Actionscript 3 :: HitTestObject / StopDrag Stops Drag On Two Movieclips Even Though Function States One Movieclip To Stop Drag
Apr 27, 2011
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
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Aug 30, 2007
I can't seem to get the MC drag to stop
[Code]....
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Jan 30, 2009
I use startDrag in the code and it works. But when I try stopDrag it doesn't stop to drag.
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May 11, 2009
I don't even know where to go looking for this.
I have a game with a timer. Lots of moveable pieces using startDrag and stopDrag on a dropTarget. when the timer hits Zero, all the pieces are disabled using enabled=false;
but if I am mid-drag with a piece when the clock runs out, I can't get rid of it, and it won't let me hit my "reset" button.
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Aug 4, 2009
i m developing a seekbar which user can drag to the end of the movie. its working but when the user drag the seek bar and release it , it stops on the current frame. and do not go further.
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Jun 4, 2010
What's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.
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Jun 10, 2010
I am creating a Flash website (AS3) which contains multiple columns of swf's. These all have individual "start drag and stop drag" vertically and works fine. My problem is when I try to create start drag stop drag on top of these swf's horizontally - I want to be able to move the whole stage horizontally containing separate columns.
I am not sure how to code it and it ends up locking the "start drag top drag" inside the columns. How can I do this so that each column is scrollable and scroll to other columns without using a scroll bar...
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Mar 15, 2010
I am working on a multipage Flash piece in Actionscript 3.0. I have a drag and drop game inside it. My goal was that there were two correct answers (owlBtn & cougarBtn, both are movieclips not buttons) and there are two hitTestObjects (box1 [top movieclip] and box2 [bottom movieclip]). I am trying to write the code so that if the owl or cougar are dropped in box1, the label beneath the box appears and the movieclip snaps to box1s dimensions. This of course, is the desired reaction for box2 as well. I only have two functions, a start drag and a stop drag, and a wicked long if statement.Yet, I have this problem. Whatever the user puts either the owl or the cougar in box1 and then proceeds to put the correct answer in box2, the correct answer snaps up and locks in box1.
DragNDropProcess.doc is a word document that has images that show what is happening.And this is my if-statement. Someone I was talking to, suggested that it's the hitTestObject that is still active once a drop has been made and this is messing up the rest of the code. If this seems like a solution, is there anyway to remove the active state of a hitTestObject, once the hit has been made? Or make it null? Flash tells me I can't just attach a null to it, so I'm just stuck as to how to continue.[code]
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Dec 17, 2010
I was working on a little code in which I am inserting a few movieclips within a scroll pane and then user is able to drag stuff(a movieclip) from stage to the movieclips inside the srollpane.
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Mar 11, 2004
i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:
[Code]...
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Jun 17, 2005
i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:
[Code]...
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Jun 23, 2009
I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?
[CODE]...
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Mar 8, 2010
The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
[Code]....
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Sep 6, 2009
I have run into a drag and drop issue .I have an item that I would like to drag and drop. Seems simple enough, but I also want to make it that if the user drags the image off the screen, that it stops dragging and returns the image to the center of the screen. What happens now is that it continues dragging and sticks to the cursor if you release outside of the viewable area. The original piece has a lot of other things going on, so I ve created a simple piece with the AS in the timeline that shows only this particular issue.
Code:
var mrT:MC_mrT = new MC_mrT;
addChild(mrT);
mrT.x = stage.stageWidth*.5;[code].............
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Mar 11, 2010
StartDrag, stopDrag, hitTestObject The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
[Code]....
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May 21, 2011
It was long time sense i play with Flash so i decided to start agian. I wrote this really easy code in AS3, in FLASH cs5.5: PHP Code:
[Code]...
That means that i can drag my player and if the play htis "ground" nextframe should be played. BUT it doesnt work for some wierd reason? Why?
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May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
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Aug 11, 2011
I have 12 movieclips on one layer, each are draggable some perform an action some dont. The problem is the levels when they are dragged some are above the other clips on the same layer and some are below. I want the dragged clip to be above all clips. Also on the stage there are text boxes over the "droptarget" they have to be on a layer above to be visible. So therefore the area where the text box is does not allow the dragged item to perform its task, the "droptarget" function does not work.
holder_mc11.onRelease = function(){holder_mc11.stopDrag();[code]...........
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Mar 23, 2010
I have some movie clips. i want to drag all clips when i drag single movie clip. Ex. I have movie clips "A1", "A2", "A3", "A4", "A5" . Randomly visible some of them. Suppose "A1", "A3", "A4" has visible. When i will drag "A1" movie clip all these "A3", "A4" also move with "A1".
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Nov 29, 2010
I am very new to AS3 and I am running into some issues creating a simple class that will allow you to drag and drop and object but then also scale when it is over a hit area. Here is my current code:
[Code]....
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Jun 20, 2005
i have load in a .swf and this .swf is make up of one drag object. When i load into my _level0, i can drag it but it seem then the drag is not smooth, instead it is lagging. Thus i went back to the indiviual files and try to drag on it and it was not lagging. ...why is it like that? All the files are still on my local disk.
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Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
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Oct 16, 2011
I'm starting to learn actionscript 3 programming and am in the process of trying to create a simple game but am having trouble getting flash to call up various movieclip states.I have a movieclip called "Player" and inside that movieclip, I have Player_Stand,Player_Hit, and Player_Walk...
While I can get the master movieclip to move, I can't get it to play the embedded movieclips when I change states. I tried a more advanced method that did work where you stick all of the animations in one movieclip and then manually tell flash to advance each frame using gotoAndStop in a loop, but it would be easier to just have seperate movieclips that I could just call from a master movieclip file. I've tried various methods to solve this including having all of the movieclips on screen and then changing their visibility but that didn't work either.
[Code]...
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Mar 4, 2011
I'm looking to be able to pick up one of 36 movieclips on the stage, and drag it to a hotspot. If it lands on the hotspot, then it does something, otherwise it just gets dropped.
How do I dynamically change the "target_mc" to be whichever movieclip I select?
This code works fine, but that's because eventlistener is set-up explicitly for a given mc.
Code:
// sprites
import caurina.transitions.*;
var drag_mc:MovieClip = energy_sprites.play_wave;
[Code].....
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Aug 16, 2009
I have a four groups of images which are stacked one above the other. the images which are under the top image won't be seen.I need to drag an image which is on top and drop it on target movieclips(10)I need to validate each target movielcips will contain max 3 images which should be from different groups. No two same groups's images should bedropped on any target, doing so it will go to it's original position.I am facing a problem handling depths of the images/movieclips. Whenever I try to drag an image(placed at the top) the bottom-most image gets dragged. I don't know why is it happening
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Feb 19, 2009
I can not get my MOUSE_UP to stop the drag. The drag starts on MOUSE_DOWN but then the object sticks to the mouse.
rec1_mc.addEventListener(MouseEvent.MOUSE_DOWN,sta rtdrag);
rec1_mc.addEventListener(MouseEvent.MOUSE_UP,stopd rag);
function moveIt(rec:MovieClip):void
[Code].....
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Aug 19, 2009
I have some code here that works except for when the item in bold is included:[code]If you take the bold part out, it works fine and stops dragging on release.
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