ActionScript 2.0 :: Drag Movieclip On Y-axis
Apr 26, 2010Is it possible to drag a movie clip named "xxxx" along the y axis when you click and drag? if so what is the as2 code?
View 1 RepliesIs it possible to drag a movie clip named "xxxx" along the y axis when you click and drag? if so what is the as2 code?
View 1 RepliesI have a red square that I want to drag only on the x-axis. I've worked out a simple script, which theoretically should work, but it's not behaving properly. It's a bit hard to explain..the square keeps starting at the wrong position and the stage position seems to be changing so sometimes you can't drag the square all the way to the right...
red.buttonMode = true;
red.addEventListener(MouseEvent.MOUSE_DOWN, dragHandler);
function dragHandler(e:MouseEvent):void {
[Code]....
I'm using this simple code to drag a clip on stage:
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}
how I can restrict the drag to the X axis only?
How do I drag a MC just on its _x axis, keeping the _y the same?
View 2 RepliesI am creating animations in Flash 5.5 for use in Captivate 5.5. I have created a drag-and-drop animation for a horizontal line and a vertical line, to act as moveable "straight edges" for use on complicated charts. How do I lock the horizontal line to just move along the Y axis, and the Vertical line to just move along the X axis? (I'm a relative newbir working in Flash.)
View 8 Replieshow I can flip a movie clip during a drag and drop when it hits a certain axis on my stage? So If I have the letter L and am dragging it from right to left. When I hit the mid way point of my stage I wand that L to flip and look like a backwards L, but allow me to keep dragging.
View 18 RepliesWhat I want to create is a movie clip, that I can drag, but only on axis, such as up and down, but not left to right. For example, only on an X axis, but not on a Y axis.The code i'm currently using to make the items draggable is:
pc.onPress=function(){
startDrag("pc",true,50,50,550,350);
removeMovieClip("cnt");
[code]....
"pc" is the instance name of the movie clip I want to drag. "cnt" is a line that I've got drawn between the various draggable points I've created.
I nedd to build a "See if you have the right weight" wheel in Flash. It have to be a small wheel over a bigger one. The top one have to be drag and drop like it was pined to the other one, so it rotates around the center axis (when click and drag with the mouse over), allowing us to match the scales in the wheels as we like.
I've found a lot of tuturials about drag and drop objects in Flash, but freely, not around a fixed center axis.
I have this four draggable movieclips. I have able to drag the green bar within the gray bar and the dynamic percentage text increase/decrease accordingly.
The program should make the second draggable determine the percentage of the first (100 - current value) and make it the basis for the other 3 draggable.
Example:
if the 1st draggable will be 75%. the other 25% will be divided by the other 3 draggables.
The 3rd draggable determine the 2nd percentage (100 - current value) and make it the basis for the other 2 draggable and so on.
When I drag the 1st draggable the other 3 is drag & animated accordingly but I cannot drag the 2nd, 3rd and 4th draggable.
I know that startDrag function allow a movieclip to be draggable on the stage. But what I'm trying to achieve here is that I want that certain movieclip to be draggable on a limited space. I attach a screenshot for further information.Above is a screeshot of the flash movie. The white area is the stage and the green square is the draggable movieclip while the gray rectangle is its draggable limit.
View 3 RepliesI have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 RepliesI am trying to construct coordinates with distance in meters on the x-axis and time in seconds on the y-axis, without using the timeline. How can I draw the divisions on the x-axis and y-axis ? Or I better draw the whole thing.
var my_shape:Shape = new Shape();addChild(my_shape);
my_shape.graphics.lineStyle(3, 0xFF0000, 1);my_shape.graphics.moveTo(50,50);my_shape.graphics.lineTo(50, 300);my_shape.graphics.lineTo(500, 300);
I'm trying to grasp how functions and motion tweening works.
Heres my question. How do i make an object move along the y axis once it has reached its x axis target?
HEre is the code, that i got from here.
and what in this code is making the MC ease out?[code]...
I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).
Code below -
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]..........
I'm new to flash. and action script.. I'm trying to repeat my Movieclip 'wave' using TimeLineMax from com.greensock Package. I'm able to repeat it in the correct way... with the following..
var tl:TimeLineMax=new TimeLineMax({repeat:20,yoyo:false,repeatDelay:1.5,ease:Elastic.easeIn Out});
tl.append(TweenMax.to(wave,1,{x:"2200"}));
But, I want my mc to start back from the starting of the stage, when it cross the stage. i.e. the part that cross the stage should again start from the 0 of x and follow......
