ActionScript 3.0 :: Make A Clone Of Sprite / MovieClip At Runtime?

Jan 10, 2012

How do I make a clone of a Sprite or MovieClip at runtime? So that if I make changes to the copy, the original remains unchanged.

And you can turn any Sprite or MovieClick in a class? So that I can create instances of this class (using new) and thus create copies of the display objects.

View 6 Replies


Similar Posts:


ActionScript 3.0 :: MovieClip Recognized As Sprite At Runtime

Jun 2, 2009

I'm working on a pause function for my game. Instead of manually writing code to pause all possible animations that a movieclip has, I wrote a function that runs through its children recursively until it reaches the end. For each child it checks to see if it's a movieclip, if so it will run a stop() on it. This works fine, except that I noticed it wasn't pausing my walk cycle.

Upon some investigation I found that while I created the walk cycle as a movieclip, it is recognized by flash as a sprite when the game is actually loaded. This does not make sense because the walk cycle clearly has more than one frame. Adding any kind of code to the MovieClip will stop flash from seeing it as a sprite, so to fix this I can just go into the animation and add '//' to any of the frames.

Code:
public static function togglePauseChildren(curObject:*):void {
if(getQualifiedSuperclassName(curObject)=="flash.display::MovieClip") {
if(curObject.numChildren>0) {
for(var i:uint=0; i<curObject.numChildren; i++) {
var curChild:* = curObject.getChildAt(i);
[Code] .....

View 3 Replies

ActionScript 3.0 :: How To Clone A Sprite

May 27, 2008

there's a way to clone a sprite? It's easy enough with a bitmap since BitmapData can be cloned.

View 10 Replies

Flex :: Adobe - Possible To Clone Component At Runtime

Jul 6, 2009

I am trying to duplicate a flex component at run time. For example if I have this:
mx: Button label="btn" id="btn" click="handleClick(event)"/>
I should be able to call a function called DuplicateComponent() and it should return me a UI component thts exactly same as above button including the event listeners with it.

View 6 Replies

ActionScript 3.0 :: Clone A DisplayObject Created At Runtime?

May 14, 2010

I do not know how to copy a DisplayObject can anyone can help me on this one? I've downloaded an image from a website at runtime and putting it into a DisplayObject and now I'd like to create a completely separate copy of it so I do not have to make another request to download it again.

View 3 Replies

ActionScript 2.0 :: Duplicate/Clone Runtime Drawn MC?

Jan 29, 2007

with a "small" problem:I can't seem to duplicate or clone a mc created at runtime, with a child mc inside, which is attached at runtime... Here is my file:

View 6 Replies

Actionscript 3 :: Drag And Clone MovieClip In It?

Sep 14, 2011

I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...

View 1 Replies

ActionScript 3.0 :: Instances Of Movieclip, Not Clone?

Aug 24, 2009

I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclipIt is posible.That the movieclip have a child share with more objects

View 1 Replies

ActionScript 3.0 :: Way To 'duplicate' / 'clone' A Complex Movieclip?

Jan 13, 2010

In our app, we create complex nested movieclip with code. Essentially, we use lots of loadbytes and addchild to create these complex movieclips. Sometimes, we need to duplicate one of these complex movieclip hundreds of times to create hundreds of instances of it.Currently, we perform the "duplication" by re-creating the complex movieclips from scratch with loadbytes and such. However, this is proving to be very slow.What would be a quicker way to "duplicate" or "clone" a complex movieclip?Is there a way to serialize a complex mc into a bytearray and the resurrect it as a new object with a single loadbytes?

View 2 Replies

ActionScript 3.0 :: Exporting A Sprite To A SWF At Runtime

Sep 30, 2010

Has anyone seen this done? is this even possible?

Ive tried using
ActionScript Code:
bytearray.writeObject(mySprite)

but no avail?

View 0 Replies

Flash :: 2D Engine To Use To Make Angry Birds Clone (to Run On Mobile)

Mar 17, 2011

There are several different physics engines available for Flash. What would be one you'd recommend to build a catapult (with slingshot) Angry Birds clone -- that will run well on mobile, once packaged via Air? the World Builder Alchemy port of Box2D vs Box2d For Flash?

View 3 Replies

Actionscript :: Flash Runtime Complexity Of The 'Sprite.contains'?

Jun 29, 2010

As the title suggests, what is the runtime complexity (eg, big-O) of the Sprite.contains method?

View 2 Replies

Actionscript 3.0 :: Sprite Instance Registration Point At Runtime?

Aug 30, 2009

I've looked over many forums and pages to sadly learn that you can not reset/change the registration point of a movieclip dynamically. Though I am curious if or how I could go about assigning the registration point to a sprite instance I create at runtime. To give you a more concrete example of what I'm doing:

I create an instance contentWindow in my code to be animated (a 300px by 200px rect with registration in the top left corner)I create a Sprite instance imageHolder in my code and add it as a child to contentWindow I then add various images to imageHolder through a Loader object referencing an XML file. imageHolder's top left corner is oriented to contentWindow's registration point. (Leaving me with an oddly oriented imageHolder if the contentWindow's registration is centered, and will only re-size from that origin) Since imageHolder will be switching out various sized images it would be much more aesthetic to have the sprite's registration point centered. So since as3 defaults it to top left shouldn't there be a way to alter it at instantiation of the sprite? Then I could set my contentWindow's registration to center and the empty sprite would center all content loaded into it?

