ActionScript 2.0 :: Resize Shapes Drawn In It?
Nov 1, 2010
How do you resize shapes drawn in actionscript?
I need to create a skewed rectangle and on rollover, have the right edge move outwards.. making the skewed rectangle wider.. while keeping the proportions.[code]...
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Jan 22, 2010
How can i easily break the shape into two pieces so that I can change them into movie clips?I tried using the selection tool combined with shift key to create selections but the selection tool only does squares so it's very frustrating to select a portion of my drawing precisely using it, i've given up
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Apr 2, 2011
Is it possible to use a dynamically drawn line as a mask? (graphics.lineTo...) . Is there a way to cast this as a movieClip? I tried adding it to the movieClip, but that did not work.
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Sep 15, 2009
I was just conducting a little experiment, basically trying to come up with a stage resizing handler that would position everything on the stage with its x and y proportionate to its original position. That's when I discovered a very interesting thing.
Shapes that you draw using flash's drawing tools are treated completely differently than dynamically drawn shapes. Basically shapes you draw on the stage in the authoring tool would seem to have no x and y of their own, and also no matter how many different shapes you draw, to the compiler it's all one "child" object because it's all just one big shape.
To illustrate this difference, I created two separate files, but they both (seemingly) do essentially the same thing. In the first file, I drew a red circle shape dynamically with code, and set its x and y with code:
ActionScript Code:
var circle:Shape = new Shape();
var g:Graphics = circle.graphics;
g.beginFill(0xFF0000);
[code]...
In a second file, I manually drew a similar red circle shape, made it 100 pixels wide and tall, and positioned it at 100, 100 using the properties panel. This time, I took away the code that creates the circle dynamically and just kept the for loop:
ActionScript Code:
for(var i:int = 0; i < this.numChildren; i++) {
var item:DisplayObject = this.getChildAt(i) as DisplayObject;
trace(item); //[object Shape]
trace(item.x); //0
trace(item.y); //0
}
In this second example, no matter how many and what kinds of shapes you draw, there will only ever be one display child and the x and y is always 0,0.
I for one kind of wish there were more of a one-to-one correspondence between the Flash IDE and the code window. Like, if we can create Shapes and name them dynamically, why can't we create Shapes and name them at authoring time? Or why isn't this now the role of the good ol' Graphics symbol? It's kind of like Flash and Actionscript have outgrown the authoring environment.
This would seem to have the effect of further widening the gap between design and development. Just thought I'd throw all this out there and see what kind of comments I get.
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Feb 17, 2009
I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.
Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?
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Sep 19, 2011
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
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Jul 7, 2011
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
Code:
import flash.events.Event;
import flash.display.MovieClip;
[code].....
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Jul 29, 2009
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="40" maxWidth="40" xmlns:myComponents="myComponents.*"
horizontalScrollPolicy="off"
[code].....
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Dec 8, 2010
I'm having a little issue with the resize event and resize effect of a VBox.
I have something like this:
<mx:VBox id="container"
backgroundColor="0xFFFFFF"
backgroundAlpha=".9"
paddingTop="15"
paddingLeft="15"
[Code]...
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Jan 4, 2009
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
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Sep 28, 2010
I have a datagrid that occupies 100% of browser screen. I want the grid to automatically resize when the browser is resized to small or full screen.
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Jul 19, 2009
i've attached my flash file. I don't get why the path is not drawn if the movieclip is set ask mask. I would like to slowly reveal the text.
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Sep 9, 2009
I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
Here's the AS3 code in the 1st frame of my swf:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code]......
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Aug 13, 2010
public class Greeter extends MovieClip
{
public function Greeter()
[code].....
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Mar 19, 2009
Is this possible? Cause it "masks" just one shape within the mask layer.
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May 1, 2009
Is it possible? I can't figure out how to do it.
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Oct 23, 2005
I have been looking for a preloader such as the one at [URL]. The preloader there is just the effect I've been looking for for a long time. I know it's done with scripting, but I could never make it quite right. I even posted here a few times, and found a tutorial, but it used a drag bar to control it, not bytesLoaded. Any tutorials that you could lead me to that focus on making it a preloader
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Mar 14, 2010
How do you add a drawn object to the stage using actionScript 3? Does the object need to have an instance name?
