ActionScript 3.0 :: StartDrag Doesn't Work With RotaionX Or Y?
Jun 8, 2009
I'm facing a strange problem, I'm using CS4 and AS3 and I got a text scroller that uses startDrag,I wrap all this in a function that handles a sort of 3D roationX with rotation and rotationY,why is the startDrag not working when rotationX or Y are used ?
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
I have 10 objects on the stage, 5 of those should be draggable objects and have a target object to be dragged to named the same as the object, only adding "target_" first. So "objectA" should be dragged and dropped at "target_objectA". And the target objects have a rollover function inside that simply highlights the objects on rollover. But since the rollover functions does'nt work when the mouse is dragging something, I had to set the "mouseEnabled" to false. But then again, flash will not recognize my mouse_up to run the "dropObject" function I've created, which drops the object at the position the mouse is at that time.
I just cant figure out what to do, and I need to keep the functions so that all dragobjects can run them, because later on I'm going to add alot more. How can I get the rollover, startdrag and stopdrag to work all together?
Code: Select all//Imports and Stops import caurina.transitions.*; stop(); //Variables
When you are dragging a movieClip on the stage, it generally works fine. But if you are performing some calculation or hitTest while you dragging, the location of the cursor and the movieClip starts to go unsynched. For example, in the following code, I am running an ENTER_FRAME handler while you drag a box, and this onEnterFrame_Box method contains a bogus for loop to slow down the process. The drag & drop works snappy if you comment out that for loop... But if you bump up that 100 to something like 200, Flash Player runs quite slow, and the location of the box won't match where your mouse cursor is...
ActionScript Code: var box:Sprite = new Sprite(); box.graphics.clear(); box.graphics.beginFill(0xCCCCCC, 1); box.graphics.lineStyle(1, 0x999999); box.graphics.drawRect(0, 0, 100, 100); [Code] .....
I have a pretty simple function here where I want to start dragging a video scrubber along the x axis within bounds, and drop it when they let go. The code works perfectly if I don't specify a bounding rectangle (except it doesn't restrict to x-axis). What's up with that? Here's my non-working code:
Code: videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_DOWN, dragScrubber); videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_UP, releaseScrubber); private function dragScrubber(e:MouseEvent):void{
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
I have an image on the stage which is bigger than the stage itself:
The stage is 700x550
The image is 2100x1650, and it's registration point is at its center, if I remember correctly.The initial location of the image on the stage is 350,75.I want to make sure that the user will be able to drag the image, as long as the edges of the image doesn't show.here's what I did:
mapRect = new Rectangle(0-mapMC.width/2, 0-mapMC.height/2, mapMC.width, mapMC.height);
and later on:
mapMC.startDrag(false,mapRect);
The the top and the left of the image are bounded well, but as far as the bottom and the right side of the image.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.
this is what i have on the maintimeline:[code]I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
I've made a rounded rectangle with a gradient fill and another rounded rectangle over it with a transparency to create kind of a glossy effect. Both objects are part of a symbol in the library of the FLA file. Then, I activated the checkbox to create a scale-9 grid, and the Export for Actionscript checkbox in order to add this symbol from AS3. Next I made sure that every rounded corner was completely included in the slices on the edges of the grid. Well, no matter what, the object is scaled as a normal graph: the rounded corners appear bigger and deformed.
initialize(); function initialize() { for (i=1, r=0; r<15; r++, i++) { for (c=0; c<8; c++) {
[code]...
I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
I'm in a big distress, I'm using AS2 with CS3 (Flash 9.0 on OSX Snow Leopard) and I can't get the querystring. I don't understand it has always worked before with my previous version of Flash. I'm using this AS code: t_txt.text += _root.age; I have a dynamic text linked to t_txt. For the HTML I simply published using Flash, then I changed in the html file like this:
<param name="movie" value="age.swf?age=56" />
And
<embed src="age.swf?age=56" quality="high" etc >
When I set to use AS1 it just works fine. But I can't use AS1 all my projects are with AS2. So what's wrong?
flash cs5 wont follow s3's redirects, instead it makes an ioerror with http status code 303 which is not an error code, its a redirect code. It doesn't hit the redirect page at all. If i was to save this file as a cs4 doc and run it in cs5, same issue. If if was to open and run it in cs4, it works fine, no error, redirect gets hit.Exactly the same file works in cs4 but not in cs5.
on my website I have a contact form where you should be able to type into an input text box. For some reason, my website won't allow me to click and edit the input text box. Could the problem be that it is within a movieclip?
mcbutton.onPress = function() [code]....When I click on button it goes to _down frame but it shifts back to 1st frame. It doesn't really stop there. How can I make it work?
I've followed the documentation (I think) but it doesn't seem to work. I have a root document which loads a bunch of swfs created off a 'template' that uses two fonts. Rather than embed the fonts on each swf I though I'd embed them in the calling document and share them. The documentation explains to export them for sharing and give give them an identifier string and a URL. AS3 however doesn't permit the identifier string so I assume this is supposed to work with the class name.
As for the URL I'm giving it the name of the compiled root document (home.swf). I then copied the fonts from the calling document's library to the library of one of the called documents. I then told the pasted font symbol properties to import for runtime sharing and added home.swf to the URL field. The swfs are all in the same directory but when I compile the home.fla and call the swf there is no text visible. No errors show up.
My map: [URL] The problem: The buttons does'nt work,i think i'm doing something wrong. They're in the map it self,because i don't want them to move while zooming. Actions of the button is: on (release) {getURL("http://mapping.lt", "_blank");} T.y. The fla of the map is here [URL]
I've used this code to apply a gradient alpha mask: bg_mc.cacheAsBitmap=true;mask_mc.cacheAsBitmap=true;bg_mc.setMask(mask_mc); Then I applied a motion tween to the mask_mc clip. But the motion tween doesn't happen? It only shows the first frame of the motion tween. It does apply the alpha mask though. Why doesn't it show the rest of the motion tween.
I'm trying to export an animated text image, but for some reason, when I publish in .gif format, the text is all screwed up. I have example of it, in the attached file. It worked for me in flash mx, but in flash cs4 it doesn't work. I want the text to be readable and animated, in this .gif.