ActionScript 1/2 :: Zoom And Drag A Movieclip?
Feb 2, 2011anyone know a decent tutorial that will show me how to zoom a movieclip with a slider bar and or buttons etc and then click and drag the image around.
View 5 Repliesanyone know a decent tutorial that will show me how to zoom a movieclip with a slider bar and or buttons etc and then click and drag the image around.
View 5 RepliesI have a flash file, where I want to use default zoom function from Flash menu in swf player. Clicking "Zoom In", zooms into the swf file. Then when I try to use drag from mouse to change visible area, it does not work on moviclips. If I click on top of blank area, I can drag. Though this works fine in Flash as2 file.
View 5 Repliesam hoping someone here might have some source in the little bag o' trix that will put me on the right road to achieving the following. i am trying to work out the best way of creating a movie that has buttons that when clicked will zoom into and centre a certain area of a larger movieclip?
and then a way of dragging the zoomed into movieclip around the stage area? or panning using x/y positions of the mouse. (and without asking for the moon on a stick - if the user clicks on a empty part of the zoomed mc - it zooms back out to it's original size position?)
any have any fla files or know of any good tut's or threads that can will give me a leg up to get it working? fingers crossed has done this before or know a good place to start?
I am litteraly going crazy because ive tried all the codings ive been able to find on the web and nothing works.
what I need is to make something similar to google maps: [URL]
my map is pretty big, and what I want is to be able to drag around the plane and zoom in and out.
Actually, I'm struggling with a flipping swf. I did lots of research, and know about flash component. Now I can make a simple swf flipping book like this. [URL]. However, I wanna add more functions in it. Like this. [URL]. This example is a html..contains css, javascript..etc...
just wanna know, is it possible to do the same thing in swf version?
That means..I want to make a flipping swf that i can:
- flip like a digital magazine
- double click to zoom in/out and drag
- also have buttons to control
I have made a map that zooms and drags but I need it to change between zooming and draging when I click on different movie clips. I was thinking it was best to use an action listener but I wasnt able to incoperate it into this project.[code]
View 1 Repliesi'm struggling with a flipping swf. i did lots of research, and know about flash component. now i can make a simple swf flipping book like this.. [URL]
however, i wanna add more functions in it. like this.. [URL] this example is a html..contains css, javascript..etc... just wanna know, is it possible to do the same thing in swf version?
that means..i want to make a flipping swf that i can:
- flip like a digital magazine
- double click to zoom in/out and drag
- also have buttons to control
I've been putting this together and ran into a wall. I'd like to have this drag scroller drag left and right. I'd also like to have it zoom in/out according to where the mouse has been clicked. i.e. zoom to the mouse when clicked. I would also like to be able to scroll left/right while it's zoomed in or out. As a bonus, it would be nice to get the original blur working as well, but thats just an extra
The code is below...It's based on blur scrollbar
Code:
#include "mc_tween2.as"
hand.onEnterFrame = function() {
this._x = _xmouse;
this._y = _ymouse;
[Code] .....
I'm new to the forum, and to flash. I'm trying to create a photogallery in flash, with buttons. I already got the button part ready, but I'd like to add a drag and drop, and a zoom in /zoom out button out option. The problem is, I can get the zooming thing, and the drag and drop thing in AS2, but not in AS3! I'll link the script I used for the button here, as well as a screenshot of my timeline.
[Code]...
i have an image (possibly that has an animation), that i want to zoom when i roll my magnifying glass over it. i want it when you click on the handle to pick it up and move it and when you let go it lets go of it.
View 1 RepliesI have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 Repliesim making a simple map. layer one has the background, layer 2+ has the invisible buttons when clicked go to another scene to show more info about that part of the map.
Is there a simple way to combine all those layers into one and allow a zoom up and pan so users can see the map closer?
I have created a 3D product view page with a scrub bar that spins the object via 32 images taken of the object all the way around.
I would now like to add a zoom and pan function of some kind as well. Anyone have any suggestions or FLA files with this sort of thing? The 3D spin images are inside a movieclip, so I basically need a "+" and "-" button to scale the images up, and then be able to drag the movieclip around the stage too.
I'm made a map and I want to zoom in and out. The second thing I want is to make a bounding around my MovieClip.
[Code]...
This is my code so far and I can zoom in and out but I can keep going and going. I want that he stops after 200% or something and when he is 100% you cant zoom out more. Also I want a bounding so I cant move the MovieClip outside his own stage height and width.
I wish make a zoom with tweenlite library on a movieclip. But I wish zoom on a focus where the user click.
The user step are like this:
step1: the user go on a place over the pictures
step2: click
step3: zoom to the click place
How I can do it in AS 3.0?
I have this AS so far :
Code:
//1
function zoom() {
square._width += speed;
square._height += speed;
} var speed = 2, id, interval = 100;
[Code] ....
What this does: when the mouse is passed over the movie clip "square", it begins to zoom, or enlarge. What i need to do is have the AS function perfectly on frame 1, then on frame 15 the script does not function at all, and the movieclip returns back to it's original size. (or after 15 seconds, whichever is more flexible).
i'm trying to make a zoom in and out of a movieclip when certain event is activated, anyone knows a way of doing this? i tried with mc.scaleX++ or mc.scaleY++ (i tried with mc.scaleX+10000) but nothing happened.[code]
View 1 RepliesI wish make a zoom with tweenlite library on a movieclip.But I wish zoom on a focus where the user click.The user step are like this:step1: the user go on a place over the picturesstep2: clickstep3: zoom to the click placeHow I can do it in AS 3.0?
View 1 RepliesI'm in the process of planning out my web portfolio website. The situation at hand right now is learning how to do a zoom tween via actionscript. I want to learn more actionscript tweens and get away from tweening using keyframes/frames - as this creates Huge file sizes. So I'm trying to be more efficent and keep file sizes down. Basic idea is I have a background image with 3keypoints (movieClips) that the user can click on. Once you click on these the camera will zoom and pin-point whatever movieClip has been selected.
Here's what I've been able to see so far. By applying this script to each separate movieClip it zooms in on the image or particular part of that image correct? How would I modify this so that it zooms when the user clicks the appropriate movieClip. I got this from from here and I have also seen and read the Kirupa Tutorial about the starfield/racecar game etc. But it doesn't sink in without examples right in front of my face. And to reverse the zoom when the user wants to (un)zoom back out would I switch the
_xscale = _yscale += speed;
to
_xscale = _yscale -= speed; ??
onClipEvent (load) {
speed = 2; //speed of the zoom
} onClipEvent (enterFrame) {
_xscale = _yscale += speed;
//does the zoom
_x -= 1;
_y += 2.5;
//this moves the movieClip down and to the left so it leaves the screen entirely
}
How can I get the disappear (I used zoom out) Effect when I click another link I mean I want to get the zoom out effects for the previous movie clip when I click the next movie link.
View 5 RepliesI want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){
_root.Mypic._width += 5;
_root.Mypic._height += 5;
}
wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
View 1 RepliesI Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
I have this code for my effect to zoom in and zoom out in certains buttons
canada.addEventListener(MouseEvent.MOUSE_OVER, canadaover);
function canadaover(event:MouseEvent):void
{[code]....
the problem is when u reach certain corner of the button it kinda gets into a loop, any ideas how can i fix this?
I have a flash file, where I want to use default zoom function from Flash menu in swf player. Clicking "Zoom In", zooms into the swf file. Then when I try to use drag from mouse to change visible area, it does not work on top of moviclips. This works fine in Flash as2 file.
View 1 RepliesUsing flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I canīt seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
View 1 Repliesi had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.
View 0 RepliesI am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...
videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{
[Code]....
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
View 1 Replies