Flex :: Why StartDrag() And StopDrag() Don't Effect The X - Y Coordinates
Mar 11, 2010
when I use startDrag() and stopDrag() to drag an object why doesn't it effect the x,y coordinates of the object? you can run this example and see for yourself (move the circle and look at the trace messages):
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Dec 31, 2011
i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?
Code:
square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void
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Dec 31, 2011
Actually i have a quiz.fla. In the file ,two of them fill inthe blank questions and others are multiple questions.square1_mc must run only once not twice. Ä°f user correct selected, doesnt run it again.However,if mybadscoretext is 1 not increase 2,3,4. :Show i can do all?
stop();
var myScore:Number = 0;
var myBadScore:Number=0;[code]....
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Nov 9, 2009
I have a pretty simple function here where I want to start dragging a video scrubber along the x axis within bounds, and drop it when they let go. The code works perfectly if I don't specify a bounding rectangle (except it doesn't restrict to x-axis). What's up with that? Here's my non-working code:
Code:
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_DOWN, dragScrubber);
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_UP, releaseScrubber);
private function dragScrubber(e:MouseEvent):void{
[code]....
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May 17, 2011
I know how to do the component UI scroll bar. But what I want to do is have my own custom scroll bar, and all the others tutorial looks confusing. I was just messing around with startdrag function and I notice that whenever you don't specify what you want to drag, it just drag everything. Ex: redBox_mc.startDrag(); will drag only the red box startDrag(); will drag everything. Using this I think I can make a UI scroll bar. The only problem is that everything go in the opposite direction. Is there any way I can fix this?
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Aug 30, 2007
I can't seem to get the MC drag to stop
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Apr 22, 2009
I have an icon that when pressed displays a msg. BUT why i decide to StartDrag that same movie clip, the icon seems to be disabled? My movie clips
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Mar 8, 2010
The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
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Jan 30, 2009
I use startDrag in the code and it works. But when I try stopDrag it doesn't stop to drag.
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Mar 11, 2010
StartDrag, stopDrag, hitTestObject The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
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Jan 11, 2008
not sure if this is possible but i'd like to get the X,Y coordinates of a button I drag. here's my problem:
PHP Code:
public function backbuttonDown(e:MouseEvent)
{
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Feb 26, 2010
I'd like to figure out how to get these four skulls to move on a constrained X axis on enter frame, and on CLICK, I'd like them to reset to their original positions.Example:On frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls.I've also created an mc called rectangle and dragged it over the first skull to get the coordinates I want using the following trace:
trace(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
Resulting in these coordinates: 143.95,119.05,131.15,61
So, this works MOUSE_OVER the circles
[code].....
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Jan 24, 2006
I have 9 images that are draggable on my screen - and when pressed become the top image- using the script below. I'd also like to constrain to a rectangle (or coordinates) - ideally adapting the exisiting script and movie clip set-up.
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Mar 16, 2009
I am trying to setup a startDrag in CS4, AS3 and can't seem to find the right syntax for it. The documentation says it should be:
startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void.
I interpret this as:
mc.startDrag(false, 55, 0, 648, 0);
Unfortunately I am getting the following errors:
1067: Implicit coercion of a value of type int to an unrelated type flash.geom:Rectangle.
1137: Incorrect number of arguments. Expected no more than 2.
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Feb 11, 2011
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
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Dec 19, 2011
I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
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May 19, 2011
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
//panning ability
my_x = 800 - myImage.width;
my_y = 480 - myImage.height;
[Code]....
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Feb 8, 2011
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
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May 21, 2007
I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:
transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....
I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:
red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);
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May 3, 2010
Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.
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Jun 1, 2010
Is there anyway to add easing out to the stopdrag command? for example i drag something and instead of it stopping dead, it eases out.
I have tweenlite so maybe there is something in there that is possible to use?
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Nov 9, 2009
I need a blue box with "man" typed into it made into a MC. (can do that bit).Which when I move it around on a startDrag command needs to change to "woman" in a pink box when it encounters a hitTest with other stationary words on the stage.I obviously need to stopDrag when the mouse is released.Is this about an MC inside another MC?
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Aug 23, 2010
i'm trying to drag something, and on stopdrag it should start a function if certain requirements are fullfilled. My code looks like this.if(e.target.dropTarget.parent == targetName || e.target.dropTarget.parent.parent.parent.getChildByName("cloud").getChildByName("itemPlacer").getChildAt(1) == targetName){
I got 2 questions, first, this works good when i drag and stopdrag correctly(the requirements in the if are fullfilled). but if the requirements are not fullfilled i get an error saying that the place i'm referring to cant be null. I know that the problem lies after the || part but dont know how to resolve it. 2nd, isnt there a shorter way of doing these checks? Atm i'm going through alot of parents and getchildats and was wondering if there was another way.
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Dec 4, 2007
I have a movieclip called background_mc; this movieclip contains 20 different movieclips each loading content. This works so far. When the minus key is pressed the background movieclip scales to 25% [this works] while scaled down the movieClip can be dragged around[this works]. I should note that while the movieClip is at 25% if a nested movieclip is clicked(onRelease) it tweens to 100% at the correct cooridinate. The problem is that after the movieClip is scaled back to 100% it can still be dragged whereas I only want it be dragged when scaled down.
If you look at schematic's site I am trying to achieve something similar. [URL]
This is my code so far
Code: Select allvar minusKey:Object = new Object();
minusKey.onKeyDown = function()
{
if (Key.isDown(109)) {
[Code].....
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Feb 20, 2012
I have a texInput component,which is placed inside containers like following
<s:BorderContainer ...>
<mx:VBox ...>
<mx:HBox ...>
<mx:TextInput ...>
[code]....
Now after initialization i want to get the location of my textInput with respect to Application.I tried with with localToGlobal(PointofLocalCoridnate), then it is not giving the correct location of textInput.
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May 11, 2009
I don't even know where to go looking for this.
I have a game with a timer. Lots of moveable pieces using startDrag and stopDrag on a dropTarget. when the timer hits Zero, all the pieces are disabled using enabled=false;
but if I am mid-drag with a piece when the clock runs out, I can't get rid of it, and it won't let me hit my "reset" button.
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Apr 7, 2009
I have a window that is dragable, but I want it to stop dragging not only on the release but when it hits a certain x and y cord. Here is my function:
Code:
function windowDragon(){
_root.partners_container_resize.partners_container.vidWin_Panasonic.vidWinheader_panasonic.onPress = function(){
_root.partners_container_resize.partners_container.vidWin_Panasonic.startDrag();
[Code] .....
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Oct 14, 2011
I have a website with a slider that worked once upon a time. It still works if the swf is not added to the stage by the preloader. If I load the swf directly, rather than the html with the preloader, the slider works. Otherwise, the stopDrag() function appears to not work, making my video player's volume slider infinitely follow the user's mouse (which is completely unacceptable as you can imagine)
Keep in the mind, the slider works on its own... just after the site has been added to a stage of a preloader via addChild() does it not work.
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Aug 4, 2009
i m developing a seekbar which user can drag to the end of the movie. its working but when the user drag the seek bar and release it , it stops on the current frame. and do not go further.
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Dec 15, 2011
I have a texInput component,which is placed inside containers like following
<s:BorderContainer ...>
<mx:VBox ...>
<mx:HBox ...>
[code].....
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