H.264 18 months ago, it seems that the HTML5 player still only supports H.264. Firefox can't (and likely will never) support H.264 for patent (and, IMO, ideological) reasons. Firefox is used far too widel
how to easily convert a .SWF file to HTML5? I tried SWIFFy and that doesn't work.
I just downloaded adobe Wallaby and it requires a FLA file. That makes sense, but I don't know how to make the SWF file a FLA one so that I can see if Wallaby will in fact convert it.