ActionScript 1/2 :: Make A Movieclip And Get It To Drag?
May 25, 2010How would make a movieclip and get it to drag. What code would I use?
View 2 RepliesHow would make a movieclip and get it to drag. What code would I use?
View 2 Repliesi want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 RepliesI have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 RepliesI Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
I am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...
videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{
[Code]....
I'd love to know how to make click and drag two different things. As it believes the drag function is also a click. Also I'd love to know how to set it so that ALL movieclips stop when they reach say -10px from each side?
View 2 RepliesIs there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
View 4 RepliesI am struggling to make drag and drop playlist. User can drag boxes (which refers to swf or movie files) to a drop area to make a playlist and when press to play button it must show files in that playlist order.
files are here
<link removed>
How can I make the data grid drag and drop?
View 2 RepliesDoes anybody know how I could make a MC keep moving a certain amount when I let go after dragging it. I want the distance it goes to be based upon how quick I moved the mouse before I let it go.
View 3 RepliesI have a timeline with a movie clip with the instance 'first'. this is a series of logo with buttons that move from left to right. you can click and drag them right or left, and when you roll over them, it pauses the movie. The problem is now I need to make each logo link to a url.
[Code]...
Is there a way that I could make a symbol/button follow my mouse without having to drag it? for example, a car following the cursor.
View 4 RepliesAm trying to make a drag and drop flash gallery. What I couldn't do is that when I drag a photo over another I need it to go to the position of the photo I am dragging.
View 5 RepliesI have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again.
View 1 RepliesI just got Flash CS4, I'm not familiar with coding at all, and I'm trying to make a drag and drop dressup game. I've found tutorials for using AS2 coding to do this, but I keep getting an error. Here is what I put in after "creating a symbol," naming it "cap," making it into a movie clip, switching the actions frame to AS1 & 2:
[Code]....
I have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again.
View 1 Repliesi want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin.
my code is like this
dynamic class Ball extends MovieClip
{
function onPress()
{
[code]....
I have a file where there is a magnet being dragged horizontal. When the magnet is on the left there is a electrical current flowing down, when it's at the right the current flows up. What I want is to have the two electrial currents play at certain points during the drag.So in the beginning the 1st current plays, which is a separate MC. Then once the user drags the magnet to the right the 2nd current MC begins to play and the 1st one becomes invisible. Then the cycle needs to repeat once the magnet gets dragged back to the left.[code]
View 2 RepliesIs it possible to drag a movie clip named "xxxx" along the y axis when you click and drag? if so what is the as2 code?
View 1 RepliesI need to drag more than one Mc at the time:
n.b. emc2 is a mc on the main timeline. This code is in a nested MC.
prnt: MovieClip = this.parent as Movieclip;
function drag(e:MouseEvent):void{
if((e.type == "mouseDown") && (GlobalVar.stat == "clicked")){
this.startDrag();
prnt.emc2.startDrag();
} if((e.type == "mouseUp") && (GlobalVar.stat == "clicked")){
this.stopDrag();
prnt.emc2.stopDrag();
GlobalVar.drag = false;
}}
This.startdrag() stop to works when I add prnt.emc2.startDrag().. why?
anyone know a decent tutorial that will show me how to zoom a movieclip with a slider bar and or buttons etc and then click and drag the image around.
View 5 RepliesI have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...
View 1 RepliesI'm attempting to make an AS3 class that allows me to drag an object with easing. I've looked around the net and put this together.I have created this class as startDrag() doesn't allow easing. I've almost got it working but there is a problem where the registation point of the movielclip snaps to the mouse position (this is the equivalent of having "lockcenter:boolean" in startDrag() set to "true")this is the problem bit in my script:
targetX = mouseX;
targetY = mouseY;
(full code below)
Code:
package classes{
import flash.display.*;
import flash.events.*;[code].............
Goal: Now, I want to be able to drag and drop this character movieclip around the stage as I please, leaving him wherever I want, with all of his movements still going on AND the mouseover movements as well.Logic: Since, when the mouse is over this character, I need the drag option area to be a little x or any object close to him, so it doesnt interfere with the movieclips mouse over effects. (could simply be a little rectangle saying: drag me)Problem: Iave no idea how to do this... I am only now starting with this Actionscript world! Donī get me wrong, I am not lazy, Ive been researching but couldnt find exactly what Im looking for.
View 2 RepliesI have a movie clip that I am dragging onto another movie clip and i want it to stay put. But once I add in another 'OR' statement in the if statement, it freaks out and doesn't work. Why is this?
This code works:
btn1.onRelease=function(){
stopDrag();
if(eval(this._droptarget) != btn1Hold) {
this._x=this.startX;
this._y=this.startY;
} else{
//CODE
}}
This code DOES NOT work:
Code:
btn1.onRelease=function(){
stopDrag();
if( (eval(this._droptarget) != btn1Hold) || (eval(this._droptarget) != btn2Hold) ) {//CHANGED LINE
[Code] .....
For whatever reason it doesn't like the extra 'OR' in the if statement! why!?
I am basically trying to create a menu which can be dragged across the stage. I have created a main movieclip which acts as the holder. This is the movieclip that gets dragged around. Within that movieclip there are 6 buttons. I am using the MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging however it is not working correctly.
When i compile to SWF it is fine. I click down the mouse button on the movieclip and It will start dragging however if i let go of the button it registers a click. Obviously i don't want it to do that but i'm not sure why it is registering a click as i thought that i was just releasing the button...
The second problem is if i move the mouse cursor off of the movieclip but i still have the mouse button pressed it will continue dragging the movieclip about, even if i then let go of the button.[code]...
I created a movie clip (which I add to the main class of the scene in FlashCS5 with addchild). Its registration point is on its upper left. Its class is:[code]The problem is that it is not moving properly, like jittering.
View 1 RepliesI'm trying to create a Game of the Generals flash game. I'm only on the early stages of development and I'm still learning how to make games on actionscript.my current problem is how to remove a movieclip when i drag another to it? something like eating a pawn. but if you are playing the board game 'game of the generals',its not the easy.in simple terms, if the rank of my piece is greater than the piece im trying to drop on, it will die.here are my current scripts:
pieceMovement.as
ActionScript Code:
package practiceMotion[code].........
I have a Tile List wich all my movie clips, and i want to 'drag' the movieClip from Tile list and drop it into my movieClip called "palco", [URL] that my code to populate my TileList:
[Code]....