ActionScript 2.0 :: AttachMovie Then Drag It?
May 1, 2007
I'm new to attachMovie and have a question (or 2).I have a button that when pressed, will load a movie that I can then drag around.here's the actionscript on my button ("FFC_frame" is the name and Identifier name of the movie clip I'm loading, FFC_frame2 I think is the new movie it actually loads, then i have a startDrag that works fine, and a stopDrag that doesn't work at all):
on (release) {
attachMovie("FFC_frame", "FFC_frame2", 1);
FFC_frame2._x = 100;
[code]....
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Feb 12, 2010
how to attach a movie clip to another movie clip after drag and drop .I mean to say that is it possible to make a new movie clip with the target movie clip and dropped movie clip.
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Mar 5, 2009
I've got the following code:
Code:
function reshuffle() {
plank0_mc.removeMovieClip();
plank1_mc.removeMovieClip();
plank2_mc.removeMovieClip();
[code]....
Which is great and reshuffles my planks but then I try and use each plank as a drag and drop with the following code:
Code:
plank0_mc.onPress = function() {
startDrag(this);
this._rotation = 90;
};
But it doesn't make an on press! Is there something you have to do to refer to a movieclip that has been put on stage by attachMovie?
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May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
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Apr 27, 2011
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Mar 23, 2010
I have some movie clips. i want to drag all clips when i drag single movie clip. Ex. I have movie clips "A1", "A2", "A3", "A4", "A5" . Randomly visible some of them. Suppose "A1", "A3", "A4" has visible. When i will drag "A1" movie clip all these "A3", "A4" also move with "A1".
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Jun 4, 2010
What's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.
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Nov 29, 2010
I am very new to AS3 and I am running into some issues creating a simple class that will allow you to drag and drop and object but then also scale when it is over a hit area. Here is my current code:
[Code]....
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Jun 20, 2005
i have load in a .swf and this .swf is make up of one drag object. When i load into my _level0, i can drag it but it seem then the drag is not smooth, instead it is lagging. Thus i went back to the indiviual files and try to drag on it and it was not lagging. ...why is it like that? All the files are still on my local disk.
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Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
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Jun 10, 2010
I am creating a Flash website (AS3) which contains multiple columns of swf's. These all have individual "start drag and stop drag" vertically and works fine. My problem is when I try to create start drag stop drag on top of these swf's horizontally - I want to be able to move the whole stage horizontally containing separate columns.
I am not sure how to code it and it ends up locking the "start drag top drag" inside the columns. How can I do this so that each column is scrollable and scroll to other columns without using a scroll bar...
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May 14, 2009
Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".
myButton.onRelease = function () {
if (currentWork != "holder_mc.myWork1_mc") {
holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth());
currentWork = "holder_mc.myWork1_mc";
}
}
This works.
However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:
holder_mc.myWork1_mc.buttonName_mc.onRelease = function () {
trace("MC_pressed");
}
... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.
Note: at this stage there is no other script on "holder_mc", but there will be at a later date, but I'll cross that bridge when I get to it. Also, the buttons work when I place the MC onto the stage and not use attachMovie.
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Oct 3, 2009
i was wondering if it is possible to use attachMovie with variables using flashvars from html. im kind of new to AS and would like to know if anyone could help me out here
i need to make a single SWF in wich some movieclips can be replaced by others through the html code without editing the swf file.
i already know how to enter the variables on the html, but i dont know how to apply this to attachmovie command in the flash file.
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Dec 23, 2009
So a clip is attached to a clip, and that works fine, but how do I get code on to the attached clip? I've tried duplicateMovieClip...but it's not working...
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Oct 8, 2009
for (i=0; i<policy.length; i++) {
newOpt = Stocklist_MC.attachMovie('Option', 'Option'+i, i);
I've got a ScrollPane on the root stage. This loads a MC called 'Stocklist_MC' (this also has a linkage/export name of 'Stocklist_MC'). When I try to use '.attachMovie' to the movieclip (Stocklist_MC) inside the ScrollPane nothing appears. All the AS is on frame 1 of root. Everything works when I use '.attachMovie' with _root. for (i=0; i<policy.length; i++) { newOpt = _root.attachMovie('Option', 'Option'+i, i); Also, if I drag Stocklist_MC to the stage I get everything working but list gets cut off at bottom, which is the reason why I need it in a scrollPane.
