ActionScript 1/2 :: StopDrag When The Movieclip Is Disabled Mid-drag?

May 11, 2009

I don't even know where to go looking for this.
 
I have a game with a timer. Lots of moveable pieces using startDrag and stopDrag on a dropTarget. when the timer hits Zero, all the pieces are disabled using enabled=false;
 
but if I am mid-drag with a piece when the clock runs out, I can't get rid of it, and it won't let me hit my "reset" button.

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