ActionScript 2.0 :: Drag A MC Just On Its _x Axis, Keeping The _y The Same?
Nov 23, 2007How do I drag a MC just on its _x axis, keeping the _y the same?
View 2 RepliesHow do I drag a MC just on its _x axis, keeping the _y the same?
View 2 RepliesIs it possible to drag a movie clip named "xxxx" along the y axis when you click and drag? if so what is the as2 code?
View 1 RepliesI have a red square that I want to drag only on the x-axis. I've worked out a simple script, which theoretically should work, but it's not behaving properly. It's a bit hard to explain..the square keeps starting at the wrong position and the stage position seems to be changing so sometimes you can't drag the square all the way to the right...
red.buttonMode = true;
red.addEventListener(MouseEvent.MOUSE_DOWN, dragHandler);
function dragHandler(e:MouseEvent):void {
[Code]....
I'm using this simple code to drag a clip on stage:
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}
how I can restrict the drag to the X axis only?
I am creating animations in Flash 5.5 for use in Captivate 5.5. I have created a drag-and-drop animation for a horizontal line and a vertical line, to act as moveable "straight edges" for use on complicated charts. How do I lock the horizontal line to just move along the Y axis, and the Vertical line to just move along the X axis? (I'm a relative newbir working in Flash.)
View 8 Replieshow I can flip a movie clip during a drag and drop when it hits a certain axis on my stage? So If I have the letter L and am dragging it from right to left. When I hit the mid way point of my stage I wand that L to flip and look like a backwards L, but allow me to keep dragging.
View 18 RepliesWhat I want to create is a movie clip, that I can drag, but only on axis, such as up and down, but not left to right. For example, only on an X axis, but not on a Y axis.The code i'm currently using to make the items draggable is:
pc.onPress=function(){
startDrag("pc",true,50,50,550,350);
removeMovieClip("cnt");
[code]....
"pc" is the instance name of the movie clip I want to drag. "cnt" is a line that I've got drawn between the various draggable points I've created.
I nedd to build a "See if you have the right weight" wheel in Flash. It have to be a small wheel over a bigger one. The top one have to be drag and drop like it was pined to the other one, so it rotates around the center axis (when click and drag with the mouse over), allowing us to match the scales in the wheels as we like.
I've found a lot of tuturials about drag and drop objects in Flash, but freely, not around a fixed center axis.
I am trying to construct coordinates with distance in meters on the x-axis and time in seconds on the y-axis, without using the timeline. How can I draw the divisions on the x-axis and y-axis ? Or I better draw the whole thing.
var my_shape:Shape = new Shape();addChild(my_shape);
my_shape.graphics.lineStyle(3, 0xFF0000, 1);my_shape.graphics.moveTo(50,50);my_shape.graphics.lineTo(50, 300);my_shape.graphics.lineTo(500, 300);
I'm trying to grasp how functions and motion tweening works.
Heres my question. How do i make an object move along the y axis once it has reached its x axis target?
HEre is the code, that i got from here.
and what in this code is making the MC ease out?[code]...
I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).
Code below -
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]..........
I'm making a chart where the x-axis needs to have dates and y-axis names. The lenght of the bar is longer when the date is later. But I want to stack multiple bars on eachother. for example This is the code I have so far
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
[code].....
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
Based on this Adobe multiple axis chart example: [URL]
Then I changed some data values to negative and my axis became not aligned anymore.
how to align vertical axis? Is this another Adobe bug or there is some property that aligns axis?
<?xml version="1.0" encoding="utf-8"?>
<s:Application
minHeight="600"
[Code]...
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 RepliesI have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 RepliesIm trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
I have some movie clips. i want to drag all clips when i drag single movie clip. Ex. I have movie clips "A1", "A2", "A3", "A4", "A5" . Randomly visible some of them. Suppose "A1", "A3", "A4" has visible. When i will drag "A1" movie clip all these "A3", "A4" also move with "A1".
View 6 RepliesI have created a website header that rotates through various images. I have another image that I would like to be off to the left side but partially cover the main header images. I really don't want this image to change with the other images. Is there a way to put this image on its own layer in flash and have it visible the whole time, while the other images change?
View 2 Repliesi am doing a mario game with flash, as3. i want to mario stay above box when jump above it or i dont want mario to pass through box while walking. mario should crash box like wall.
View 3 RepliesWhat's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.
View 3 RepliesI am very new to AS3 and I am running into some issues creating a simple class that will allow you to drag and drop and object but then also scale when it is over a hit area. Here is my current code:
[Code]....
i have load in a .swf and this .swf is make up of one drag object. When i load into my _level0, i can drag it but it seem then the drag is not smooth, instead it is lagging. Thus i went back to the indiviual files and try to drag on it and it was not lagging. ...why is it like that? All the files are still on my local disk.
View 4 RepliesWen i drag mc2 i want mc1 drag in the same time.
View 1 RepliesI'm making this banner, or FMA if you rather call it that, for a company (school assignment). I have some text fading in and out displaying the message. But I want an interactive FMA.I want to make some buttons, and when you go mouse-over on them, I want a picture to be displayed (different image for each button), WHILE the animation keeps going. Thats not the tough part.However, when the animation repeats (starts from the beginning), and if I'm holding the cursor over the button connected to the picture, the picture disappears and I have to go over the button again. [code]
View 1 RepliesI have an as3 app that loads SWF's with various movie clips inside with a size of 1280 width and 720 height. I would like to fit these SWFs into a content box of height 885 width by 500 height. The SWF must keep a ratio of 1.77. This would be easy if as3 recognised the SWF being 1280 height by 720 width. It doesn't however, and takes the size of the movie clips inside the swf which varies (as long as it's within the original size boundaries). how I can make the SWF's fit into the content box even if the movie clip sizes and therefore the original SWF sizes vary?
View 1 RepliesI know how to remove all decimals with:
ActionScript Code:
Math.round (xTwo*0.39);
But, how do I keep 1 or 2 decimals?
I need to use a custom cursor.I am doing so by simply hiding the cursor and having a small MC follow the mouse around with a setInterval.I need to make sure the cursor stays at the highest level. The stage is blank and all content is loaded using script. I was just setting up the cursor at the end of the script and using getNextHighestDepth. That was working fine, but now I need to load external stuff into the movie. How can I set up my cursor so that it will stay above all the other clips, regardless of when they are loaded?
View 3 Replies