Actionscript 3 :: Drag And Clone MovieClip In It?

Sep 14, 2011

I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...

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In our app, we create complex nested movieclip with code. Essentially, we use lots of loadbytes and addchild to create these complex movieclips. Sometimes, we need to duplicate one of these complex movieclip hundreds of times to create hundreds of instances of it.Currently, we perform the "duplication" by re-creating the complex movieclips from scratch with loadbytes and such. However, this is proving to be very slow.What would be a quicker way to "duplicate" or "clone" a complex movieclip?Is there a way to serialize a complex mc into a bytearray and the resurrect it as a new object with a single loadbytes?

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[Code]...

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videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
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[Code]....

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This is probably a stupid question with a simple solution but I have been searching with no luck.

I created a shape and added it to the display list calling it arrowBtnL. But how do I take the same shape and clone it to another place on the stage calling it arrowBntR? I did a makeshift and just made the exact same shape again but it seems to unnecessarily take up lots of code lines and is uneconomical. Am I wrong here?

[Code]...

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I was wondering if it's possible to have 2 selection simultaneously. Let me explain. I wanna be able select a piece of text within a textfield and have that selection-square displayed also on another textfield, using the
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I need to be able to clone an object. The object is not a visual one, only having basic information (strings, booleans and integers). What I want to do is be able to get another object that is identical with the current one. Let me be more specific. I have the class RAM that has some info (like capacity and stuff like that). I have different object with different specs. let's call them ram1, ram2 and ram3.

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I am trying to duplicate a flex component at run time. For example if I have this:
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I have created a custom even class which is pretty basic. But when calling an event and then relaying that event to another class I have encountered the "cannot transform thisEvent into thisOtherEvent" error. I realize this is because I needed to override the Clone function in my custom event like so:

[Code]...

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I'm trying to figure out a way to clone / copy a dictionary object.

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Has anybody come across a way of cloning a dictionary before

Code:
function clone(source:Object):*
{
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[Code].....

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I do not know how to copy a DisplayObject can anyone can help me on this one? I've downloaded an image from a website at runtime and putting it into a DisplayObject and now I'd like to create a completely separate copy of it so I do not have to make another request to download it again.

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I can't work out how to create a temporary copy of a 3D point class on which I'll perform some calculations which I don't want to effect the original. In C++ it's called deep copying. How do you do it in actionscript?

[Code]...

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ActionScript 2.0 :: Duplicate/Clone Runtime Drawn MC?

Jan 29, 2007

with a "small" problem:I can't seem to duplicate or clone a mc created at runtime, with a child mc inside, which is attached at runtime... Here is my file:

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IDE :: CLONE Movie Clip When Dragging And Dropping

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i've built a little game, where the user can drag and drop objects on a canvas. there's a button wheren the canvas turns black, and the objetcs (images) become white, like a photographic image. What I'm trying to do without sucess until now, it to make the draggable objects infinit, so the user can drag as many objects as he can.

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ActionScript 3.0 :: Saving A Clone To A Shared Object?

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(I see this same type of question was posted almost three years ago with no resolution, does anyone have a solution now? am trying to save a clone of a custom object (contains arrays and other custom objects as properties) to a Shared Object.Basically I have a menu system that created this program, it's running and at any point I want the user to be able to save it so he can go back to that exact point at a later date. Here is what I do so far:1. Pause the program2. The menu saves the variable that references the running program using a bytearray to a shared object3. A a later time, to load the program I pull the data from the shared object and save it to a variable, which I then treat like the original programHere is my code to save the data:

Code:
var byteArrayCloner:ByteArray = new ByteArray();
byteArrayCloner.writeObject(myProgram);

[code].....

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ActionScript 3.0 :: Flash Clone Object From Library

Dec 12, 2011

I have this "left half of a door" image in my library, and I did cloned the same image to the stage, making it "right half of a door" but really would like to know what would be the right way of doing such things..[code]Should I just make new instance, or do it through function? Is there a memory issues in one of those, what hurts Flash more?

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ActionScript 2.0 :: Movieclip To Play After Drag

Jan 28, 2009

I have a file where there is a magnet being dragged horizontal. When the magnet is on the left there is a electrical current flowing down, when it's at the right the current flows up. What I want is to have the two electrial currents play at certain points during the drag.So in the beginning the 1st current plays, which is a separate MC. Then once the user drags the magnet to the right the 2nd current MC begins to play and the 1st one becomes invisible. Then the cycle needs to repeat once the magnet gets dragged back to the left.[code]

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ActionScript 2.0 :: Drag Movieclip On Y-axis

Apr 26, 2010

Is it possible to drag a movie clip named "xxxx" along the y axis when you click and drag? if so what is the as2 code?

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ActionScript 3.0 :: Drag More Than One MovieClip At Same Time

Dec 17, 2009

I need to drag more than one Mc at the time:
n.b. emc2 is a mc on the main timeline. This code is in a nested MC.
prnt: MovieClip = this.parent as Movieclip;
function drag(e:MouseEvent):void{
if((e.type == "mouseDown") && (GlobalVar.stat == "clicked")){
this.startDrag();
prnt.emc2.startDrag();
} if((e.type == "mouseUp") && (GlobalVar.stat == "clicked")){
this.stopDrag();
prnt.emc2.stopDrag();
GlobalVar.drag = false;
}}
This.startdrag() stop to works when I add prnt.emc2.startDrag().. why?

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