ActionScript 3.0 :: Difference Between MovieClip And Sprite?

Apr 13, 2011

what is the difference between MovieClip and Sprite?

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ActionScript 3.0 :: Difference Between Sprite And MovieClip?

May 25, 2011

What is the difference between a movieclip and a sprite. Why some programmers using sprite instead of a movieclip? What is the advantage of using sprite? Can we use sprite in the stage? Will the sprite reduce the space occupation than a mc?

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Actionscript 3 :: Difference Between Sprite.width VS Sprite.scaleX?

Sep 23, 2011

Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?

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Flex :: Difference Between UIComponent And Sprite ?

May 23, 2010

What is the difference between a UIComponent and a Sprite in Flex.

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ActionScript 3.0 :: Difference Between Bitmap And Sprite?

Apr 14, 2011

I'm kinda new to AS3, I would like to know the difference between Sprite and Bitmap classes??

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Actionscript 3 :: Flex: Difference Between Defining Sprite's X - Y Coordinates And Painting Object In Some Location

Oct 14, 2009

I have a task: I need to place about 100 sprites on one canvas (with prepared grid on it). I need to place them as invisible (circles) stones, on the board, and make visible only on mouseover. The problem I come across is following, I can't place those objects accurately into the nodes on the grid.

[Code]...

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ActionScript 3.0 :: Difference Between .x,.y And .X,.Y Of A Movieclip?

Jan 29, 2011

difference between .x,.y and .X,.Y of a movieclip?What I mean, I want to know what happens when something like

my_mc.x = my_mc.X;

what does it mean?

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ActionScript 3.0 :: Difference Between Stage And MovieClip?

Nov 28, 2011

What is the difference between Stage and MovieClip? They are both display objects, right?I have a MovieClip "A" containing a MovieClip "B", (so A is B's parent; and B is being shown inside A);I did a trace, B.parent.name is "A"; and B.stage.name is "null".

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ActionScript 3.0 :: Difference Between AddChild And Internal Movieclip

Nov 7, 2011

What is the difference bettween addChild and the movieclip which is in the movieclip.we can get those instance from getChildAt() but as per the internal movieclip we can get instance from "mc.mcInternal".But when i addChild in "mc" we unable to get that instance from this method "mc. mcInternal".what is the diffecenct between addChild and internal movieclip.

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ActionScript-3 :: Difference Between Playing Previously Created MovieClip And Event.ENTER_FRAME

Aug 1, 2011

I am creating game which involves some billiard-like balls to bounce on the screen. I created a MovieClip with only one frame which represented the ball, exported it to the class, extended it to my needs and animated it using Event.ENTER_FRAME. It works fine, but there is something that confuses me -- both, the stage and the ball have only one frame each, so I don't quite understand how Event.ENTER_FRAME works... I mean, if there are no keyframes, how is done the animation? If I used already animated MovieClip, I would have to add keyframes, right?

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Actionscript 3 :: Not Adding Sprite To MovieClip

Sep 22, 2011

My code is simply looping through an xml file and creating 'pages' (which are later animated).

This has all worked fine but now I want to add a sprite over the entire contents of the page if the contents of the xml contain a URL.

At run-time I can see that the checks for the URL are being processed correctly and that the overlay is being generated, but I cannot "see" it on the page.

The following code is located in a for loop for every page in the xml file:

var page:Page = new Page(); //MovieClip in my library
// ... other stuff
var textMC:FadeText = new FadeText(xml); //load the text from the xml fragment for this page

[Code]....

I now believe it is something wrong with the XML. It is correctly parsed XML (otherwise FlashPlayer would throw exceptions in my face) and it appears that this code works on every page except the second. Further more, if the second page is set as visible (a flag in the XML determins if the page is created or not) then none of the other pages overlay works.

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ActionScript 3.0 :: Reference A Sprite Or MovieClip Via A String?