View 1 Replies

Actionscript :: Generate Animated Sprite Sheets At Runtime From Vector?

Feb 8, 2012

I would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..

View 2 Replies

Flex :: Use A Runtime Generated Sprite Object As The Icon Of A List Or Tree?

Dec 16, 2010

By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.

View 2 Replies

ActionScript 3.0 :: Make A Sprite Button With Graphics And Can't Make It Work?

Aug 22, 2011

* I have a flash project called contact

* The document class is ContactClass

I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.

public class ContactClass extends Sprite {
public function ContactClass() {
var home_btn:Sprite = new Sprite();[code]....

View 3 Replies

ActionScript 3.0 :: Attaching A Movieclip To Other Movieclip At Runtime

Jul 9, 2009

I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.

View 1 Replies

ActionScript 3.0 :: Attaching A Movieclip To Other Movieclip At Runtime?

Jul 9, 2009

I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.

View 4 Replies

Make A Sprite Animation?

Aug 23, 2009

I don't know, whenever I try to make a sprite animation and I click on Trace Bitmap, it shows a loading bar, I wait and wait, and when about more then half is done loading, and a little is left, the screen freezes, and I cant even click cancel to stop the loading bar.

View 6 Replies

ActionScript 3.0 :: How To Make Runtime Resizable TextBox

Aug 28, 2009

I am trying to make run time resizable textbox

var myLabel:TextField = new TextField();
myLabel.text = "The";
myLabel.autoSize = TextFieldAutoSize.LEFT;
myLabel.x=10myLabel.y=10myLabel.multiline=true;myLabel.type = TextFieldType.INPUT;
myLabel.addEventListener(Event.CHANGE, resizeHandler);
addChild(myLabel);function resizeHandler(evt:Event):void {
if(myLabel.width>200) {
myLabel.autoSize = TextFieldAutoSize.NONE
myLabel.width=200 myLabel.multiline=true; }}

When width is graeter that 200 cursor move to next line. It is not done

View 2 Replies

ActionScript 3.0 :: Make The Sprite Move After Another Key Has Been Pressed, Without Having To Up And Down The Key Again?

Nov 2, 2009

I can move my man with aswd and shoot moving balls with space, but there is an issue with it. When I'm moving my man by holding down a key, and then press space to shoot off a ball, then movement halts and you have to up and down the key again, to make the man continue to move.Here is the code:

Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, moveMan);
function moveMan(e:KeyboardEvent):void

[code]....

As you might be able to see, I tried using another variable to store the old key code in, and switch it after the actions of a space press has occured.e how to make the sprite move after another key has been pressed, without having to up and down the key again?

View 7 Replies

Iphone :: Make A Sprite With Intercambiable Images

May 10, 2011

How can i get sprite thats updates the image with this interface?[code]

View 1 Replies

ActionScript 3.0 :: 3d Rotate Tool \ Way To Make It Work At Runtime?

Apr 4, 2009

3d rotate tool is there any way to make it work at runtime. just like the bone tool.

View 2 Replies

Flex :: Make Use Of The Adobe Air 3 Captive Runtime Feature?

Dec 28, 2011

I'm using Adobe Flash CS5 with Adobe Air 2.5 to build an air app. Is there a way to make use of the Air 3 captive runtime feature? Do I need additional software to publish the Air app with the captive runtime?

View 1 Replies

Professional :: Attach Movieclip In Runtime?

Jun 28, 2010

I have a shell.swf and at run time i am attaching a template.swf. In template.swf file have mcMenu Movieclip.I am unable to access the or attach the movieclip at run time getting this error  (1180: Call to a possibly undefined method mcMenu.)that movieclip is not available on the stage.... it is in the library of template.swf file.

View 2 Replies

ActionScript 3.0 :: Export A Swf From A Movieclip Runtime?

Dec 5, 2007

Is it possible to generate and save an swf file from a movieclip in runtime? Something like using the bitmapdata for raster images?

View 1 Replies

ActionScript 1/2 :: Make A Button Load A Sprite From Library?

Jun 30, 2011

I am trying to create a newspaper that consists of four pages. Each page i have created and are sitting in the library as sprites. Each page  has buttons that need linking so that when pressed it loads the next page or page that i want. This is the part i am confused with =/ how do i make the buttons on each page load the next page (sprite) from the library? Basically i want to no how to make a button load a sprite from the library when clicked. Does anyone no the script for this?

View 5 Replies

ActionScript 3.0 :: Make Multi Ple Textfield At Runtime On Mouse Click?

Jul 21, 2009

My problem is i have to make multi ple textfield at runtime on mouse click. when mouse is clicked a text field is created. i have done this part. but when add any listner to change the property color, size by combo box( i have make).It change only last one textfield property .
 
I want to do if i make three textbox at run time . then if i select second on only secone one is selected and all property apply on that

View 1 Replies

Actionscript 3 :: Make A Flash Library That Can Be Either Compiled In Or Loaded At Runtime?

Oct 29, 2010

I'm looking to make a library that can be either merged into a swf at compile time or loaded into a swf at runtime. The way I understand it, .swc files are generally merged into a swf at compile time, and .swf files are generally loaded into a swf at runtime. Is there a way I can have one file that can do both?

View 2 Replies

ActionScript 3.0 :: Difference Between MovieClip And Sprite?

Apr 13, 2011

what is the difference between MovieClip and Sprite?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved