ActionScript 2.0 :: Duplicate A Mask Drawn With API?
May 9, 2004
I altered a movie with the following AS:
[Code]...
How can I duplicate this "mask", and place it on a grid. I tried a couple of things, but my "code juggling" didn't work this time... *I left out the function "drawCircle".
with a "small" problem:I can't seem to duplicate or clone a mc created at runtime, with a child mc inside, which is attached at runtime... Here is my file:
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
I have been looking for a preloader such as the one at [URL]. The preloader there is just the effect I've been looking for for a long time. I know it's done with scripting, but I could never make it quite right. I even posted here a few times, and found a tutorial, but it used a drag bar to control it, not bytesLoaded. Any tutorials that you could lead me to that focus on making it a preloader
How can i easily break the shape into two pieces so that I can change them into movie clips?I tried using the selection tool combined with shift key to create selections but the selection tool only does squares so it's very frustrating to select a portion of my drawing precisely using it, i've given up
I'm trying to make a program that's meant for graphics tablets in AS3. So far I can allow the user to draw a line across the stage so that they know where their moving their pen around. However I want this line to only be temporary, and so the graphics.Clear() method is called to remove it.
I'd like this to look a lot better however, as the line just instantly disappears. Does anyone know how I could add code that makes the line fade out to 0 alpha first before I call the clear command?
I seached everywhere and try fo find drawing board code that saves after drawing but it seems it's only applicable in AS3, perhaps anyone have any tutorial link or have
I wrote the following code for drawing a rotate rectangle var s:UIComponent = new UIComponent(); s.graphics.lineStyle(1, 0x0000FF); s.graphics.drawRect(50, 50, 200, 200); s.rotation = 30; template.addChild(s); Where template is a canvas. Its rotate nicely but the problem is the position is not in right place. i.e. it is not in (50,50) after rotate.
I want to use numbers I've drawn myself to represent a number, but don't know how to implement this. How would I display the equivalent of an integer with these numbers? If it's necessary to have them in a tile pattern, which makes sense to me considering how older games worked, then what code would I use to switch between each? Or is there another, better way? Also, I need the number to be able to adjust to the number of digits in the number and read from left to right (so the 1 in 10 would be in the same place as the 1 in 1).
I'm playing with Open Flash Chart. Take a look at this chart: [URL] As you can see, the rounded dot points look ugly. Some of them are more rounded, some of them less, they don't look the same, as they should. I don't know AS3 and have no idea what is the case. I checked the source code:
Lets say I have a customMovieClip. I sometimes draw an ellipse with customMovieClip.graphics and sometimes a rectangle. Now I want to know what was the shape ( ellipse/rect) that was created using a particular graphics object. Doing this would enable me to pinpoint what exactly to do with that customMovieClip() instance.
If i draw a movieclip on a frame (root) as such:[code]This will draw a simple square from position 20,20 on root. Now if i trace penName_mc._x i would expect it to give me the distance from the root origin i.e. 20 however it always produces 0. My questions are:
1- Why doesnt it consider x as 20?
2- Is there no way to determine the x of this newly created movieclip from the origin? (besides drawing from 0,0)
I need to create a skewed rectangle and on rollover, have the right edge move outwards.. making the skewed rectangle wider.. while keeping the proportions.[code]...
On mouse move i have a line drawn using lineTo method. This works like in Paint or most drawing programs: the mouse drawing like a pencil. What i need now, and dont know how to accomplish, is to add a number of mclips over that line. And this mclips should be over the line but separated to each other (different x and y of the drawn line). So in the end when moving the mouse the user should get a line and, every certain distance, a number of mclips over it.
Is it possible to create 2-3 drawn lines in actionscript?Wanted to make a dynamic chart, but so far when I add coding for the second line, the first no longer works.
Trying to nest the lines in movie clips didn't work.Is this a restriction of the createEmptyMovieClip?I'm using....
I have an XML file which consists of x/y coordinates...from this I draw shapes in a movieclip on stage when the user chooses(from list component) an xml to load...how do I clear the contents of the mc so that when the user chooses another xml file from the list component the new xml is drawn in the now emptied mc from before??...
im trying to work out how to keep lines drawn between different movieclips. It works, but wont clear the lines!!, so i have to leave it out.. to see something .. should I put them all inside an empty movieclip?
I have this triangle drawn (see fla)(Got it from this forum). Now I want a height being drawn as well. I want a height from point A beeing drawn to BC The angle at BC must be 90 degrees of course and the height drawn must alter when I drag the points B and C. Is this possible to do in flash, I have seen it done in JAVA
I wanted to know what is the best way to bring original hand drawn art to use for animations. Should I use Photoshop or Illustrator or would it be best to draw directly to Flash. Also is it better to bring images over to Flash from Illustrator or from Photoshop?