Flex :: Accessing A Canvas Created In Another Function?

May 11, 2010

I created a canvas in a function, and in his function I have a CLICK eventlistener. On the click I want to manipulate what's inside the canvas. Will referencing the canvas using the Dictionary class work?

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Actionscript 3.0 :: Accessing SetInterval() ID Created Within A Function

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I am creating a text scroller and am having problems with clearInterval - the text starts scrolling, but it won't stop after I try to clear it upon a button click.

1. I declare a var (uint) equal to a setInterval() call within a function (if the text exceeds the width of the textField)

2. I have a button that "turns off" the mp3 player (swf) and resets all the text fields.

3. I can't seem to access the setInterval ID var from within the click handler.

I have declared the var (uint) at the root level, then set it to setInterval() within the function. Then I tried to access it from the click handler. I thought this would work since it's global at that point, but it doesn't.

Here's a link to the page so you can see how it doesn't work [URL] (you have to click on the last link with the long client name)

Here's the code that's involved with this function (of course this is only the relevant code, but I would post the fla when done for anyone who wants to use it):

Code: Select all//::: SCROLL DISPLAY TEXT
function scrollDisplays():void
{
(trackTextField.textWidth > trackTextField.width) ?

[Code].....

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Flex :: Program Doesn't Respond When Add Canvas On EnterFrame Function

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I have been making a simple aplication and i have a problem i cannot find the solution (neither why it is happening) The thing i want to do is to dynamically add a canvas containing a button to the application and then i want the canvas to be moved from the left side of screen to the right. So i have made the following code

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Flex :: Dynamically Add Different Items To ThumbContent Canvas And Use Scroller Canvas To Scroll

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I have the following code in my flex project.

[Code]...

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I want to make a free game with flash. Several month ago, I created a free game with html5 canvas. But unfortunately, most of people who access the page of the game use old version IEs and they can not play the html5 canvas game. So I want make flash version of it.

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Oct 13, 2009

The following code adds 10 instances of circleMC to the stage. Inside circleMC is a dyn text field that increases in number from 1 - 10 so I have numbered circles on the stage.Each circle needs to open an infoBox which will contain variables unique to that box. I can't figure out how to address each infoBox. How would I say something like on circle1 set infoBox1.visible=true?

code:
var jurNum:uint = 0;
addBtn.addEventListener(MouseEvent.CLICK, onAdd);
function onAdd(evt:MouseEvent):void {[code]........

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ActionScript 2.0 :: Accessing Newly Created MC?

Dec 30, 2003

I created a MC with a simple createMovieClip, in which I load a movie. This works.

[AS]
_root.createEmptyMovieClip("pmpPlay", 2);
loadmovie("play.jpg", pmpPlay);

[code].....

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ActionScript 3.0 :: Accessing Dynamically Created Objects?

Mar 17, 2009

If objects are created dynamically in AS3, using code like this:

for (var num:Number = 0; num<10; num++){
var txtFld:TextField = new TextField();
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}

then later, i want to changet the text of one of the TextFields, how can I do that? The only instance listed in the variables is a single instance of "txtFld" and it is the last one that is created. How can I access the others?

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ActionScript 3.0 :: Accessing Dynamically Created Movieclips

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I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

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ActionScript 3.0 :: Accessing Dynamically Created Movieclips?

Nov 21, 2008

I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

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ActionScript 3.0 :: Accessing MovieClips That Have Been Created In A Different Class?

Dec 15, 2009

I am able to dynamically create an object on the stage with a function, but I am at a loss for how to access and manipulate the properties of that object from my Main Class.

in my Main Class I have:

ActionScript Code:
NLP_addChild.addObject(stage)
// NLP_addChild is the other class  addObject() is the function

in NLP_addChild Class appears the following:

ActionScript Code:
public static function addObject(stage:Stage)
{
var myCircle:MovieClip = new circle()

[code]....

myCircle displays correctly on the stage, myCircle is correctly assigned an x of 300. But myCircle x property cannot be assigned from my main class.

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ActionScript 3.0 :: Accessing Child In Dynamically Created MC?

Oct 16, 2011

I have a MC with 2 children in library:

myParent1 -> myChild1
-> myChild2

when I put it on stage in editor and run following script, both trace are valid and give response "true":

ActionScript Code:
trace (myParent1.myChild2.visible);  // true[code]....

but when I put MC on stage dynamically via addChild, the first trace gives
compiler error while second trace works(error: Scene 1, Layer 'Layer 1', Frame 1, Line 81120: Access of undefined property myParent1)

[code]....

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ActionScript 3.0 :: Accessing Items Created In Loop?

Mar 14, 2012

If you have a series of sprites created in a loop:

ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
}

Which you added event listeners to, in the same loop:

ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
mySprite.addEventListener(....
}

How can you remove those listeners, then add them again? I need to kill and re-enable the listeners of many sprites which were created that way.

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ActionScript 3.0 :: Accessing Newly Created Childs T

Jul 20, 2009

I have a script that randomly pops out circles all over the stage. However, I want them to disappear once I roll my mouse over them (and only the ones I roll over, not all the instances).So if I have code like this in a function:[code]And then I have a mouse_over function in the same class, how do I tell it to removeChild? Since the stars are instances of the object, they are giving instance names like instance67, which makes them hard to remove.

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ActionScript 3.0 :: Accessing Mc's On Stage That Were Created Using A Loops And Arrays?

Feb 4, 2010

basically what im trying to do is create a jigsaw game, simple eh! i have nothing on the stage at compile time, only four items in the library. these are four different puzzle pieces with export names of "piece01" "piece02" "piece03" and "piece04". my AS goes like this:

ActionScript Code:
var puzzlePieces:Array = ["piece01","piece02","piece03","piece04"];
var len:int = puzzlePieces.length;
var pieceList:Array = [];

[Code]....

how do i or what name do i give the addEventListener to? (if that makes sense)
to be able to drag them.

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ActionScript 3.0 :: Accessing Dynamically Created Movie Clips?

Aug 23, 2010

I'm trying to build a relatively simple photo gallery where the images are loaded via XML into thumbnail movieclips that have been dynamically generated, positioned and added to the display stack. I used a simple for loop to generate the thumbs and traced the thumb.name to make sure they all had unique instance names. I then added a listener to the thumb mcs in the for loop and created a function that traces the instance name of each thumb mc, to see if all is working, however, every thumb mc traces the same instance name. My question is how can I create the thumbs dynamically in a loop and, essentially, make them buttons that would display the big the full size photo.

Here is my prototype code:

ActionScript Code:
for (var i=0; i<12; i++) {
var thumb_mc:MovieClip = new thumb();
// Positioning: The xy coordinates are in an array outside the for loop.

[Code]......

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ActionScript 2.0 :: On Press - Accessing Buttons Created With A Loop?

Sep 27, 2007

I have generated a series of buttons using this:

Code:
duplicateMovieClip(sign, "sign"+z, z)
while still inside the loop that is creating the buttons I can get to each sign:

[code].....

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ActionScript 3.0 :: Accessing Movieclip Properties Which Are Created During Runtime?

Mar 9, 2011

how to access the properties of the movieclips which are created during runtime.

Ex:
var dotCount:uint = 0;
for(var i:uint = 0; i<=10;i++)
{
var circle:MovieClip = new MovieClip();

[Code]....

How can I access a property (say .alpha or any other property) of "circle6"??

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ActionScript 3.0 :: Accessing A Property Of An Instance Inside A Dynamically Created MC

Sep 17, 2009

Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.

Using the following code, everything works fine if the game piece color is set to the base in frame 1 (red). If the game piece is created and the timeline moved to a frame other than 1, I throw an error when trying to access base.alpha (this would be the second, third, and fourth instances of base in the game piece timeline). Heres the strange part, this is only a problem when the game piece is first created and added to the display list. Once created, even after the error has been thrown, I can access the alpha of bases 2, 3, and 4 in the drag start/stop listeners. Heres a link to the work in progress, and the relevant sections of code (shortened for brevity, t1 is the top left piece on the pallet, others just repeat the same code):[URL]
 
[Code]....

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Actionscript 3 :: Accessing GUI-created Elements In A Class Definition File?

Mar 18, 2010

I've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). I then edited the button so that it had 4 different button states and a text layer on top. I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage.

I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error:

"Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton."

when i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code:

package com.examples
{
import flash.display.Sprite;
import flash.display.SimpleButton;

[Code].....

The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). But then I get a "null object reference." error.

is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file?

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Actionscript 3 :: Accessing The Gradient Of A Rectangle Created In The Flash Editor?

Jan 7, 2011

I need to export the gradient settings of a rectangle created with the Flash editor. Our artist creates a rectangle with the gradient in a .fla. Is it possible to retrieve the gradient parameters from the .swf or from a flash plugin I could write?

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ActionScript 3.0 :: Dynamic Created MovieClip - Accessing Visible Property

Sep 23, 2010

I am having problems while creating object with actionscript, I am new to it and I am getting some errors. I am creating my object this way

Code:
var myMC:MovieClip = new MovieClip();
myMC.x = 50;
myMC.y = 50;
myMC.name = "hunterToken";
tCursos.addChild(myMC);
And it is created, so far everything's good

Later I try to access the visible property, and I get an error
Code:
tCursos.hunterToken.visible=false;
And I get this error:
Code:
TypeError: Error #1010: A term is undefined and has no properties.
at newSiteHTR_fla::mCursos1_1/go()[newSiteHTR_fla.mCursos1_1::frame1:157]

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ActionScript 2.0 :: Difficulty Accessing Dynamically Created Clips Properties?

Jan 29, 2008

the variables listHeight and maskHeight won't populate. they come up 'undefined'.

here's the code essence:

Code:
xml.onLoad = function(success:Boolean)
{
var stuff:Array = xml.firstChild.childNodes;
if (success)

[Code]....

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ActionScript 3.0 :: Flash Accessing A Nested MC's Frame When Created By Code

Nov 5, 2010

I have been searching for a resolution to this for weeks but to no avail. I have made a game already where I had a character names mainChar placed on the screen using the Flash IDE. With this method, i was able to access it's various nested movieclips such as mainChar.walk and mainChar.jump. The problem is that I am making a new game where the main character is loaded via external code using hero:mainChar = new mainChar(); in the external file. after this, i would like to check what the current frame of a nested movieclip is. for example, hero.walk.currentFrame. however, by initializing it using the external code, as opposed to my previous method of placing it right on the stage, the compiler is not picking up of hero.walk.currentFrame stating that "a term is undefined and has no properties (error type 1010)". Is there any way for me to let the compiler know that the nested movieclip is there. It's odd because i can state hero.gotoAndStop("walk"), but when i say hero.walk it gives an error, so i know it isnt spelling.

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ActionScript 3.0 :: Accessing Dynamic Text In A Dynamically Created Movielcip?

Mar 10, 2011

I created a movieclip and linked it to a class called CustomButton. Inside the movie clip is a text field with name btnText. I then created a few buttons with this code:

Code:
var newBtn:CustomButton = new CustomButton();
// set properties of new button
newBtn.x = INIT_X;

[code]....

So far, so good. Everything works ok and the code sets the text of the new movieclip. Now, I wanted to actually write the CustomButton class and add some properties and eventually do other stuff with it and so I wrote this:

Code:
package
{
import flash.display.MovieClip;

[code]....

On trying my script again, it gives me this error:

Code:1119: Access of possibly undefined property text through a reference with static type String

the line of code it refers to is:

Code:
newBtn.btnText.text = text;

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ActionScript 3.0 :: Accessing Nested Dynamically Created MovieClips From Main Timeline

Feb 1, 2010

I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:

[Code]...

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Actionscript 3 :: Flex - Possible To Have Flex DataTips On Canvas Rather Than Chart Objects

Jan 17, 2010

Flex charts, like AreaChart, have wonderful built-in support for displaying data "tool tips" when a user hovers over a point supplied in the data of a graph. You can hover over any of the bar graph examples on this page for a demonstration. I have a graph situation where I optionally draw in some dots as reference points on CartesianDataCanvases supplied to my AreaChart through it's <mx:annotationElements> and <mx:backgroundElements> tags.

I would like to have the same hover data-tip functionality that the AreaChart has, but applied to these dots. I realize that I am just drawing on canvas, and that no actual dataProvider supports these dots, but if there was a way to supply the CartesianDataCanvas with an array of data values or something to that effect,

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Flex Get Canvas Id?

Jan 20, 2010

I'm developing an engine to generate components.I been wanting to get my xml script that read and create a component to be load into 'content' canvas. I not sure how do I get the addChild work correctly as in 'content'.addChild instead of the one shown below:[code]

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