ActionScript 2.0 :: Passing A Variable Into An MC Created With AttachMovie
Aug 12, 2007
I am creating movie clips with a for loop using attachMovie, I would like to pass a variable into the clip itself at the time of it's creation. It seems simple enough, but my little brain is imploding...
So basically I got an MC: "clip"+i, which I would like to pass a variable (from an array), for it to use on it's own timeline. I want the next clip to be able to use the next variable in the array in it's own timeline.
How can I remove a playfield that I have created with attachmovie? The game that I make is minesweeper, so when I click on a bomb the playfield must dissapear! I thought is was like the code below but it doesn't work!
Code: for (i=0; i<wortel; i++) { this["square_mc"+i].removeMovieClip(); }
What I want is the following. Based on an XML file and one empty movie clip, I create about 80 different items (menu items). By drag and dropping these menu items you can create a scene with objects. These objects are copies of the menu items.But I want to use the attachMovie command to have control over the path of the objects. But by creating the menu items dynamically, I cannot say in the library, export for actionscript.So my question is, how can I use the attachMovie command on items that are dynamically created.
my little application contain a combobox and a MC "filmstrip" in my _root. the combobox work with an xml file containing links to other xml files. Inside my MC "filmstrip" i have a script loading with a for loop the xml file selected in the combobox on the _root . In this loop i createEmptyMovieClip an attachMovies with the data of the xml selected. evrything works exept that evrytime i change my selection in the combobox it load the data on top of the previous load. I would like to delete the previous load before load the new one.. On my scene 1st frame i have only a code for scroll the movieclip filmstrip but i think is not nescessary that i show it. here is the code inside the MC fimlstrip (sorry but i put all the code). i attach an example aswell
var link1:Array = new Array(); var url:String; var theUrl:String; var whoOn:Number;
I am adding a bunch of MC's(linkage ID:buttonHolder) dynamically using a for loop and attachMovie. If I want to dynamically add an onRelease function to each of those MCs,so that each of them links to different links how would I accomplish that? here's where i've reached so far..
var depth:Number=0; var nextY:Number=77; for (i=0; i<5; i++)
When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?
What i am trying to attempt here is to make the variable equal to the name of an item in my library. (Im using this to use different ships in an old arcade-style vertical shooter). This is meant to make a ship appear on stage.
When <variable> is replaced with a library item (eg. mvcShip), it works fine, but if the variable is in place, i get a trace value of ship1 as "undefined", and the ship doesnt show up on the stage.
I am trying to access a text object inside an MC inside a variable (with a corresponding Symbol name) after dynamically attaching an MC. the code that sets the "dockTemplate" variable is below. I'm trying to write to the "item" property called "label" on a rollover function called "dockRolls".
var dockTemplate = { layout: 0 icon_size: 80, icon_min: 50,
[Code].....
externally, there is another AS file that extends the MovieClip class which is setting up the functions, etc. in 'var dockTemplate'. that seems to be working fine. my question is:
HOW do I write to/access the text object 'orderEntry_txt' inside 'dockTemplate'?
I have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):
var my_fmt:TextFormat = new TextFormat(); my_fmt.bold = false; my_fmt.font = "Arial";
[Code]....
This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage).
All I need to know is how to set the idName to attach in attachMovie to the value of a variable?The linkages are fine, the problem is just being able to specify a different clip to load depending on what a certain variable is set to.I don't have the FLA with me right now..OK, say I have a variable with the string, '00'. When this code runs, I want it to load the clip with the linkage, '00'. Say the variable's string changes to '-10'. Then when the code runs, it should load the clip with the linkage '-10'.If this isn't possible, or there is a better way...I'm working on a game. I want it to attach a different level to the stage depending on what value a 2 variables are, but I keep getting Type Mismatch, or it doesn't work.[code]The current linkages are 00 (0x, 0y), and -10 (-1x, 0y). They are comprised of 2 variables, the first one is xmap, and the second is ymap. I want to be able to combine the 2 variables and then attach the clip with that linkage to the stage..
I have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):
[Code]...
This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage). I am rather confused as to why it's not picking this up and am not sure how I set it to do so, i would be immensely grateful if someone could point me in the right direction?
I've frequently used variable names for the target but is it impossible to do this:[code]I can't get it to work and I haven't been able to find an example.It doesn't work without the square brackets either.
