ActionScript 3.0 :: StopDrag() Doesn't Work On Child?
Oct 14, 2011
I have a website with a slider that worked once upon a time. It still works if the swf is not added to the stage by the preloader. If I load the swf directly, rather than the html with the preloader, the slider works. Otherwise, the stopDrag() function appears to not work, making my video player's volume slider infinitely follow the user's mouse (which is completely unacceptable as you can imagine)
Keep in the mind, the slider works on its own... just after the site has been added to a stage of a preloader via addChild() does it not work.
i'm trying to drag something, and on stopdrag it should start a function if certain requirements are fullfilled. My code looks like this.if(e.target.dropTarget.parent == targetName || e.target.dropTarget.parent.parent.parent.getChildByName("cloud").getChildByName("itemPlacer").getChildAt(1) == targetName){
I got 2 questions, first, this works good when i drag and stopdrag correctly(the requirements in the if are fullfilled). but if the requirements are not fullfilled i get an error saying that the place i'm referring to cant be null. I know that the problem lies after the || part but dont know how to resolve it. 2nd, isnt there a shorter way of doing these checks? Atm i'm going through alot of parents and getchildats and was wondering if there was another way.
I have a pretty simple function here where I want to start dragging a video scrubber along the x axis within bounds, and drop it when they let go. The code works perfectly if I don't specify a bounding rectangle (except it doesn't restrict to x-axis). What's up with that? Here's my non-working code:
Code: videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_DOWN, dragScrubber); videoConsole.scrubber.addEventListener(MouseEvent.MOUSE_UP, releaseScrubber); private function dragScrubber(e:MouseEvent):void{
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code: trace(SpriteP.width + ' ' + SpriteP.height); //100 250. SpriteP.removeChild(Sprite2) trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good. When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.
i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?
Code:
square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag); stage.addEventListener(MouseEvent.MOUSE_UP, drop); function drag(e:MouseEvent):void
i gave the tree an ArrayCollection as dataprovider that i pulled from the database, and it contains the children, but the discloser icon wont disappear on an object that doesn't have a child.i think the problem is that the renderer doesn't recognize the leaf child, wich contains a children array of length 0, or null......
this is what i have on the maintimeline:[code]I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
I've made a rounded rectangle with a gradient fill and another rounded rectangle over it with a transparency to create kind of a glossy effect. Both objects are part of a symbol in the library of the FLA file. Then, I activated the checkbox to create a scale-9 grid, and the Export for Actionscript checkbox in order to add this symbol from AS3. Next I made sure that every rounded corner was completely included in the slices on the edges of the grid. Well, no matter what, the object is scaled as a normal graph: the rounded corners appear bigger and deformed.
initialize(); function initialize() { for (i=1, r=0; r<15; r++, i++) { for (c=0; c<8; c++) {
[code]...
I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
I'm in a big distress, I'm using AS2 with CS3 (Flash 9.0 on OSX Snow Leopard) and I can't get the querystring. I don't understand it has always worked before with my previous version of Flash. I'm using this AS code: t_txt.text += _root.age; I have a dynamic text linked to t_txt. For the HTML I simply published using Flash, then I changed in the html file like this:
<param name="movie" value="age.swf?age=56" />
And
<embed src="age.swf?age=56" quality="high" etc >
When I set to use AS1 it just works fine. But I can't use AS1 all my projects are with AS2. So what's wrong?
flash cs5 wont follow s3's redirects, instead it makes an ioerror with http status code 303 which is not an error code, its a redirect code. It doesn't hit the redirect page at all. If i was to save this file as a cs4 doc and run it in cs5, same issue. If if was to open and run it in cs4, it works fine, no error, redirect gets hit.Exactly the same file works in cs4 but not in cs5.
on my website I have a contact form where you should be able to type into an input text box. For some reason, my website won't allow me to click and edit the input text box. Could the problem be that it is within a movieclip?
mcbutton.onPress = function() [code]....When I click on button it goes to _down frame but it shifts back to 1st frame. It doesn't really stop there. How can I make it work?
I've followed the documentation (I think) but it doesn't seem to work. I have a root document which loads a bunch of swfs created off a 'template' that uses two fonts. Rather than embed the fonts on each swf I though I'd embed them in the calling document and share them. The documentation explains to export them for sharing and give give them an identifier string and a URL. AS3 however doesn't permit the identifier string so I assume this is supposed to work with the class name.
As for the URL I'm giving it the name of the compiled root document (home.swf). I then copied the fonts from the calling document's library to the library of one of the called documents. I then told the pasted font symbol properties to import for runtime sharing and added home.swf to the URL field. The swfs are all in the same directory but when I compile the home.fla and call the swf there is no text visible. No errors show up.