ActionScript 3.0 :: Drag And Drop HitTestObject Interference

Mar 15, 2010

I am working on a multipage Flash piece in Actionscript 3.0. I have a drag and drop game inside it. My goal was that there were two correct answers (owlBtn & cougarBtn, both are movieclips not buttons) and there are two hitTestObjects (box1 [top movieclip] and box2 [bottom movieclip]). I am trying to write the code so that if the owl or cougar are dropped in box1, the label beneath the box appears and the movieclip snaps to box1s dimensions. This of course, is the desired reaction for box2 as well. I only have two functions, a start drag and a stop drag, and a wicked long if statement.Yet, I have this problem. Whatever the user puts either the owl or the cougar in box1 and then proceeds to put the correct answer in box2, the correct answer snaps up and locks in box1.

DragNDropProcess.doc is a word document that has images that show what is happening.And this is my if-statement. Someone I was talking to, suggested that it's the hitTestObject that is still active once a drop has been made and this is messing up the rest of the code. If this seems like a solution, is there anyway to remove the active state of a hitTestObject, once the hit has been made? Or make it null? Flash tells me I can't just attach a null to it, so I'm just stuck as to how to continue.[code]

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