Feb 21, 2009

I want to send a string to a function and then, via the string reference a Sprite. Are theire any other ways to adress a sprite with a String value?I thought this[myString].alpha = 0.5; was gonna do the trick but i keep getting (1010: A term is undefined and has no properties.). I tried every possible solution it feels like. Delaring Strings locally and Global...but i can�t get it to work. And the String is well spelled btw![code]

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ActionScript 3.0 :: From Movieclip Creation To Sprite Childs?

Sep 24, 2009

Creating an application for a client and figured now is a better time than any to make the jump from as2 to as3. I've read many articles and books to keep up to speed but I get constant errors everytime I add or change something. Its becoming beyond ridiculous and rather than searching another unrelated google result, I thought I'd post something here.

[Code]...

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ActionScript 3.0 :: Checking If A Sprite/Movieclip Has Any Children

Oct 16, 2009

how do you check whether a certain mc or sprite has any children inside it... does the following do the trick?

[as]
if (mc.length > 0)
{
trace ("mc has children");

[Code]....

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ActionScript 3.0 :: Create A Sprite Sheet From A Movieclip?

Mar 7, 2011

I'm trying to create from a movieclip a sprite sheet where each frame will be a sprite.

I'm having some problems for create a png which has the differents frames.[code]...

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ActionScript 3.0 :: Put A MouseEvent Listener On A Movieclip/sprite?

Mar 13, 2009

It's never been an issue since I always anticipate it but just wondering...

if I put a MouseEvent listener on a movieclip/sprite...

Code:
whatever.addEventListener(MouseEvent.CLICK, clickAction, false, 0, true);
function clickAction(e:MouseEvent):void {
trace(e.target);
}

that traces a movieclip inside the intended target...

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ActionScript 3.0 :: MovieClip Recognized As Sprite At Runtime

Jun 2, 2009

I'm working on a pause function for my game. Instead of manually writing code to pause all possible animations that a movieclip has, I wrote a function that runs through its children recursively until it reaches the end. For each child it checks to see if it's a movieclip, if so it will run a stop() on it. This works fine, except that I noticed it wasn't pausing my walk cycle.

Upon some investigation I found that while I created the walk cycle as a movieclip, it is recognized by flash as a sprite when the game is actually loaded. This does not make sense because the walk cycle clearly has more than one frame. Adding any kind of code to the MovieClip will stop flash from seeing it as a sprite, so to fix this I can just go into the animation and add '//' to any of the frames.

Code:
public static function togglePauseChildren(curObject:*):void {
if(getQualifiedSuperclassName(curObject)=="flash.display::MovieClip") {
if(curObject.numChildren>0) {
for(var i:uint=0; i<curObject.numChildren; i++) {
var curChild:* = curObject.getChildAt(i);
[Code] .....

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ActionScript 3.0 :: Reference Sprite Or Movieclip In Document Class

Dec 9, 2009

How do I reference MovieClips or Sprites created in the Document class from a custom class?[code]But I have a lot objects I want to reference so using the above method would take to long.I know I can do this to reference a MovieClip on the main stage from a custom class.[code]Would referencing the sprite created in the document class be similar?

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ActionScript 3.0 :: Avoid MovieClip / Sprite Pixel Snapping?

Jan 30, 2011

I've googled out a lot of different stuff on this matter but nothing seems to work. I have a Sprite object which is used as a main container for other objects.The lowermost child of this sprite is a Bitmap which represents a background, the upper ones are MovieClips. These movie clips contain bitmaps. There are also DropShadow filters applied to these movie clipsThe problem is that when the main container moves, e.g. 1.3 pixels to to the right or to the left (doesn't matter) all those objects (movie clips contained inside of it) move like they snap to pixels. Well,it's obvious, they do. But is it possible to avoid pixel snapping for movie clips and sprites?I tried to set pixelSnapping of the bitmaps inside those MovieClips to "never", but it doesn't work. Removing all filters or drawing movie clip to bitmapdata doesn't help either.

