ActionScript 2.0 :: Remove A Playfield That Created With Attachmovie?
May 1, 2008
How can I remove a playfield that I have created with attachmovie? The game that I make is minesweeper, so when I click on a bomb the playfield must dissapear! I thought is was like the code below but it doesn't work!
Code:
for (i=0; i<wortel; i++) {
this["square_mc"+i].removeMovieClip();
}
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Nov 15, 2009
my little application contain a combobox and a MC "filmstrip" in my _root. the combobox work with an xml file containing links to other xml files. Inside my MC "filmstrip" i have a script loading with a for loop the xml file selected in the combobox on the _root . In this loop i createEmptyMovieClip an attachMovies with the data of the xml selected. evrything works exept that evrytime i change my selection in the combobox it load the data on top of the previous load. I would like to delete the previous load before load the new one.. On my scene 1st frame i have only a code for scroll the movieclip filmstrip but i think is not nescessary that i show it. here is the code inside the MC fimlstrip (sorry but i put all the code). i attach an example aswell
var link1:Array = new Array();
var url:String;
var theUrl:String;
var whoOn:Number;
[Code]....
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Jun 8, 2007
I have a situation where I create many instances of an MC, one for each node in an XML file (using a for loop), using attachMovie.
Code:
var photo_mc = _root.center_mc.photosLevel1_mc.attachMovie("photoFrame_mc", photoName, itemCount);
[code].....
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Aug 12, 2007
I am creating movie clips with a for loop using attachMovie, I would like to pass a variable into the clip itself at the time of it's creation. It seems simple enough, but my little brain is imploding...
So basically I got an MC: "clip"+i, which I would like to pass a variable (from an array), for it to use on it's own timeline. I want the next clip to be able to use the next variable in the array in it's own timeline.
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Feb 23, 2004
What I want is the following. Based on an XML file and one empty movie clip, I create about 80 different items (menu items). By drag and dropping these menu items you can create a scene with objects. These objects are copies of the menu items.But I want to use the attachMovie command to have control over the path of the objects. But by creating the menu items dynamically, I cannot say in the library, export for actionscript.So my question is, how can I use the attachMovie command on items that are dynamically created.
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Dec 7, 2010
I am adding a bunch of MC's(linkage ID:buttonHolder) dynamically using a for loop and attachMovie. If I want to dynamically add an onRelease function to each of those MCs,so that each of them links to different links how would I accomplish that? here's where i've reached so far..
var depth:Number=0;
var nextY:Number=77;
for (i=0; i<5; i++)
[Code].....
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Nov 18, 2004
I am creating components with the attachMovie(), it works, but is it the right way to do it? The reason i ask is because i cant remove the components with removeMovieClip(), how do you remove them?
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Jun 3, 2010
I'm getting the hang of Actionscript 3 after a lot of reluctance to move to it, and finding it a fun language to work with. However, I'd like to build a play field that is bigger then the actual screen - a basic "game camera" setup that scrolls a map or scrolls around it.
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May 13, 2007
I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho
here is my code
Code:
class close_btn extends MovieClip
{
function onPress () : Void
[Code]....
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Jun 30, 2007
I have created a moviclip with the following [code]...
Then after pressing a button I want to delete the movieclips. I have tried[code]...
but neither actually work. The only way I have found is by doing _root[1] etc but that takes too long and it wouldn't really work because the number of movieclips created is unlimited.
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May 5, 2010
I have a problem, maybe simple, with my full Flash website and a Google Map I inserted on it thanks to the Google Map API.On the frame of the scenario I want that the map appears, I inputed the below code on the AS3 actions panel (F9).
But after the map is loaded,when I change the frame by clicking on button to go to an another section of the scenario, the map stay visible...[code]...
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Nov 8, 2011
I have a loop which creates several TextFields in different positions[code]..
I have tried removeChild and setting the t.text to nothing, but this only affects the last created textfield
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Feb 9, 2009
I'm doing a website in flash and I'm creating sprtite to put image in it (child) when we clic on a link. But when we clic on another link, the child have to be removed but it doesn't. It doesn't reach theirselves (the child), so it can't be removed.em?This is my code:
Code:
function sectIllustrations(event:Event) {
contenu_mc.gotoAndStop("illustrations");
[code].....
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Apr 19, 2010
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
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Dec 13, 2010
I used code to get alot of the same Movieclip to the stage every 3 seconds:[code]Then i wanna remove all those Moviclips (so that i can restart the game) but everything i've tried has yet to be a success.[code]
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Mar 6, 2009
how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this
e.target.parent.removeChild(e.target);
is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?
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Aug 18, 2010
Is there a way to remove all the text fields which was created? I used instance.removeTextField() but still I see some text boxes. In my fla when I go back and forth between frames I still see there are text boxes by the text cursor appearance. I'm having trouble because the buttons can not be clicked when the text fields are there. I'm using several of these in different frames.
[Code]...
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May 4, 2011
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:
[Code]...
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May 19, 2011
I want to remove an object that is created in a loop, with a timer.
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, voegtoe);
In function voegtoe I'm adding an Movieclip Object called man:
man.x=Math.random()*650;
man.y=Math.floor(Math.random()*(70))+350;
addChild(man);
I want to remove this object after 2 seconds. The problem is that there are multiple 'man' objects.
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Feb 16, 2012
I'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:
function buyitem1(e:Event):void
{
if(Store.itemslot.length < 6 && Store.currentMenu == 1 &&score >= 450)
{
[Code].....
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Apr 7, 2010
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
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Oct 19, 2006
[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?
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Apr 15, 2009
i have two classes:
videoPlayer(Document class) and videoControls(which is added to the stage by videoPlayer).
videoControls put an object on the stage at some point:
dp = new displayEnd();
dp.name="dpe";
addChild(dp);[code].....
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Nov 4, 2010
I am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...
addChild(myText1);
addChild(myText2);
addChild(myText3);
[code].....
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Feb 14, 2011
I have added a listener function for mouse event
bar.addEventListener(MouseEvent.MOUSE_OVER,mouse_over_bar);
And defined the function
public function mouse_over_bar(ev:MouseEvent):void{
var hover:MovieClip=new Hvr();
var tween:Tween;
[Code]....
How i remove this child movieclip hover? I would like to remove the chil when i am roll out from the bar.
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Apr 15, 2011
I want to remove the movieClips created from the "for loop" and "array" from stage when it goes to the next frame. Is this line of code correct?
[Code]....
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Mar 14, 2009
I have only one question but phrased it 3 ways:
1) Is it better to pre=render things say in photoshop or have flash render them?
2) if I have a field of stars that drift along; is it better to create that Star Field in photoshop as a single picture (say a .png) or to create a star in my library and add it to a movie clip and then have that drift along?
Lets say I have a blur effect on my stars and have an equivalent on the photoshop.
3) I have heard (and experienced) adding effects like blur takes a fair amount of CPU and memory so was wondering if I created the effect in photoshop and then imported the 'blurred' object into my flash if I could cut down on system resources?
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Dec 11, 2009
When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?
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Jan 18, 2007
is being returned once the onrelease event happens. the loadmovie works fine but I want to remove
[Code]...
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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