I am trying to use my Flash app to update an XML file when a new user registers. I thought I had found a method to do this using the FileReference.save function. From various searches I understand the function is not as simple as it seems but I cannot get my head around what I need to do to get it working.Here is the code:
ActionScript Code: var newUserToAdd:String = "<user> <name>Steve</name>[code]............
This is the error I am getting at runtime: 1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference. Are ther any prerequisits I am missing in order to use the function?
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
I have a class. I can call the constructor (initialize the class), and the constructor can then call a function/method inside it's own class (so I know it works), but when I try to call the same function/method myself from the instance of the class I just initialized, I get an error.
I have an issue with my eventListeners with the URLLoader, but this issue happens in IE, not in FF.
public function getUploadURL():void { var request:URLRequest = new URLRequest(); request.url = getPath();[code]....
The issue is that my getBaseURL gets executed automatically after I have executed the code at least once, but that is the case only in IE. What happens is I call my getUploadURL, I make sure the server sends an event that will result in an Event.COMPLETE, so the getBaseURL gets executed, and the listener is removed. If I call the getUploadURL method and put the wrong path, I do not get an Event.COMPLETE but some other event, and getBaseURL should not be executed.
That is the correct behavior in FireFox. In IE, it looks like the load() method does not actually call the server, it jumps directly to the getBaseURL() for the Event.COMPLETE. I checked the willTrigger() and hasEventListener() on _loader before assigning the new URLLoader, and it turns out the event has been well removed.
I simplified my code. To sum up quickly: in FireFox it works well, but in IE, the first call will work but the second call won't really call the .load() method; it seems it uses the previously stored result from the first call.
Is it possible for a class to override it's own methods at runtime? I know this is possible to do in JavaScript by simply assigning a new function to the method name, but this doesn't appear to work in AS3.
Example: Let's say I have a DisplayObject with many accessors and methods. The user is allowed to load a dynamic library that overrides several of the functions and methods in the DisplayObject. As author of the DisplayObject, I have no idea what methods the user's library is going to override... only that they can. IS this possible?
The only thing I can come up with so far is to literally override every single method and accessor in the DisplayObject, then performing a check whenever they get called:
In my application I declare a class variable as Function and set it during runtime as I instantiate the class. But how do I call this function? Looked in the manual but my brains are not working properly at the moment.
I'm trying to build an API in JS that will perform some operations and then execute the callback that's registered in AS when it's done. Because it's an API, I am just providing a JS method signature for another developer to call in Flash. Thus, the callback name that's registered in the AS part of the code should be a parameter that's passed in to the JS API in order for JS to communicate back to Flash.
For example: [AS3 code] ExternalInterface.addCallback("flashCallbackName", processRequest); ExternalInterface.call("namespace.jsFnToCall", flashCallbackName); function processRequest(data:String):void { //do stuff [Code] .....
Because the definition of the function is in AS, I can't use the window [function name] approach. The only way I can think of is to build the callback in a string and then use the eval() to execute it.
I need it in FlexUnit to test private methods. Is there any possibility to do this via reflection by using describeType or maybe flexUnit has some build in facility? I dislike artificial limitation that i cannot test private functions, it greatly reduces flexibility. Yes it is good design for me to test private functions, so please do not advise me to refactor my code. I do not want to break the encapsulation for the sake of unit testing.
Given an instance of MyClass, I want to be notified when someone calls an specific method.
example:
package bar; { public class MyClass { private var foo:int;
[code]...
So given a instance of MyClass ( var instance = new MyClass() ) i want to be notified every time getFoo is called. I have tried using reflection+annotations+dynamic classes, to find that in AS3 you can't change seal methods (methods defined in the class). I was wondering if i can subscript to a event in order to be notified when the method is called.
Well yeah, it sounds funny, but all I want is to read the value of Capabilities.version to get the right version of the Flash player? I have tried getting the version info from swfObject library, but it doesn't give the complete version info:[URL]..
FP version info have 4 numbers: major, minor, release and build. I couldn't find an API which can give me all four on all browsers without loading SWF. Hence I am looking for help here.
I've got a collection of custom objects with a method, Update(), in each of them. I need a way to iterate over the collection and call that method. This is easy to do in C# with a List, but I'm not sure how to do it in ActionScript.
I'm using the manmachine updated RPC classes to make a web service call. Currently it only allows you to call a web service method by a given specific name - ie
var token1:AsyncToken = service.myRemoteMethodName();
I've two questions about this:
a) firstly the function this call is in is written as such:
Code:
public function callService():void { }
I want to be able to pass in a method name string as a param which is then used as a dynamic method to look at on the remote server. ie
Code:
public function callService(method:String):void { }
how do I assign this param to the service. call?
var token1:AsyncToken = service. (param goes here somehow)
b) second question is I'm assuming if I can pass one param, I can pass another if the web service at the other end is set up to receive one? eg
Code:
public function callService(myMethod:String, data:XML) { var token1:AsyncToken = service.myMethod(data); }
I have a movie with 3 frames. The first is a place holder for a loader and has some actionscript in my actions layer saying "on click goto 2" etc. The second and third frames hold movie clips, these movieclips hold many layers and have their own actions layers.
Say I am inside the frame 2 movie clip, in the actions for frame1 of that movie clip, I am trying to say goto frame 3 of the root and call a function from the movieclip that lives in frame 3.
I have a problem with my code that I've realized to read data from txt file. My problem consist to receive data by call a method I've try a lot of ways but I'm not to be able to resolve it. I attach my code. This code is a class.
I am using flash cs3, I am loading an external swf file into my application (the loaded file is in mx2004 format, in which I have a button). Now on clicking on that button i want to call a method which is there inside flash cs3.
NetConnectionClient.as package com { import flash.events.EventDispatcher; import flash.events.Event; public class NetConnectionClient extends EventDispatcher {
What I would like to do is to call a method from a superclass in a subclass. Specifically I want to be able to add the subclass as a child of the superclass but without physically having to type addChild in the superclass (but I will have to type it in the subclass). For now I'm just trying to call a method in the superclass that draws some text from a subclass.
I'm looking for a way to call a method for ALL children elements of a DataGroup from the DataGroup. The problem is that when using the creationComplete event to call a method of a child that method is only called once for every itemrenderer (child) object. after the item was drawn once. now i want the children component to call a function everytime the datagroup containing it changes its data. Using "updateComplete" or "dataChange" inside the children (itemrenderer) component would work, BUT "updateComplete" and "dataChange" is called everytime i change the view (e.g. scroll my list) - thats not what i want.