ActionScript 3.0 :: Use StartDrag In The Code And It Works. But When I Try StopDrag It Doesn't Stop To Drag?

Jan 30, 2009

I use startDrag in the code and it works. But when I try stopDrag it doesn't stop to drag.

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ActionScript 2.0 :: Flash MX - StartDrag - StopDrag - Get The MC Drag To Stop ?

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I can't seem to get the MC drag to stop

[Code]....

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Actionscript 3 :: HitTestObject / StopDrag Stops Drag On Two Movieclips Even Though Function States One Movieclip To Stop Drag

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I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]

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ActionScript 3.0 :: Run Only Once StartDrag And StopDrag?

Dec 31, 2011

i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?

Code:

square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void

[Code].....

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Flex :: Why StartDrag() And StopDrag() Don't Effect The X - Y Coordinates

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when I use startDrag() and stopDrag() to drag an object why doesn't it effect the x,y coordinates of the object? you can run this example and see for yourself (move the circle and look at the trace messages):

[Code]....

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Actionscript 3 :: Create Quiz Using StartDrag And StopDrag?

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Actually i have a quiz.fla. In the file ,two of them fill inthe blank questions and others are multiple questions.square1_mc must run only once not twice. Ä°f user correct selected, doesnt run it again.However,if mybadscoretext is 1 not increase 2,3,4. :Show i can do all?

stop();
var myScore:Number = 0;
var myBadScore:Number=0;[code]....

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ActionScript 3.0 :: Using Rectangle In StartDrag Makes StopDrag Not Work

Nov 9, 2009

I have a pretty simple function here where I want to start dragging a video scrubber along the x axis within bounds, and drop it when they let go. The code works perfectly if I don't specify a bounding rectangle (except it doesn't restrict to x-axis). What's up with that? Here's my non-working code:

Code:
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_DOWN, dragScrubber);
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_UP, releaseScrubber);
private function dragScrubber(e:MouseEvent):void{

[code]....

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ActionScript 3.0 :: Scrollbar Base On StartDrag And StopDrag Function?

May 17, 2011

I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?

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ActionScript 2.0 :: CS3 StartDrag And StopDrag Movie Clip - Icon Seems To Be Disabled

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I have an icon that when pressed displays a msg. BUT why i decide to StartDrag that same movie clip, the icon seems to be disabled? My movie clips

[Code]....

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ActionScript 3.0 :: StartDrag - StopDrag - HitTestObject - Instances Should Disappear From View

Mar 8, 2010

The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.

[Code]....

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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

Jun 9, 2011

I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);

[code].....

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Actionscript 3.0 :: StartDrag - StopDrag - HitTestObject - Does Not Allow The Movie Clip Instances Square_mc And Circle_mc To Disappear

Mar 11, 2010

StartDrag, stopDrag, hitTestObject The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.

[Code]....

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ActionScript 3.0 :: What's The Code To Start Drag And Stop Drag

Jun 4, 2010

What's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.

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ActionScript 3.0 :: StartDrag And Bounds - User Will Be Able To Drag The Image, As Long As The Edges Of The Image Doesn't Show?

Jan 19, 2011

I have an image on the stage which is bigger than the stage itself:

The stage is 700x550

The image is 2100x1650, and it's registration point is at its center, if I remember correctly.The initial location of the image on the stage is 350,75.I want to make sure that the user will be able to drag the image, as long as the edges of the image doesn't show.here's what I did:

mapRect = new Rectangle(0-mapMC.width/2, 0-mapMC.height/2, mapMC.width, mapMC.height);

and later on:

mapMC.startDrag(false,mapRect);

The the top and the left of the image are bounded well, but as far as the bottom and the right side of the image.

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ActionScript 2.0 :: Code On Buttons Works While On Movieclips It Doesn't

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I've got several buttons in a tween (graphic) and a few movieclips in two of the buttons. They all have the same code

[Code]....

but this code works only on buttons, not on movieclips.

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ActionScript 1/2 :: StopDrag When The Movieclip Is Disabled Mid-drag?

May 11, 2009

I don't even know where to go looking for this.
 