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ActionScript 1/2 :: Multiple Animations For A Single MovieClip Sprite

Jun 23, 2010

how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem. I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.

[Code]...

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ActionScript 3.0 :: MovieClip Sprite Versus Drawing With Graphics

Jan 26, 2012

I have a program that dynamically draws a polygon wherever the user clicks on the screen. (using lineto, moveto) However this polygon is always behind the other symbol objects on the screen even though its added last in the childlist. Is there an issue with depth when drawing symbols vs. drawing with lines? How can I ensure my dynamic object will display in front?

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Actionscript 3 :: Add Text To Sprite Or Movieclip Not Using TextField Class?

Aug 11, 2010

Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField

TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).

Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.

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ActionScript 3 :: Extending MainClass - MovieClip Versus Sprite

Mar 29, 2012

What more can be done if I extend MainClass with MovieClip rather than Sprite. I know that MovieClip extends Sprite and it has Timeline defined under it. But still how it will be usable to me by MovieClip ?

package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.display.MovieClip;
import flash.text.TextFieldType;
[Code] .....
How to use Timeline if I replace Sprite by MovieClip ?

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ActionScript 3.0 :: Reference Sprite Or Movieclip In Document Class?

Dec 9, 2009

How do I reference MovieClips or Sprites created in the Document class from a custom classI know I can do this

ActionScript Code:
//Sprite I want to reference
var orange:Sprite  = new Sprite()

[code].....

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ActionScript 3.0 :: Make A Clone Of Sprite / MovieClip At Runtime?

Jan 10, 2012

How do I make a clone of a Sprite or MovieClip at runtime? So that if I make changes to the copy, the original remains unchanged.

And you can turn any Sprite or MovieClick in a class? So that I can create instances of this class (using new) and thus create copies of the display objects.

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IDE :: SWF Optimization - Heavy Graphics - Convert A MovieClip To Sprite

Jun 19, 2009

I'm coding games that come with the graphics done. Unfortunately the designer has some bad practices, such as not using Sprite symbols - never. And the files have dozens (even hundreds) of symbols in the library, very few of them with any animation. I would like to re-brand such symbols as Sprite to save some CPU (and maybe even kB), but my graphics-related skills are very low. Where should I start? Check and convert the symbols at authoring time or it's possible to do this at runtime? Can I effectively convert a MovieClip to Sprite (I'm guessing casting to sprite won't help much) or another light image type?

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ActionScript 3.0 :: Deriving From Sprite As Oppose To Leaving It As MovieClip?

Nov 29, 2011

I needed to group some simple geometries into a symbol in order to use it for hitTesting; And I think making them to derive from Sprite class is be better in performance than leaving them as from MovieClips? But then I have no need for setting them "export to ActionScript". exporting to AS and derive from Sprite, or just leave them as MCs ?

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ActionScript 3.0 :: Loading Multiple Image In Single Sprite/MovieClip?

Jul 26, 2009

I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class. Here is the ImageLoader.as class

[Code].....

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ActionScript 3.0 :: Detect The Type Of DisplayObject (Sprite, MovieClip, Bitmap Etc)?

Nov 22, 2009

Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
 
Trace(mydisplayObj is Sprite);  //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
 
But isn't there an option to get the type of the displayObject directly?
 
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;

[code]....

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ActionScript 3.0 :: Memory Benchmark Test :: MovieClip Vs. Sprite Vs. Shape?

Jun 11, 2010

I performed a benchmark test memory consumption by three DisplayObjects - MovieClip, Sprite, and Shape.
 
Below are results and method used. I just wanted to create instances. Test with adding instnaces to display list showed a slight difference in terms of memory consumption.
 
Observations: Sprite uses from 16 to 22% with average 18% less memory than MoviClip.
 
Shape uses from 42 to 55% with average of 46% less memory than MovieClip.
 
Shape uses from 32 to 42% with average of 35% less memory than Sprite.

[Code]...

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