I have a script which places a clip on the stage (well, just off it), and rotates the clip and then tweens it to a certain x/y coordinate based on the rotation using TweenLite, and all of this on a setInterval of 2 milliseconds. That works well. Thing is, I don't seem to be able to set a unique name based on the clipname and an incrementing number. Basically (and this isn't the whole thing, this is just the general idea), it goes:
So when I set the interval to 2 seconds, it moves everything well and there are no problems. When I set the interval to 2 milliseconds, the clips only get just onto the screen before disappearing. I've tried creating a function to handle the x,y, tween. So I could refer to the clip with a "this", but it doesn't change anything. The only thing I can think of is that movieICall is not incrementing, and every clip on the screen is being referred to as movieICall, in which case the next case of x, y, tweening overwrites that last one and effectively kills the last one (but then why is it not just left sitting on the screen)? I tried adding an overwrite: false to the end of the TweenLite, but that only let the tween happen once and then...nothing.
the "for" loop below creates a grid from xml loaded content.. it first creates a row then populates that row with movieclips. the problem is "row1" creates fine but when it gets to "row2" the information that should be displayed is over written by what is in "row1".. this due to the second running of the inner "for" loop cant create over already set variables by the first running of it:
Im creating an online survery and recording all the answers as a variable in _root.vars.variablename where each question creates a new variable in the vars clip.
When the user answers a question the variable is created and given a value e.g.
But I need a piece of code to check if the variable has actually been created. The reason for this is I have a next button the user has to click once they have answered, and I dont want them to advance if they havent answered. So I need to add something like if (_root.vars.variablename1 exists ) {gotoAndPlay("answered");} else{ gotoAndPlay("noAnswer");}
I have a flash file that has an XML driven menuing system to select and play various FLVs. I want to be able to craft different URLs to open the swf and start playing different FLVs. (The others will be accessible from the menu once the sfw is opened, but I am looking to control what plays on opening, dependent on what link a user click.) Not really sure about the best way to get the selection into the swf.
I have created a variable that when defined as String can end up containing what I need. It just doesnt do what I need it to do.So I can trace out a1Tap=containa1_ mc.square_ mc. saysquare_btn.That is what I want a1Tap to contain but it isn;t the right kind of data.[code]How do I set up and use the a1Tap variable so that a) it contains containa1_ mc. square_ mc.saysquare_btn (as it currently does)in a way that it work as a path name for an event listener?
I have a site that uses an user id that needs to be passed from links with a flash banner. I have it working, but not the way I need it and could use a little assistance.
I'm trying to pass the file name of an image upload PHP script into Flash's UILoader component. So when a user uploads their image, the file name of the file is passed to flash so that the image displays within the Flash UILoader application. Here's the PHP variable I'm trying to pass: $filename= ''; And here's where Flash's UILoader gets it's source (ActionScript 3.0): uiLoader.source = "freshly uploaded file.jpg ($filename)?";
i have the php file transfering the correct data but it is not registering as the variable in swfi have already tested the php file and do Know that it is working correctly I have tested the swf file - no user works but the variable sent for balance is not setting
$select = "SELECT * FROM `auth` WHERE `username` = '$username'"; $result = mysql_query($select) or die(mysql_error()); //how many rows
I am using SWFObject2 and passing in a flashvar to the movie it is loading (preloader.swf). I can retrieve the flashvar in preloader.swf no problem at all.The issue is that I am loading another swf from the preloader.swf (lets call it loaded.swf) and I want to get the variable from preloader.swf into loaded.swf - but for the life of me I just can't work out how to do it.If I try and access the variable from the preloader.swf via loaded.swf I just get compiler errors because the variable I want in preloader.swf doesn't exist in loaded.swf
I've got a question regarding passing a variable from PHP webpage to .swf file placed on that webpage.
Example: Button on a webpage1.php is loading a frame.swf file. Frame.swf is loading test.swf into itself using ActionScript Code: loadMovie("min est.swf", mc);
Button on second webpage2.php is again loading frame.swf file but this time I would like that frame.swf would load test2.swf into itself using ActionScript Code:
I have integrated a swf into another swf. (Actually it is a menu that I have incorporated in my 'main swf'.) When clicking a button in swf no.1 (the menu) I set:
_global.new_value="1" ; _root.Application.newfunction(); -and then in swf no.2:
I'm trying to pass a variable from my main swf to another one that's being loaded in a container in the main swf. What I usually do is create that variable in the main swf and have the loaded swf fetch it but in this instance I need the loaded swf to have it's own root.
i have a "campus map MC" that is an attachedmovie clip linked from the library to a scrollpane on the main timeline. there is a "info balloon MC" in the "campus map" with a "close" button on the info balloon that hides the balloon.
the campus map has buttons over each bldg. on rollover/rollout the "info balloon MC" appears and disappears. if you click the button it 'stays' and the button is disabled so that the rollover/out stop.
button code:
Code:
on (rollOver) { setProperty(this.bubble,_visible, 100); // info balloon MC nested in the campus map MC setProperty(this.bubble,_x, 200);