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Jun 29, 2010
I'm trying to make a program that's meant for graphics tablets in AS3. So far I can allow the user to draw a line across the stage so that they know where their moving their pen around. However I want this line to only be temporary, and so the graphics.Clear() method is called to remove it.
I'd like this to look a lot better however, as the line just instantly disappears. Does anyone know how I could add code that makes the line fade out to 0 alpha first before I call the clear command?
[Code]...
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Dec 7, 2010
I seached everywhere and try fo find drawing board code that saves after drawing but it seems it's only applicable in AS3, perhaps anyone have any tutorial link or have
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May 18, 2010
I wrote the following code for drawing a rotate rectangle
var s:UIComponent = new UIComponent();
s.graphics.lineStyle(1, 0x0000FF);
s.graphics.drawRect(50, 50, 200, 200);
s.rotation = 30;
template.addChild(s);
Where template is a canvas. Its rotate nicely but the problem is the position is not in right place. i.e. it is not in (50,50) after rotate.
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Apr 9, 2011
I want to use numbers I've drawn myself to represent a number, but don't know how to implement this. How would I display the equivalent of an integer with these numbers? If it's necessary to have them in a tile pattern, which makes sense to me considering how older games worked, then what code would I use to switch between each? Or is there another, better way? Also, I need the number to be able to adjust to the number of digits in the number and read from left to right (so the 1 in 10 would be in the same place as the 1 in 1).
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Mar 17, 2012
I'm playing with Open Flash Chart. Take a look at this chart: [URL] As you can see, the rounded dot points look ugly. Some of them are more rounded, some of them less, they don't look the same, as they should. I don't know AS3 and have no idea what is the case. I checked the source code:
[Code]....
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Jan 10, 2009
I've drawn a button using actionscript as seen in the code below but i do not know how i add text to my button
import flash.events.MouseEvent;
import flash.display.*;
import flash.net.URLRequest;
[code]......
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Jul 17, 2009
Lets say I have a customMovieClip. I sometimes draw an ellipse with customMovieClip.graphics and sometimes a rectangle. Now I want to know what was the shape ( ellipse/rect) that was created using a particular graphics object. Doing this would enable me to pinpoint what exactly to do with that customMovieClip() instance.
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Jul 31, 2009
If i draw a movieclip on a frame (root) as such:[code]This will draw a simple square from position 20,20 on root. Now if i trace penName_mc._x i would expect it to give me the distance from the root origin i.e. 20 however it always produces 0. My questions are:
1- Why doesnt it consider x as 20?
2- Is there no way to determine the x of this newly created movieclip from the origin? (besides drawing from 0,0)
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Nov 2, 2010
On mouse move i have a line drawn using lineTo method. This works like in Paint or most drawing programs: the mouse drawing like a pencil. What i need now, and dont know how to accomplish, is to add a number of mclips over that line. And this mclips should be over the line but separated to each other (different x and y of the drawn line). So in the end when moving the mouse the user should get a line and, every certain distance, a number of mclips over it.
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Apr 26, 2007
Is it possible to create 2-3 drawn lines in actionscript?Wanted to make a dynamic chart, but so far when I add coding for the second line, the first no longer works.
Trying to nest the lines in movie clips didn't work.Is this a restriction of the createEmptyMovieClip?I'm using....
_root.createEmptyMovieClip("lineFirst",0);
lineFirst.lineStyle(12,0x000000,100);
lineFirst.moveTo(0,0);
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Dec 19, 2007
I have an XML file which consists of x/y coordinates...from this I draw shapes in a movieclip on stage when the user chooses(from list component) an xml to load...how do I clear the contents of the mc so that when the user chooses another xml file from the list component the new xml is drawn in the now emptied mc from before??...
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Aug 27, 2009
im trying to work out how to keep lines drawn between different movieclips. It works, but wont clear the lines!!, so i have to leave it out.. to see something .. should I put them all inside an empty movieclip?
[Code]...
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