ActionScript 2.0 :: Remove All Movieclips From The Created Game Arrays?

Apr 7, 2010

i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?

View 3 Replies


Similar Posts:


Arrays :: Remove Bullets On Collision In Shooter Game?

Nov 24, 2011

I'm trying to create a flash shooter game as my first project. But I can't remove the bullets and enemies when they are hit or off-screen.I've searched for a solution on the problem multiple times and copied about 4 of them (plus I've tried my own ideas) but they are not working.The current method of checking for collisions is:[code]How can I remove the enemies and bullets? removeChild and splice?

View 1 Replies

ActionScript 2.0 :: Remove Dynamically Created MovieClips?

Apr 19, 2010

The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...

View 4 Replies

ActionScript 3.0 :: Game Error : Trying To Remove All MovieClips

May 4, 2011

So i have this flash game with couple of different scenes And im trying to remove all of the movieclips when the scene ends because i keep getting a loop of errors, for example this one TypeError: Error #1009: Cannot access a property or method of a null object reference. at BlobBobScenes_fla::MainTimeline/star() I have tried removing these

[Code]...

View 4 Replies

ActionScript 3.0 :: Remove The MovieClips Created From The "for Loop" And "array" From Stage When It Goes To The Next Frame

Apr 15, 2011

I want to remove the movieClips created from the "for loop" and "array" from stage when it goes to the next frame. Is this line of code correct?

[Code]....

View 11 Replies

ActionScript 3.0 :: Mahjong - Levels Of Blocks In Game - Layouts Of The Game Should Be Predefined Or They Should Be Dynamically Created?

Aug 3, 2011

I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?

View 2 Replies

ActionScript 3.0 :: Accessing Mc's On Stage That Were Created Using A Loops And Arrays?

Feb 4, 2010

basically what im trying to do is create a jigsaw game, simple eh! i have nothing on the stage at compile time, only four items in the library. these are four different puzzle pieces with export names of "piece01" "piece02" "piece03" and "piece04". my AS goes like this:

ActionScript Code:
var puzzlePieces:Array = ["piece01","piece02","piece03","piece04"];
var len:int = puzzlePieces.length;
var pieceList:Array = [];

[Code]....

how do i or what name do i give the addEventListener to? (if that makes sense)
to be able to drag them.

View 5 Replies

ActionScript 3.0 :: Created A Method Which Parses The Data And Returns Various Arrays?

Oct 9, 2009

I have loaded an XML file in the class LoadXML and have here created a method which parses the data and returns various arrays: an array of background urls (i called the array: hintergrund[]), an array of image paths (pfad[]), an array of website urls (website[]) and so forth. In the main class I would now like to load the backgrounds and images. I must have made a mistake in my onBackgrLoad() because I keep receiving the error msg:Error #1084: Syntax error: expecting rightparen before colon.Here are the relevant sections in my Main class:

package { import flash.display.Sprite; import flash.net.*; import flash.display.*; import flash.events.*; import flash.display.Loader; import flash.filters.DropShadowFilter; import flash.net.URLRequest; import flash.text.*;// import de.container.text.Container_Text; // To

[code]....

View 18 Replies

Arrays :: Saving Text Content In An Created Csv File In Actionscript 3.0

Mar 25, 2012

how to save the content of an array in an csv file that already has a content. its like overwriting the content of the csv file. the array is like this (Array [1][1]). i've search and googled it but every answer i got is still wrong.

View 1 Replies

ActionScript 1/2 :: Add And Remove From Arrays?

Sep 16, 2010

I made a little thing that has to do with badges. Theres 6 badges, and they load out with attachMovie. I want to be able to change the badges, so how would I be able to change things in an array? Like adding and removing numbers in it.

View 1 Replies

Remove Movie Clips In Arrays?

Nov 23, 2010

I have this code in my Flash file[code]...

I'm wondering, when I remove the movie clips should I also be popping them from the array?

I have an onEnterFrame function that attaches the movie clips and pushes them into the array, so I'm worried that if I don't pop them the array will continue to increase in size and slow down the movie. Is this the case, or will they be automatically removed from the array by the removeMovieClip() method above?

View 3 Replies

ActionScript 2.0 :: Q&A Game - Dynamic Text And Arrays?

Mar 20, 2007

I would like one of the dynamic text boxes (picked at random) to display the Answer and the other 3 to be filled in with (Answer+2, Answer-2, Answer*5).My problem seems to be in picking the random box and then assigning Answer to itThis is my test actionscript so far..

questionArray = ["What is 5 multiplied by 5?"];
answerArray = ["25"];
Question = (questionArray [0]);

[code]....

View 4 Replies

ActionScript 3.0 :: Add And Remove Items By Comparing 2 Arrays

Apr 17, 2011

I have two arrays of objects. Each object has a unique name property besides few others. One of the array is a local copy and the other one is sent from server after regular intervals. The local copy of arrays is then used to add a movieclips into a container.Now, I want that when I receive an array from the server, I compare it with the one which is already with me locally such that the items which were not in the received array but were there in the local array, get removed from the container and the newly added ones only get added. The items which were present in both local and remote array remain as it is.

View 2 Replies

ActionScript 2.0 :: Remove MC's Created With It?

Jun 30, 2007

I have created a moviclip with the following [code]...

Then after pressing a button I want to delete the movieclips. I have tried[code]...

but neither actually work. The only way I have found is by doing _root[1] etc but that takes too long and it wouldn't really work because the number of movieclips created is unlimited.

View 1 Replies

ActionScript 3.0 :: Remove Map Created With It And Google Map Api?

May 5, 2010

I have a problem, maybe simple, with my full Flash website and a Google Map I inserted on it thanks to the Google Map API.On the frame of the scenario I want that the map appears, I inputed the below code on the AS3 actions panel (F9).

But after the map is loaded,when I change the frame by clicking on button to go to an another section of the scenario, the map stay visible...[code]...

View 9 Replies

ActionScript 3.0 :: Arrays Of MovieClips Or Buttons?

Nov 22, 2010

How can I make an array that accepts only a single kind of element?For example, this:var arr:Array of MovieClip = [ mc1 , mc2 ];Basically, I want to do something like this:for ( var i:Number = 0; i<arr.lenght; i++ ) arr[i].alpha = 0.5;Of course, I could to it manually, but that's ugly, and I'll have to add a bunch of "if"s if I want to access the next element (as "if ( element == mc1 ) mc2.alpha = 0.5;")

View 4 Replies

ActionScript 2.0 :: How To Make Arrays Of MovieClips

Oct 26, 2007

I'm trying to create something (which has probably been created a 1000 times before) that will fade in and out a series of images. I load the images into my movie and then I want to make some action script to loop through them to fadeIn/Out.So to begin with I want to store all the image names in an array and then loop through this. But I'm having problems accessing the movie clips from the array. Where am I going wrong?

Code:
var images:Array = new Array();
images = [wine_mc, sunset_mc, poppies_mc, pool_mc, eastView_mc]

[code]....

View 1 Replies

ActionScript 3.0 :: Arrays And Library Movieclips?

Feb 17, 2009

i have an array of movieclips that are only in the libray:

/////////////////////////////////////////////////
var aeropuertosInfo:Array=new Array (iacapulco,iaguascalientes,icampeche,icancun,idf,i carmen,ijuarez,iobregon,ivictoria,
ichetumal,ichihuahua,icozumel,iculiacan,idurango,i guadalajara,iguanajuato,iguaymas,
ihermosillo,ihuatulco,iixtapa,ilapaz,iloreto,imoch is,imanzanillo,imatamoros,imazatlan,

[code].....

when i try to place them in the scene, for example: addChild (aeropuertosInfo[2]) , an error pops up telling me that it can't convert icampeche$ in flash.display.DisplayObject.

View 7 Replies

ActionScript 2.0 :: Check If Any Duplicate Arrays Exist And Remove Them From MainArray?

Jul 7, 2009

I have a script that creates arrays based on certain events. These are all stored in one main array like so: mainArray = [[3,6,5,1],[4,5,6],[5,3,5],[4,5,6]]; As you can see, sometimes I end up with duplicate arrays within the mainArray. How can I check if any duplicate arrays exist and remove them from mainArray?

View 4 Replies

Actionscript 3 :: Remove Object From Stage And It's Arrays After Collision Detected?

Apr 3, 2012

The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.

The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...

View 1 Replies

ActionScript 3.0 :: Remove Many Textfields Created By A Loop?

Nov 8, 2011

I have a loop which creates several TextFields in different positions[code]..
 
I have tried removeChild and setting the t.text to nothing, but this only affects the last created textfield

View 10 Replies

ActionScript 3.0 :: Remove A Child That Has Been Created Into A Function?

Feb 9, 2009

I'm doing a website in flash and I'm creating sprtite to put image in it (child) when we clic on a link. But when we clic on another link, the child have to be removed but it doesn't. It doesn't reach theirselves (the child), so it can't be removed.em?This is my code:

Code:
function sectIllustrations(event:Event) {
contenu_mc.gotoAndStop("illustrations");

[code].....

View 0 Replies

ActionScript 3.0 :: MC Created Multiple Times (how To Remove)

Dec 13, 2010

I used code to get alot of the same Movieclip to the stage every 3 seconds:[code]Then i wanna remove all those Moviclips (so that i can restart the game) but everything i've tried has yet to be a success.[code]

View 9 Replies

ActionScript 2.0 :: Remove A Playfield That Created With Attachmovie?

May 1, 2008

How can I remove a playfield that I have created with attachmovie? The game that I make is minesweeper, so when I click on a bomb the playfield must dissapear! I thought is was like the code below but it doesn't work!

Code:
for (i=0; i<wortel; i++) {
this["square_mc"+i].removeMovieClip();
}

View 7 Replies

Flash :: Created A Free Game With Html5 Canvas?

Aug 16, 2011

I want to make a free game with flash. Several month ago, I created a free game with html5 canvas. But unfortunately, most of people who access the page of the game use old version IEs and they can not play the html5 canvas game. So I want make flash version of it.

Can I use Flash builder to create flash game? Or I have to buy Flash professional? Or are there other good softwares? I hope I could create flash games with Flash builder, because Flash pro is much more expensive than Flash builder. If I have to buy Flash pro, I'll buy it. But is it normal to pay more than 600 dollars for developing a free game? There are a lot of free flash games on the Internet. Did their developers pay 600 dollars to create their free games?

View 4 Replies

Arrays :: Dynamically Removing Movieclips When Clicked

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%) rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

[Code]...

View 2 Replies

ActionScript 3.0 :: Completely Remove A Movieclip That Is Created As A New Class?

Mar 6, 2009

how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this

e.target.parent.removeChild(e.target);

is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?

View 3 Replies

ActionScript 1/2 :: Remove Previous MC Created With CreatemovieClip() And AttachMovie()

Nov 15, 2009

my little application contain a combobox and a MC "filmstrip" in my _root. the combobox work with an xml file containing links to other xml files. Inside my MC "filmstrip" i have a script loading with a for loop the xml file selected in the combobox on the _root . In this loop i createEmptyMovieClip an attachMovies with the data  of the xml selected. evrything works exept that evrytime i change my selection in the combobox it load the data  on top of the previous load. I would like to delete  the previous load before load the new one.. On my scene 1st frame i have only a code for scroll the movieclip filmstrip but i think is not nescessary that i show it. here is the code inside the MC fimlstrip (sorry but i put all the code). i attach an example aswell
 
var link1:Array = new Array();
var url:String;
var theUrl:String;
var whoOn:Number;

[Code]....

View 7 Replies

ActionScript 1/2 :: RemoveTextField(); - Remove All The Text Fields Which Was Created?

Aug 18, 2010

Is there a way to remove all the text fields which was created? I used instance.removeTextField() but still I see some text boxes. In my fla when I go back and forth between frames I still see there are text boxes by the text cursor appearance. I'm having trouble because the buttons can not be clicked when the text fields are there. I'm using several of these in different frames.

[Code]...

View 5 Replies

Flash :: Remove Dynamic Created TextField In Another Function

May 4, 2011

Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:

[Code]...

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved