ActionScript 3.0 :: Call The Clone Method?
Dec 25, 2009if i have my own custom event class when do i need to call the clone method?
View 3 Repliesif i have my own custom event class when do i need to call the clone method?
View 3 RepliesI can't work out how to create a temporary copy of a 3D point class on which I'll perform some calculations which I don't want to effect the original. In C++ it's called deep copying. How do you do it in actionscript?
[Code]...
overriding clone() while creating custom events?I read in the Flex cookbook that we need just in case we want to redispatch this event. Does this exactly means that when we want event to be bubbled up the display hierarchy , at that time our custom cloned event should be dispatched and not the Event object.
second - whats the need of metadata tag -
[Event(name="modelEvent", type="com.abc.data.model.ModelEvent")]
public class LoginModel extends EventDispatcher
I understand we need to extend EventDispatcher in case we want to dispatch evnet from class.. but In what cases i would need to specify the MetaData TAg
Third is.. If i write -- "dynamic customEventClass extends Event".. Is there any use of Dynamic i can make?
I am getting this error: 1180: Call to a possibly undefined method startWorld.but the method startWorld is defined as you can see in attachment.
View 4 RepliesI'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
Code: Select allpackage
{
import flash.display.MovieClip;[code]....
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
AS:
ExternalInterface.call("function(){return window.someVar}", null);
JS:
var someVar = "Test";
This does not work and I suspect it is because the ExternalInterface.call() does not like the anonymous function.
I have a class. I can call the constructor (initialize the class), and the constructor can then call a function/method inside it's own class (so I know it works), but when I try to call the same function/method myself from the instance of the class I just initialized, I get an error.
View 3 RepliesI have an issue with my eventListeners with the URLLoader, but this issue happens in IE, not in FF.
public function getUploadURL():void {
var request:URLRequest = new URLRequest();
request.url = getPath();[code]....
The issue is that my getBaseURL gets executed automatically after I have executed the code at least once, but that is the case only in IE. What happens is I call my getUploadURL, I make sure the server sends an event that will result in an Event.COMPLETE, so the getBaseURL gets executed, and the listener is removed. If I call the getUploadURL method and put the wrong path, I do not get an Event.COMPLETE but some other event, and getBaseURL should not be executed.
That is the correct behavior in FireFox. In IE, it looks like the load() method does not actually call the server, it jumps directly to the getBaseURL() for the Event.COMPLETE. I checked the willTrigger() and hasEventListener() on _loader before assigning the new URLLoader, and it turns out the event has been well removed.
I simplified my code. To sum up quickly: in FireFox it works well, but in IE, the first call will work but the second call won't really call the .load() method; it seems it uses the previously stored result from the first call.
How to call AS2 method from Javascript? Without ExternalInterface use.
View 1 RepliesI need it in FlexUnit to test private methods. Is there any possibility to do this via reflection by using describeType or maybe flexUnit has some build in facility? I dislike artificial limitation that i cannot test private functions, it greatly reduces flexibility. Yes it is good design for me to test private functions, so please do not advise me to refactor my code. I do not want to break the encapsulation for the sake of unit testing.
View 4 RepliesGiven an instance of MyClass, I want to be notified when someone calls an specific method.
example:
package bar;
{
public class MyClass {
private var foo:int;
[code]...
So given a instance of MyClass ( var instance = new MyClass() ) i want to be notified every time getFoo is called. I have tried using reflection+annotations+dynamic classes, to find that in AS3 you can't change seal methods (methods defined in the class). I was wondering if i can subscript to a event in order to be notified when the method is called.
Well yeah, it sounds funny, but all I want is to read the value of Capabilities.version to get the right version of the Flash player? I have tried getting the version info from swfObject library, but it doesn't give the complete version info:[URL]..
FP version info have 4 numbers: major, minor, release and build. I couldn't find an API which can give me all four on all browsers without loading SWF. Hence I am looking for help here.
I have a dynamic Class and what I would like to do is call a method everytime a property is appended to the class during run-time.
[Code]....
I've got a collection of custom objects with a method, Update(), in each of them. I need a way to iterate over the collection and call that method. This is easy to do in C# with a List, but I'm not sure how to do it in ActionScript.
View 2 RepliesIs there a way to call the method name at runtime. For example my actionscript has the following
private var comboId:String;
comboId == "nameGridComboId" or comboId == "addressGridComboId"
value = lastNameEditor.selectedItem.nameGridComboId;
[Code]....
I'm currently working on a Flash application for a narrowCasting system.
I'm running into the following (probably easy) issue:
How do I call a function which is defined at the main timeline from a MC?
On the main timeline I have some functions for general use which I need to call from a MC from the library.
In AS2 you would do something like "_parent" or "_root", but how do I accomplish this in AS3?
I'm using the manmachine updated RPC classes to make a web service call. Currently it only allows you to call a web service method by a given specific name - ie
var token1:AsyncToken = service.myRemoteMethodName();
I've two questions about this:
a) firstly the function this call is in is written as such:
Code:
public function callService():void { }
I want to be able to pass in a method name string as a param which is then used as a dynamic method to look at on the remote server. ie
Code:
public function callService(method:String):void {
}
how do I assign this param to the service. call?
var token1:AsyncToken = service. (param goes here somehow)
b) second question is I'm assuming if I can pass one param, I can pass another if the web service at the other end is set up to receive one? eg
Code:
public function callService(myMethod:String, data:XML) {
var token1:AsyncToken = service.myMethod(data);
}
I have a movie with 3 frames. The first is a place holder for a loader and has some actionscript in my actions layer saying "on click goto 2" etc. The second and third frames hold movie clips, these movieclips hold many layers and have their own actions layers.
Say I am inside the frame 2 movie clip, in the actions for frame1 of that movie clip, I am trying to say goto frame 3 of the root and call a function from the movieclip that lives in frame 3.
I have a problem with my code that I've realized to read data from txt file. My problem consist to receive data by call a method I've try a lot of ways but I'm not to be able to resolve it. I attach my code. This code is a class.
View 8 RepliesCall to a possibly undefined method LibraryItem? The following code throws this error[code]...
View 2 RepliesI am using flash cs3, I am loading an external swf file into my application (the loaded file is in mx2004 format, in which I have a button). Now on clicking on that button i want to call a method which is there inside flash cs3.
View 1 Replieshow can i use getUserID method in my main.as?
NetConnectionClient.as
package com {
import flash.events.EventDispatcher;
import flash.events.Event;
public class NetConnectionClient extends EventDispatcher {
[Code]...
I try to call VK method, and it failed with error:
[Code]....
How to make it workable? Anyone faced with such error?
What I would like to do is to call a method from a superclass in a subclass. Specifically I want to be able to add the subclass as a child of the superclass but without physically having to type addChild in the superclass (but I will have to type it in the subclass). For now I'm just trying to call a method in the superclass that draws some text from a subclass.
Here is the MAIN class (the superclass)
package
{
import flash.display.*;
import flash.events.*;
[Code].....
The code doesn't compile, I get "Call to a possibly undefined method DRAWTEXT through a reference with a static type class".
I realize there are otherways to display text on the screen. I just need to learn how to call superclass methods.
I can call JS functions with ExternalInterface.call('func_name',.args). OK
But what if I would like to call a js class instance method instead?
ExternalInterface.call('obj.method_name',.args) //this seems not to work
Is there any way of doing it?
I'm looking for a way to call a method for ALL children elements of a DataGroup from the DataGroup. The problem is that when using the creationComplete event to call a method of a child that method is only called once for every itemrenderer (child) object. after the item was drawn once. now i want the children component to call a function everytime the datagroup containing it changes its data. Using "updateComplete" or "dataChange" inside the children (itemrenderer) component would work, BUT "updateComplete" and "dataChange" is called everytime i change the view (e.g. scroll my list) - thats not what i want.
[Code]...
If I have a .mxml file that has a method in it and a public property, can I have the method execute whenever the property changes.
<?xml version="1.0" encoding="utf-8"?>
<mx:HBox xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
[Code].....
In another .mxml file I have added this .mxml file like so:
<viewComponents:MyViewComponent myProperty="{myVariable}" />
how I can trigger isLoaded() as soon as my .swf movie is loaded.[code]
View 1 RepliesI would like to call a jQuery pager function (p) defined as:
function p(page)
{
$('#pitch').load(page);
}
how can I call this function inner swf with method getURL..
note: normally I call it in html tag as:
<a href="#" onclick="p('somefile.php?id=someid');">link name</a>