ActionScript 3.0 :: Drag From TileList To MovieClip?
Jan 9, 2012
I have a Tile List wich all my movie clips, and i want to 'drag' the movieClip from Tile list and drop it into my movieClip called "palco", [URL] that my code to populate my TileList:
[Code]....
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Nov 24, 2010
I want to create a tilelist in which there would be different canvas or vbox etc, and i want to make them drag able.I wrote a code to do this, but the output does not shows anything in a list.
<mx:TileList width="1500" height="1000" dragMoveEnabled="true"
selectable="true" selectionColor="#FFFFFF"
dragEnabled="true" dropEnabled="true"
[code].....
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Aug 15, 2009
I have a TileList that's loaded with data from Flickr. The tilelist uses an imageRenderer to make a bunch of thumbnails. I'm trying to create a custom drag and drop function, but I want to get the image source of the tilelist mouseEvent target. Here's what the code looks like for the drag handler:
[Code]...
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Jun 8, 2009
I'm in need of some dire help here. I'm writing an application in Flex 3 that utilizes a TileList with a custom itemRenderer to display info from a service. Unfortunately, I'm running into an exception with the drag/drop/rearrange portion of the TileList. With dragEnabled and dragMoveEnabled, I receive a fully-reproducible exception when trying to rearrange the tiles in the control:
Exception:
ArgumentError: Error #2004: One of the parameters is invalid.
at flash.utils::ByteArray/writeObject()
at flash.desktop::Clipboard/putSerialization()[code]....
When I try to debug, the debugger doesn't seem to indicate to me any piece of code that might be faulty.
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Sep 17, 2011
has anyone made a Custom Skin for a TileList component in Flash CS5. I want to change the scrollbar of the TileList, i want the track bar as just a thin white line and the thumb a orange circle, this for a Touch Interface.
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Feb 3, 2012
I have a TileList witch all my movieclips from library, i wold like to click in item and this item appear on my stage.
Code:
myTileList.addEventListener(MouseEvent.MOUSE_DOWN,clicouItemLista);
function clicouItemLista(e:Event){
//-----------------------example out
[Code]....
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Jul 7, 2010
I am working on a component where i need to register a click event on a button inside the moviclip which is inside a tilelist, can somebody point me in the right direction.Tilelist -> movieclip -> button (i need to register a click event on the button).
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Feb 21, 2012
I searched the forum but could not find solution to my particular problem.Here is the scenario,I have a movieclip with two textfields in library.There is a tilelist component on stage to which data provider is assigned at runtime.After that movieclip inside each tile will get updated with related texts.But the thing is i'm not able to access movieclips inside tiles.
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Apr 27, 2011
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
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Feb 1, 2012
I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
Here is my code:
import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event;
function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 3; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { source:getTf(), scaleContent:false}
[code]....
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Mar 26, 2010
I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
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Aug 10, 2010
I am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...
videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{
[Code]....
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Jan 28, 2009
I have a file where there is a magnet being dragged horizontal. When the magnet is on the left there is a electrical current flowing down, when it's at the right the current flows up. What I want is to have the two electrial currents play at certain points during the drag.So in the beginning the 1st current plays, which is a separate MC. Then once the user drags the magnet to the right the 2nd current MC begins to play and the 1st one becomes invisible. Then the cycle needs to repeat once the magnet gets dragged back to the left.[code]
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Apr 26, 2010
Is it possible to drag a movie clip named "xxxx" along the y axis when you click and drag? if so what is the as2 code?
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Dec 17, 2009
I need to drag more than one Mc at the time:
n.b. emc2 is a mc on the main timeline. This code is in a nested MC.
prnt: MovieClip = this.parent as Movieclip;
function drag(e:MouseEvent):void{
if((e.type == "mouseDown") && (GlobalVar.stat == "clicked")){
this.startDrag();
prnt.emc2.startDrag();
} if((e.type == "mouseUp") && (GlobalVar.stat == "clicked")){
this.stopDrag();
prnt.emc2.stopDrag();
GlobalVar.drag = false;
}}
This.startdrag() stop to works when I add prnt.emc2.startDrag().. why?
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May 25, 2010
How would make a movieclip and get it to drag. What code would I use?
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Feb 2, 2011
anyone know a decent tutorial that will show me how to zoom a movieclip with a slider bar and or buttons etc and then click and drag the image around.
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Sep 14, 2011
I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...
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Sep 15, 2009
I'm attempting to make an AS3 class that allows me to drag an object with easing. I've looked around the net and put this together.I have created this class as startDrag() doesn't allow easing. I've almost got it working but there is a problem where the registation point of the movielclip snaps to the mouse position (this is the equivalent of having "lockcenter:boolean" in startDrag() set to "true")this is the problem bit in my script:
targetX = mouseX;
targetY = mouseY;
(full code below)
Code:
package classes{
import flash.display.*;
import flash.events.*;[code].............
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Oct 19, 2009
Goal: Now, I want to be able to drag and drop this character movieclip around the stage as I please, leaving him wherever I want, with all of his movements still going on AND the mouseover movements as well.Logic: Since, when the mouse is over this character, I need the drag option area to be a little x or any object close to him, so it doesnt interfere with the movieclips mouse over effects. (could simply be a little rectangle saying: drag me)Problem: Iave no idea how to do this... I am only now starting with this Actionscript world! Donī get me wrong, I am not lazy, Ive been researching but couldnt find exactly what Im looking for.
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Feb 17, 2010
I have a movie clip that I am dragging onto another movie clip and i want it to stay put. But once I add in another 'OR' statement in the if statement, it freaks out and doesn't work. Why is this?
This code works:
btn1.onRelease=function(){
stopDrag();
if(eval(this._droptarget) != btn1Hold) {
this._x=this.startX;
this._y=this.startY;
} else{
//CODE
}}
This code DOES NOT work:
Code:
btn1.onRelease=function(){
stopDrag();
if( (eval(this._droptarget) != btn1Hold) || (eval(this._droptarget) != btn2Hold) ) {//CHANGED LINE
[Code] .....
For whatever reason it doesn't like the extra 'OR' in the if statement! why!?
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Jun 1, 2010
I am basically trying to create a menu which can be dragged across the stage. I have created a main movieclip which acts as the holder. This is the movieclip that gets dragged around. Within that movieclip there are 6 buttons. I am using the MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging however it is not working correctly.
When i compile to SWF it is fine. I click down the mouse button on the movieclip and It will start dragging however if i let go of the button it registers a click. Obviously i don't want it to do that but i'm not sure why it is registering a click as i thought that i was just releasing the button...
The second problem is if i move the mouse cursor off of the movieclip but i still have the mouse button pressed it will continue dragging the movieclip about, even if i then let go of the button.[code]...
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Mar 30, 2011
I created a movie clip (which I add to the main class of the scene in FlashCS5 with addchild). Its registration point is on its upper left. Its class is:[code]The problem is that it is not moving properly, like jittering.
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Jul 12, 2011
I'm trying to create a Game of the Generals flash game. I'm only on the early stages of development and I'm still learning how to make games on actionscript.my current problem is how to remove a movieclip when i drag another to it? something like eating a pawn. but if you are playing the board game 'game of the generals',its not the easy.in simple terms, if the rank of my piece is greater than the piece im trying to drop on, it will die.here are my current scripts:
pieceMovement.as
ActionScript Code:
package practiceMotion[code].........
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Mar 29, 2012
I want functionality of Drag and Rotate to my MovieClip just like this example [URL] Or
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Sep 17, 2009
Im trying to drag a movieClip onPress.. works ok until i load an image into the movieClip..
Code: Select allimgBig.onPress = function() {
this.startDrag();
}
imgBig.onRelease = function() {
[Code].....
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Dec 6, 2006
i have like more than 5 movieclips on the stage .. and it is draggable and when you drag it and hit the target movieclip this movieclip set to _visible = false; i want to know how i can remember this movieclip so when a new movieclip is drag to the target the last movieclip that was set to _visible = false now can be true and the new movieclip is the one that would be set to false
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Oct 2, 2009
I am using this simple code to startDrag()
drag.addEventListener(MouseEvent.MOUSE_DOWN, dragD);
stage.addEventListener(MouseEvent.MOUSE_UP, dragU);
function dragD(event:Event):void {
this.startDrag();
} function dragU(event:Event):void {
this.stopDrag();
}
I need to drag only horizontally.
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Mar 17, 2009
I dragged and dropped my movie clip on to the stage, and it doesn't play. Other movie clips play, but the one I need to use doesn't play. I even added a function that is supposed to play the clip when you click on another clip, and it doesn't work although others do. I've attached the fla for reference, the clip that I'm trying to use is wipe3.
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Jun 14, 2011
I would like to add the ability to resize a rectangle movieclip, plus have the ability to drag it horizontally. I have the horizontal drag code working, but I am not sure how to add the ability to grab the ends and resize it.. There are a lot of these bars on screen, so I am adding listeners in a loop:
this["box" + i].addEventListener(MouseEvent.MOUSE_UP, dropIt);
I imagine I need to add 2 movieclips to each rectangle to allow for resize handles, but I'm not sure how to refer to them or initalize them...Here is a pic of what I am looking to accomplish.
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