ActionScript 2.0 :: Use AttachMovie With A Variable

Aug 8, 2007

I'm trying to use attachMovie with a variable - so that the attached linkId is dynamic.
Kinda like this

[Code]...

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What I'm trying to do is simply this:
 
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I have a script which places a clip on the stage (well, just off it), and rotates the clip and then tweens it to a certain x/y coordinate based on the rotation using TweenLite, and all of this on a setInterval of 2 milliseconds. That works well. Thing is, I don't seem to be able to set a unique name based on the clipname and an incrementing number. Basically (and this isn't the whole thing, this is just the general idea), it goes:

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This works.

However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:

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[code]....

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I am using this simple line:

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[Code]...

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I am trying to create a pair of custom drop down menus (one for states, and then one for each states counties). I have an XML doc that contains all this info, which I am parsing out into an array(sc). What I would like to happen is when the user rolls over the states drop down arrow(stDropArrow_mc) that I run a for loop which attaches some movie clips to a states movie clip already on stage(states_mc), fills in the state name in a display text field(display_txt) within the attached movie, within the "states_mc" on stage(root timeline). so essentially(states_mc."NEW ATTACHED MOVIE CLIP NAME".display_txt.text) Here is a code sample that I am using...

[Code]...

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ActionScript 2.0 :: AttachMovie External Swf?

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I am trying to revise the very first flash project I ever did and it's become a complicated mess. I have created an interactive atlas. I am using my favorite map zooming and panning tools supplied by Senocular which can be found here: http:[url].....For the panning/zooming/drawBox tool to work the map features must be buried deep within several movieclips. There is one level at which you can put buttons that aren't effected by the code for the panning/zooming etc. Buttons have to go on this level or higher if you want them to work.

The way my atlas is set up - there is a main interface that has these tools plus the menu system. The menu (xml; created by Lost and Sen - brilliant, thank you) loads in two external swfs - one is the map itself and the other is a set of "controls" for that particular map (radio buttons, check boxes, text links, etc.).I have a couple of external swfs that have buttons on them that do things when you roll over and off them. If I have these buttons sitting on the map then when it gets loaded into the main interface they no longer work. So I am trying to use attachMovie to attach them to an MC within the zooming tools in the main interface at a level they can be active.But it's not working.I am guessing it's because the code to attach them is being fired before the external can be loaded into the interface. So I'm not really sure where to fire the attachMovie code. Does it go with the external? Does it go with the controls for the external?

I can supply code if needed though like I said, this file is a mess. There are 15 external maps with 15 "control" files. Plus the main interface, plus some other miscellaneous files.

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ActionScript 2.0 :: Delaying With AttachMovie?

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I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).

I tried the setInterval but it wont work (ex.:Interval is 1 sec, and if im going to attach 6 MC, flash wait 6 * 1 sec, then show them all)

And is it possible to attach a movieclip inside a othermovieclip thats not on the same frame (the other MC is on frame 10)?

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I want to attach a MC dynamically so that I have 12 rows and 12 columns of _mc box on the main stage:[code]I think it can be done only with a nested loop but so far, well, my head's in a loop!

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ode:
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Then when as a current temporary sort of arrangement i attached this using the attachmovie function:

Code:
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Is there a way to link duplicated movieclips to the library? Because I need to attach these duplicated mc's to an other mc. So my problem is that I don't have a linkage identifier?

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I'm confused as to how to reference a movieclip after using the attachMovie method. Here is my code:

[Code]...

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ActionScript 2.0 :: Alternative To AttachMovie??

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Is there an alternative to attachMovie that I can use to put my movieclips on to the stage. Here is my problem, I have 2 frames total in my fla file, and in each frame I have buttons that when you click on them it attaches the corresponding image from the library. Problem is when you click to go to the next frame, the attached image stays.

I basically want it to stay attached only until you hit the next frame.

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ActionScript 2.0 :: AttachMovie Then Drag It?

May 1, 2007

I'm new to attachMovie and have a question (or 2).I have a button that when pressed, will load a movie that I can then drag around.here's the actionscript on my button ("FFC_frame" is the name and Identifier name of the movie clip I'm loading, FFC_frame2 I think is the new movie it actually loads, then i have a startDrag that works fine, and a stopDrag that doesn't work at all):

on (release) {
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[code]....

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ActionScript 2.0 :: Correct Way To Use AttachMovie?

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I'm trying to make a file that creates an empty MC, then another MC is attached. Here is what I have, but it isn't working:[code]In the linkage properties for logoMC, I have the identifier set as "logoMC" and I left everything else blank.

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