Im trying to repeat a movieclip across y axis soo it takes Stage.height and divdes the height of movieclip and finds out how many times to duplicate movieclip soo it covers entier swf. Stage..here instance back is the movieclip to be repeated along y axis. and back_repeat is the variable that contains value of how many times the back movieclip should be repeated
Code:
back_repeat = Stage.height/back._height;
back_repeat = Math.round(back_repeat);
i=0;
while(i<back_repeat) {
[Code]...
how to move the x axis of a movieclip.
I am almost finished with a site and I have five main buttons at the top- Home - About - Services - Portfolio - Contact. Then I have placed a movieclip in the center of the stage with an image inside that has a width of 3740. This leaves 747 for each section. I need it to move over 747 for each section plus or minus and I know that from Home to Contact it will have to move 2992 but I think I can figure all that out as soon as I just figure out how to get it to move and set a speed.
I'm making a chart where the x-axis needs to have dates and y-axis names. The lenght of the bar is longer when the date is later. But I want to stack multiple bars on eachother. for example This is the code I have so far
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
[code].....
I'm making a Website, where the the menu will have a luminous movieclip which follows the menu items X axis around and stays there.I wan't to confine the movement to the menu only. Once it leaves the area, the bar stops moving.This is what I have so far:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove);
function mouseMove(event:MouseEvent) {
menubar_mc.x = mouseX;
}
I have been trying in vain to make my movieclip look at my cursor on the X axis. The problem I have is that, when it's negative scale. it's keeps looping the 2 directions.
[Code]....
I am building a flash piece in which I need an object to move across the stage from right to left and scale from 100% just off the right side of the stage, to 70% in the middle of the stage and then 100% again just off the left side of the stage. Giving the illusion that it is moving in a circular pattern around the viewer. My goal is to get the scaling to be relative to the MC's x position on the stage. Moving it across the stage is the easy part, and I can scale the MC from 100% on the right to 0% on the left using an onEnterFrame function containing:
MC._xscale = MC._yscale = Math.round((MC._x/Stage.width)*100);
but I can't seem to figure the 100-70-100 deal out. I thought there might be a math function like sin, cos or tan that would really help out, but I can't seem to find anything out there
For the last couple of days I've been trying to find an example of a draggable movieclip (with mouse) in Y-axis which also can loop. This movieclip will load several different dynamic SWF-files from a XML file, but they are all the same width and height.I want this movieclip draggable in Y-axis only, and it should loop when you reach the end. But I can't figure it out tbh.What I want to achieve is similar to this: But in a vertical direction and when you grab something all 3 images that are visible should follow the mouse movement.Here is a code that I've written, you can drag the "container"-movieclip, but I can't figure out how to loop it and everytime I press and drag it again, the movieclip pops back to Y:0 at the mouse-pointer, hard to explain
import caurina.transitions.*;
import flash.display.Sprite;
import flash.events.Event;
[code].....
I am looking for direction to this old UFC effect - [URL] that appears on the main page. It is movieclips rotating on different axis based on the mouse position. So far I have found this script:
stage.addEventListener(MouseEvent.MOUSE_MOVE,EnterFrame);
function EnterFrame(e:Event)
{
mc.rotation = (180*Math.atan2(mouseY-mc.y,mouseX-mc.x))/Math.PI + 90;
}
But this only rotates on x and y. What's a way to approach this effect?
I've mastered the way of image panning on an x asis for menus and so forth, but I am trying to get it working with an x and y asis. I mean like the main navigation in this example [URL].
View 4 RepliesI want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
I posted a question regarding how to make a ladybug move around the screen and I managed to make a class that loaded a ladybug png then using a timer moves the bug around the screen...
but I have a huge problem...this has been bugging me all day and cannot find a solution...
The ladybug moves around the screen but rotates towards the moving direction before moving. The problem is that the ladybug is rotating at 0,0 axis and not at the centre of the movieClip. Is there a way to offset the registration point so that the ladybug rotates centred?
[Code]...
I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
I am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...
videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{
[Code]....
Based on this Adobe multiple axis chart example: [URL]
Then I changed some data values to negative and my axis became not aligned anymore.
how to align vertical axis? Is this another Adobe bug or there is some property that aligns axis?
<?xml version="1.0" encoding="utf-8"?>
<s:Application
minHeight="600"
[Code]...
Im in need of a simple code which makes a MovieClip move side to side horizontally preferably using the attachMovie function.The MovieClip must not go off the screen so the movement will have to be limited within the stage size.
View 11 Replies