ActionScript 3.0 :: Clone A DisplayObject Created At Runtime?
May 14, 2010
I do not know how to copy a DisplayObject can anyone can help me on this one? I've downloaded an image from a website at runtime and putting it into a DisplayObject and now I'd like to create a completely separate copy of it so I do not have to make another request to download it again.
I have a lot of objects that gets loaded to the stage over time. Should I clone the objects that are already loaded or do URLRequest for all of them? Will the engine automatic pull loaded objects from cache if I just do URLRequest?
var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, onLoaderProgress); var fileRequest:URLRequest = new URLRequest("myImage.jpg"); myLoader.load(fileRequest); fileRequest = new URLRequest("myImage.jpg"); myLoader.load(fileRequest);
I am trying to duplicate a flex component at run time. For example if I have this: mx: Button label="btn" id="btn" click="handleClick(event)"/> I should be able to call a function called DuplicateComponent() and it should return me a UI component thts exactly same as above button including the event listeners with it.
with a "small" problem:I can't seem to duplicate or clone a mc created at runtime, with a child mc inside, which is attached at runtime... Here is my file:
How do I make a clone of a Sprite or MovieClip at runtime? So that if I make changes to the copy, the original remains unchanged.
And you can turn any Sprite or MovieClick in a class? So that I can create instances of this class (using new) and thus create copies of the display objects.
I have 2 sprite which I create near the beginning of my video application. A bg and screenOverlay. On the first load of the file all is good but when I navigate away and then return to the swf my bg and screenOverlay do not get added to the displayList. I have a example up here at [url]...
I'm trying to remove movieclips created at run time using "createEmptyMovieClip" but I'm having a problem calling the "removeMovieClip" function. The difficulty seems to be that the string that I assign as the instance name of the new movie clip doesn't actually refer to the created clip when I try to call"removeMovieClip".
So the "removeMovieClip" function doesn't work if the target name is pulled from the array. My guess is that this has something to do with the values of the array being strings...and it does when I manually type Apple.removeMovieClip(); in because Apple is the movieclip object name. How do call the "removeMovieClip"function using a var as the target?
I created a SkinnableContainer runtime because I want to set some style properties to it, then based on some external data I need to create a new SkinnableContainer and add it as children of the first one. This children height can be greater than the parent container.How can I create a SkinnableContainer runtime with some scrollbars?I read in the documentation that I need] to create a new Skin. [code
im develloping an application for create a layout of advertising newspaper. the user can set the number of pages, and create rectangles represanting the adverts, then drag them and place them into the the representation of the page.the display list is as follow: on the main stage there is inputs textfields and a button that create the pages according to the number that the user typed.Then instances of the pages are created (MC Page in the lybrary exported for AS as Page and i have a class Page as well). Inside this clip Page i have my tools for create the rectangles and drag and place.....As well as the instances of my pages are created, button(1 for each Page) are also created. NOTE that Page and button are in the main stage My probleme is that i want my button to change the depth of is related page for it can be on top or alpha at 100% or the visibilty to true, but my button doesnt find the instance name of the pages at the export because they are not yet created.
Is there a way to obtain a reference name of each item on the stage. A reference name that can be then used to manipulate the object? (and how would one do that if successful in obtaining the name?)
As an example that is not working for me, if I drag to stage two movie clips and dynamically include 5 additional movie clips at runtime, this [code]...
I have two TLF textfileds in my application. The first TLF textfield is on the stage and the second one is created dynamically during runtime. Now I am able to embed the fonts in the first TLF textfield by using "use device fonts" since it is on stage. The flash player the rendering the data absolutely fine. I want to get the same look and feel for the second TLF textfield which is created dynamically during runtime. I tried so many ways.
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void { var FontClass:Class = event.target.applicationDomain.getDefinition( fontName ); Font.registerFont( FontClass ); }
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
I need to dynamically bind properties of components created at runtime. In this particular case please assume I need to use bindProperty. I don't quite understand why the following simplistic test is failing (see code). When I click the button, the label text does not change.
I realize that there are simpler ways to go about this particular example using traditional non-dynamic binding, but I need to understand it in terms of using bindProperty.
apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically.
Does anyone know a way to apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically. Is it possible?
I can't get my text to show in a text field created at runtime within a movieclip on _root. I use a trace statement and it loads into the Output box but is not visible in the textField area..there are no masks in the movieClip.
My function for creating it...
// Call the function to create textField printBtn.onRelease = function() { makeTxtBox("text/print.txt");
I would like to be able to quickly check if a given DisplayObject is a descendant (not in the inheritance sense - ie. child, grandchild, great-grandchild, great-great-grandchild, etc.) of another DisplayObject. There doesn't seem to be a native way to do this and I can only think of two ways to achieve it: Create the mother of all nested loops. Seems a bit, I dunno, wrong? Dispatch a bubbling event at the 'child' and check if the potential 'parent' receives it.
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
This is probably a stupid question with a simple solution but I have been searching with no luck.
I created a shape and added it to the display list calling it arrowBtnL. But how do I take the same shape and clone it to another place on the stage calling it arrowBntR? I did a makeshift and just made the exact same shape again but it seems to unnecessarily take up lots of code lines and is uneconomical. Am I wrong here?
I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...
i am using 2 instances of an flv, and as you would expect they arent sync'd.so how do i 'clone' an flv in AS3 so that they are exactly the same?i have seen an example, but it was AS2, i am working with AS3, cs4..[URL]
I was wondering if it's possible to have 2 selection simultaneously. Let me explain. I wanna be able select a piece of text within a textfield and have that selection-square displayed also on another textfield, using the Selection.getBeginIndex() and EndIndex(); i.e. I select the 1st 5 characters of my textfield 1 and I have then the 1st 5 characters of my textfield 2 selected simultaneously.
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclipIt is posible.That the movieclip have a child share with more objects