ActionScript 2.0 :: StartDrag - Constrain To A Rectangle (or Coordinates)

Jan 24, 2006

I have 9 images that are draggable on my screen - and when pressed become the top image- using the script below. I'd also like to constrain to a rectangle (or coordinates) - ideally adapting the exisiting script and movie clip set-up.

[Code]...

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ActionScript 3.0 :: StartDrag() Constrain To Rectangle?

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I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...

Code:

("animation", false, 0, 0, 300, 300);

but know joy...

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////Button Listeners/////////////

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// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
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ActionScript 2.0 :: Constrain To Rectangle Coordinates?

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I'm doing a tutorial on using the startDrag function but have no idea how to get the coordinates for my rectangle.How do you find the 4 points? I've tried using my mouse to pinpoint the location but that doesn't work.Here is the generic code:myMovieClip.startDrag(false, left, right, top, bottom);

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I have a small movieclip where an external image gets loaded into a custom shape mask. The user can then drag the image around. This is all working fine.

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(false,new Rectangle(-xpos,ypos,stage.stageWidth,0));

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// Imports.
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[Code]....

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So I have a Sprite and if using startDrag(), how do I constrain the movement to x-axis only? that is, move it horizontally? The free x,y movement code sample is here, directly from Adobe's livedocs: [URL]

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[code]...

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[code].....

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I want to drag one movie clip within specific region. For that I have created one rectangle with following
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Mar 25, 2009

I am noticing that if you let the mouse wonder away from the movie clip while dragging, it doesn't drop when you let go of the button. You have to click in the defined rectangle for the drag for the movie clip to drop appropriately.

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I have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.

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when I use startDrag() and stopDrag() to drag an object why doesn't it effect the x,y coordinates of the object? you can run this example and see for yourself (move the circle and look at the trace messages):

[Code]....

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Nov 9, 2009

I have a pretty simple function here where I want to start dragging a video scrubber along the x axis within bounds, and drop it when they let go. The code works perfectly if I don't specify a bounding rectangle (except it doesn't restrict to x-axis). What's up with that? Here's my non-working code:

Code:
videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_DOWN, dragScrubber);
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[code]....

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ActionScript 3.0 :: StartDrag Coordinates - Incorrect Number Of Arguments

Mar 16, 2009

I am trying to setup a startDrag in CS4, AS3 and can't seem to find the right syntax for it. The documentation says it should be:
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from my main class i call to create a sprite and add it to the stage

private function addSwatch(evt:MouseEvent):void
{
if (stage.getObjectsUnderPoint(mousePoint()).length == 0)
{

[Code]....

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I believe this is esentially a math problem that may be easy for most of the programmers out there, but I am stuck. I have a fixed rectangle width = 50 height = 50 centered in the middle of the stage. I am using this rectangle to copyPixels of a bitmap that is also centered on the stage. The bitmap is draggable. I can define the initial x,y of the rectangle used for copyPixels with

[Code]...

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as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

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If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.

//panning ability
my_x = 800 - myImage.width;
my_y = 480 - myImage.height;

[Code]....

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Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.

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I have a movie, within this movie I have a container which loads an external swf, the problem I have is that when this movie is viewed within a browser, if the browser is resized then the external swf that loads into the contanier resizes, going smaller or larger.How do I constrain a particular container to stay the same size, 100%?This is the script I have that loads the external swf, is there a way to constrain container?

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