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Aug 11, 2010
the traces get triggered, which means so should the attachMovies, but nothing else seems to happen?[code]
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Aug 24, 2010
I've been battling this project, and finally got it all wrapped up and working, and was feeling pretty proud of myself, and then I went and posted the exact same .swf on the web and it doesn't work anymore.Specifically, there are a bunch of icons which are placed into the FloorMC which then attachMovie a copy of themselves into a LegendMC and UtilityRefMC, but they dont seem to be attaching anything when I run it through a browser.[URL](I'd love to attach the swf and fla to this message, so you could take a look at those, but apparently that would be crazy.) thought perhaps it had to do with me using _root, but I went through and changed them all out to _globals and _parents and it still no likey. Furthermore the Comment Box in the bottom left gets triggered by _root commands form all sorts of different levels, and it seems to work fine, both on the web and off.
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Sep 11, 2009
What I'm trying to do is simply this:
<variable> = mvcShip
var ship1 = _root.attachMovie( <variable>, shipName + _root.getNextHighestDepth(), _root.getNextHighestDepth() );
What i am trying to attempt here is to make the variable equal to the name of an item in my library. (Im using this to use different ships in an old arcade-style vertical shooter). This is meant to make a ship appear on stage.
When <variable> is replaced with a library item (eg. mvcShip), it works fine, but if the variable is in place, i get a trace value of ship1 as "undefined", and the ship doesnt show up on the stage.
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Jul 20, 2010
BTN_2.onRelease = function() { gotoAndStop("ans2"); Comments_txt2.text = title[2].comments[0].nodeValue; toolName_txt2.text = "Tool Name: " + title[2].hidden[0].nodeValue; mclip.loadClip(title[2].image[0].nodeValue,
[code]....
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Jan 22, 2010
I am using this simple line:
ph_out.attachMovie(ensembles,ensenbles1,1);
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Mar 26, 2010
I have a linked movieClip in my library with the identifier "arrow" i want to run a for loop and attach this clip to movie clips on my stage named blank0 blank1 blakn2 and so on.
[Code]...
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Mar 3, 2011
I am trying to create a pair of custom drop down menus (one for states, and then one for each states counties). I have an XML doc that contains all this info, which I am parsing out into an array(sc). What I would like to happen is when the user rolls over the states drop down arrow(stDropArrow_mc) that I run a for loop which attaches some movie clips to a states movie clip already on stage(states_mc), fills in the state name in a display text field(display_txt) within the attached movie, within the "states_mc" on stage(root timeline). so essentially(states_mc."NEW ATTACHED MOVIE CLIP NAME".display_txt.text) Here is a code sample that I am using...
[Code]...
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Nov 14, 2003
When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?
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Apr 17, 2005
I am trying to revise the very first flash project I ever did and it's become a complicated mess. I have created an interactive atlas. I am using my favorite map zooming and panning tools supplied by Senocular which can be found here: http:[url].....For the panning/zooming/drawBox tool to work the map features must be buried deep within several movieclips. There is one level at which you can put buttons that aren't effected by the code for the panning/zooming etc. Buttons have to go on this level or higher if you want them to work.
The way my atlas is set up - there is a main interface that has these tools plus the menu system. The menu (xml; created by Lost and Sen - brilliant, thank you) loads in two external swfs - one is the map itself and the other is a set of "controls" for that particular map (radio buttons, check boxes, text links, etc.).I have a couple of external swfs that have buttons on them that do things when you roll over and off them. If I have these buttons sitting on the map then when it gets loaded into the main interface they no longer work. So I am trying to use attachMovie to attach them to an MC within the zooming tools in the main interface at a level they can be active.But it's not working.I am guessing it's because the code to attach them is being fired before the external can be loaded into the interface. So I'm not really sure where to fire the attachMovie code. Does it go with the external? Does it go with the controls for the external?
I can supply code if needed though like I said, this file is a mess. There are 15 external maps with 15 "control" files. Plus the main interface, plus some other miscellaneous files.
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Aug 13, 2005
I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).
I tried the setInterval but it wont work (ex.:Interval is 1 sec, and if im going to attach 6 MC, flash wait 6 * 1 sec, then show them all)
And is it possible to attach a movieclip inside a othermovieclip thats not on the same frame (the other MC is on frame 10)?
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Apr 9, 2006
I want to attach a MC dynamically so that I have 12 rows and 12 columns of _mc box on the main stage:[code]I think it can be done only with a nested loop but so far, well, my head's in a loop!
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Jun 21, 2006
ode:
_root.curenemno=1;
_root.curenem=[["clam",5]];
Then when as a current temporary sort of arrangement i attached this using the attachmovie function:
Code:
_global.enemies = _root.curenem;
_global.enDataArray = [[]];
popped = _global.enDataArray.pop();[code]....
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