I have a game with a timer. Lots of moveable pieces using startDrag and stopDrag on a dropTarget. when the timer hits Zero, all the pieces are disabled using enabled=false;
 
but if I am mid-drag with a piece when the clock runs out, I can't get rid of it, and it won't let me hit my "reset" button.

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ActionScript 2.0 :: StopDrag - User Drag The Seek Bar And Release It

Aug 4, 2009

i m developing a seekbar which user can drag to the end of the movie. its working but when the user drag the seek bar and release it , it stops on the current frame. and do not go further.

[Code]...

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ActionScript 3.0 :: StopDrag() Doesn't Work On Child?

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I have a website with a slider that worked once upon a time. It still works if the swf is not added to the stage by the preloader. If I load the swf directly, rather than the html with the preloader, the slider works. Otherwise, the stopDrag() function appears to not work, making my video player's volume slider infinitely follow the user's mouse (which is completely unacceptable as you can imagine)

Keep in the mind, the slider works on its own... just after the site has been added to a stage of a preloader via addChild() does it not work.

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Actionscript 3.0 :: Any Value StartDrag No Longer Works?

Aug 3, 2009

I just ran into something pretty interesting, if i attach a sprite and then call startDrag it works great, however.if i set the sprite to say a rotationY of 20 or any value the startDrag no longer works? any solutions to this?

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ActionScript 2.0 :: Use The StartDrag-function To Drag A Movieclip

Mar 11, 2004

i want to use the simple startDrag-function to drag a movieclip. when the option to lock the movieclip is set to false, there's no problem but when i set this option to true, so the movieclip should follow the mouse locked to the center, my movieclip just disappears. i used this code:

[Code]...

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ActionScript 2.0 :: Drag Two Objects At Same Time With 'StartDrag' Script?

Feb 5, 2001

Can we drag two objects at the same time with the "StartDrag" script?I put in the first frame of my movie two "StartDrag"s but it always took in consideration one.

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ActionScript 2.0 :: Use StartDrag To Drag Square Movie Clip?

Nov 23, 2008

I am trying to use startDrag to drag my square movie clip and while i drag it up the square should rototate right and when I drag down it should rotate left, everything works except of the rotation part

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ActionScript 3.0 :: StartDrag Doesn't Work With RotaionX Or Y?

Jun 8, 2009

I'm facing a strange problem, I'm using CS4 and AS3 and I got a text scroller that uses startDrag,I wrap all this in a function that handles a sort of 3D roationX with rotation and rotationY,why is the startDrag not working when rotationX or Y are used ?

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Actionscript 3 :: StartDrag / Stop Diagonal Movement

Nov 23, 2010

Is there a way to have a MovieClip with startDrag, but to force only horizontal and vertical (i.e. not diagonal) movement?

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ActionScript 3.0 :: StartDrag(); Seems To Stop Dragging Once The Mouse Leaves The Stage

Oct 5, 2011

startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.

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ActionScript 2.0 :: Stop() Or _root.stop() Doesn't Stop?

Aug 26, 2009

I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr

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ActionScript 3.0 :: Start Drag Stop Drag

Jun 10, 2010

I am creating a Flash website (AS3) which contains multiple columns of swf's. These all have individual "start drag and stop drag" vertically and works fine. My problem is when I try to create start drag stop drag on top of these swf's horizontally - I want to be able to move the whole stage horizontally containing separate columns.

I am not sure how to code it and it ends up locking the "start drag top drag" inside the columns. How can I do this so that each column is scrollable and scroll to other columns without using a scroll bar...

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Flash :: Canvas Moved On StartDrag() Without Calling Set X / Y Or Move() - How Does StartDrag() Exactly Work In As3 / Flex

Feb 11, 2011

i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?

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Actionscript 3 :: Flash - StartDrag() Within StartDrag() On Child MovieClip

May 19, 2011

as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

The container MC can be moved without any trouble.

If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.

//panning ability
my_x = 800 - myImage.width;
my_y = 480 - myImage.height;

[Code]....

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ActionScript 3.0 :: Error #1069 "Property StartDrag Not Found On Flash.display.Loader" - Allows To Drag Some Images

Mar 17, 2009

I'm creating a little project that allows you to drag some images. I get this Error when I try to drag the images Code: ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value. at Icon03/beginDrag() Here is my code

[Code]..

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