ActionScript 2.0 :: Duplicate/Clone Runtime Drawn MC?
Jan 29, 2007with a "small" problem:I can't seem to duplicate or clone a mc created at runtime, with a child mc inside, which is attached at runtime... Here is my file:
View 6 Replieswith a "small" problem:I can't seem to duplicate or clone a mc created at runtime, with a child mc inside, which is attached at runtime... Here is my file:
View 6 RepliesI've some strange behavior using ObjectUtil.copy() and ByteArray.writeObject/readObject(). I clone an ArrayCollection and sometime the result is two identical instance of the class. Example :
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In our app, we create complex nested movieclip with code. Essentially, we use lots of loadbytes and addchild to create these complex movieclips. Sometimes, we need to duplicate one of these complex movieclip hundreds of times to create hundreds of instances of it.Currently, we perform the "duplication" by re-creating the complex movieclips from scratch with loadbytes and such. However, this is proving to be very slow.What would be a quicker way to "duplicate" or "clone" a complex movieclip?Is there a way to serialize a complex mc into a bytearray and the resurrect it as a new object with a single loadbytes?
View 2 RepliesI want to load some .swf files using the Loader class. I'm all set with that and got the image on screen but I wish to have multiple instances of it. Do I have to reload one for each that I intent on using?
For example say I'm attempting to load a power up's graphic from an .swf (i'll call it ex.swf). I load it and then put the image I loaded into the power up. But then I also want to have another power up of the same type somewhere else, and I want to use that same graphic. Neither adding the loaded ex.swf's contents or simply assigning the contents to a child of the power up will work obviously. So do I have to load a new copy every single time i want a new one, or can I just clone/duplicate the contents?
I mean I know it must be common for games to have 100's of copies of the same graphic being used by different things, yet If I try to preload the amount I'd need it's not exactly flexibly and if I load them as I need them it seems bad practice..
I am trying to duplicate a flex component at run time. For example if I have this:
mx: Button label="btn" id="btn" click="handleClick(event)"/>
I should be able to call a function called DuplicateComponent() and it should return me a UI component thts exactly same as above button including the event listeners with it.
I do not know how to copy a DisplayObject can anyone can help me on this one? I've downloaded an image from a website at runtime and putting it into a DisplayObject and now I'd like to create a completely separate copy of it so I do not have to make another request to download it again.
View 3 RepliesHow do I make a clone of a Sprite or MovieClip at runtime? So that if I make changes to the copy, the original remains unchanged.
And you can turn any Sprite or MovieClick in a class? So that I can create instances of this class (using new) and thus create copies of the display objects.
I altered a movie with the following AS:
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How can I duplicate this "mask", and place it on a grid. I tried a couple of things, but my "code juggling" didn't work this time... *I left out the function "drawCircle".
I am working on a interactivity wherien i draw lines using a pen/pencil just as in MsPaint application in Microsoft. Ia m done with the pencil/ pen tool and its working fine but I basically want to change the thickness of the line at runtime by using a slider functionality.
Code:
drawing_mc.lineStyle(1, 0x99CC00, 100);
Is it possible to access the graphics.* - characteristics of objects that I have drawn at authoring-time at runtime? If I have drawn a single line in a movieclip I'd like to do sth like this:
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My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
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If I have an object that calls
addEventListener(Event.ENTER_FRAME, update);
addEventListener(Event.ENTER_FRAME, update);
will that add 2 listeners?
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
View 6 RepliesI've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
Has any work been done in this area?
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
there's a way to clone a sprite? It's easy enough with a bitmap since BitmapData can be cloned.
View 10 RepliesThis is probably a stupid question with a simple solution but I have been searching with no luck.
I created a shape and added it to the display list calling it arrowBtnL. But how do I take the same shape and clone it to another place on the stage calling it arrowBntR? I did a makeshift and just made the exact same shape again but it seems to unnecessarily take up lots of code lines and is uneconomical. Am I wrong here?
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I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...
View 1 Repliesi am using 2 instances of an flv, and as you would expect they arent sync'd.so how do i 'clone' an flv in AS3 so that they are exactly the same?i have seen an example, but it was AS2, i am working with AS3, cs4..[URL]
View 5 RepliesI have a lot of objects that gets loaded to the stage over time. Should I clone the objects that are already loaded or do URLRequest for all of them? Will the engine automatic pull loaded objects from cache if I just do URLRequest?
var myLoader:Loader = new Loader();
myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, onLoaderProgress);
var fileRequest:URLRequest = new URLRequest("myImage.jpg");
myLoader.load(fileRequest);
fileRequest = new URLRequest("myImage.jpg");
myLoader.load(fileRequest);
I was wondering if it's possible to have 2 selection simultaneously. Let me explain. I wanna be able select a piece of text within a textfield and have that selection-square displayed also on another textfield, using the
Selection.getBeginIndex() and EndIndex();
i.e. I select the 1st 5 characters of my textfield 1 and I have then the 1st 5 characters of my textfield 2 selected simultaneously.
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclipIt is posible.That the movieclip have a child share with more objects
View 1 Repliesif i have my own custom event class when do i need to call the clone method?
View 3 RepliesIm trying to make a breakout clone which I have working however I cant figure out how to test which side of the blocks the ball hits. I woul like to have a different reaction if it collides with the right side than if it hit the bottom etc.
View 2 RepliesI need to be able to clone an object. The object is not a visual one, only having basic information (strings, booleans and integers). What I want to do is be able to get another object that is identical with the current one. Let me be more specific. I have the class RAM that has some info (like capacity and stuff like that). I have different object with different specs. let's call them ram1, ram2 and ram3.
I want a function that given an object will return another object with the same specs. I can always implement a clone() method inside the RAM class...but this isn't something portable and it won't work with other objects, for example CPUs. Is there any way I can clone an object. I already tried this: [URL] but that returns null.
I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image.
Photo001.jpg
...
Photo200.jpg
Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?
I have created a custom even class which is pretty basic. But when calling an event and then relaying that event to another class I have encountered the "cannot transform thisEvent into thisOtherEvent" error. I realize this is because I needed to override the Clone function in my custom event like so:
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i have a website which is basically a omegle copy (text version only) - it connects 2 random users in a chat. I hosted it on a shared hosting and also on a VPS but it "eats" the whole resources when i have 50+ users online. It "refreshes" the page every 2 seconds (its using ajax+php+mysql database). I was told, it could not be optimized any further, only delaying the refresh period. So now Iam trying to make it run many users without this problem, basically i found two options:
Make the chat using node.js+socket.io (or alternatives like APE). I dont have the knowledge and time to make this myself so I asked som freelancers about it - they can make this, but it would cost me $600 (which is too much for me ,Make it using Flash and buy a complete software from this site maybe http://www.chatroulette-clone.com - I can edit it after buying it, so I would delete the webcamera option from it. They say, that it utilizes the newest Flash technology and it should make very little server load.
I'm trying to figure out a way to clone / copy a dictionary object.
I came across some articles on cloning that offer this code.
This does not seem to work for dictionary objects. I think it only really works for basic objects.
Has anybody come across a way of cloning a dictionary before
Code:
function clone(source:Object):*
{
var myBA:ByteArray = new ByteArray();
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I can't work out how to create a temporary copy of a 3D point class on which I'll perform some calculations which I don't want to effect the original. In C++ it's called deep copying. How do you do it in actionscript?
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