ActionScript 3.0 :: Drag / Drop And Zoom The Thing
Jan 27, 2010
I'm new to the forum, and to flash. I'm trying to create a photogallery in flash, with buttons. I already got the button part ready, but I'd like to add a drag and drop, and a zoom in /zoom out button out option. The problem is, I can get the zooming thing, and the drag and drop thing in AS2, but not in AS3! I'll link the script I used for the button here, as well as a screenshot of my timeline.
I have a movie clip(a large image that has the same size as the stage) and a button in a square that is small (150x150) . The zoom has to be like this: I click on the button once and I have to zoom in (only once) exactly where the square is (in the center of it). When I click the zoom button again I have to zoom out and every thing has to be like like the beginning. This is the code I have:
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
am hoping someone here might have some source in the little bag o' trix that will put me on the right road to achieving the following. i am trying to work out the best way of creating a movie that has buttons that when clicked will zoom into and centre a certain area of a larger movieclip?
and then a way of dragging the zoomed into movieclip around the stage area? or panning using x/y positions of the mouse. (and without asking for the moon on a stick - if the user clicks on a empty part of the zoomed mc - it zooms back out to it's original size position?)
any have any fla files or know of any good tut's or threads that can will give me a leg up to get it working? fingers crossed has done this before or know a good place to start?
Actually, I'm struggling with a flipping swf. I did lots of research, and know about flash component. Now I can make a simple swf flipping book like this. [URL]. However, I wanna add more functions in it. Like this. [URL]. This example is a html..contains css, javascript..etc... just wanna know, is it possible to do the same thing in swf version?
That means..I want to make a flipping swf that i can: - flip like a digital magazine - double click to zoom in/out and drag - also have buttons to control
I have made a map that zooms and drags but I need it to change between zooming and draging when I click on different movie clips. I was thinking it was best to use an action listener but I wasnt able to incoperate it into this project.[code]
i'm struggling with a flipping swf. i did lots of research, and know about flash component. now i can make a simple swf flipping book like this.. [URL]
however, i wanna add more functions in it. like this.. [URL] this example is a html..contains css, javascript..etc... just wanna know, is it possible to do the same thing in swf version?
that means..i want to make a flipping swf that i can:
- flip like a digital magazine - double click to zoom in/out and drag - also have buttons to control
I've been putting this together and ran into a wall. I'd like to have this drag scroller drag left and right. I'd also like to have it zoom in/out according to where the mouse has been clicked. i.e. zoom to the mouse when clicked. I would also like to be able to scroll left/right while it's zoomed in or out. As a bonus, it would be nice to get the original blur working as well, but thats just an extra
The code is below...It's based on blur scrollbar Code: #include "mc_tween2.as" hand.onEnterFrame = function() { this._x = _xmouse; this._y = _ymouse; [Code] .....
i have an image (possibly that has an animation), that i want to zoom when i roll my magnifying glass over it. i want it when you click on the handle to pick it up and move it and when you let go it lets go of it.
I have a flash file, where I want to use default zoom function from Flash menu in swf player. Clicking "Zoom In", zooms into the swf file. Then when I try to use drag from mouse to change visible area, it does not work on moviclips. If I click on top of blank area, I can drag. Though this works fine in Flash as2 file.
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
I am trying to create an elearning exercise and i have a problem with the drag and drop section i have created. The exercise works well but when the user clicks the next button to go to the next frame one of the drag elements from the exercise shows up on the next frame and i just can't work out how to get rid of it?
This is an overly complex way of making drag and drop functions, I know. My problem is, when my item hits the target, it doesn't allow me to drag anymore items?
ActionScript Code: square.addEventListener(MouseEvent.MOUSE_DOWN, drag) function drag(event:MouseEvent):void {
Flash is completely the wrong app for this, but I don't have access to anything else.I need to parse through a set of files and do some regular expression work on them.Is there a way to drag and drop the text files to do the work on via CS4/AS3? The filenames will always be different, so I can't just hard code that info.