Flex :: Clone Function Duplicate Data
Feb 4, 2010
I've some strange behavior using ObjectUtil.copy() and ByteArray.writeObject/readObject(). I clone an ArrayCollection and sometime the result is two identical instance of the class. Example :
[Code]...
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Jan 29, 2007
with a "small" problem:I can't seem to duplicate or clone a mc created at runtime, with a child mc inside, which is attached at runtime... Here is my file:
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Jan 13, 2010
In our app, we create complex nested movieclip with code. Essentially, we use lots of loadbytes and addchild to create these complex movieclips. Sometimes, we need to duplicate one of these complex movieclip hundreds of times to create hundreds of instances of it.Currently, we perform the "duplication" by re-creating the complex movieclips from scratch with loadbytes and such. However, this is proving to be very slow.What would be a quicker way to "duplicate" or "clone" a complex movieclip?Is there a way to serialize a complex mc into a bytearray and the resurrect it as a new object with a single loadbytes?
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Mar 24, 2008
I want to load some .swf files using the Loader class. I'm all set with that and got the image on screen but I wish to have multiple instances of it. Do I have to reload one for each that I intent on using?
For example say I'm attempting to load a power up's graphic from an .swf (i'll call it ex.swf). I load it and then put the image I loaded into the power up. But then I also want to have another power up of the same type somewhere else, and I want to use that same graphic. Neither adding the loaded ex.swf's contents or simply assigning the contents to a child of the power up will work obviously. So do I have to load a new copy every single time i want a new one, or can I just clone/duplicate the contents?
I mean I know it must be common for games to have 100's of copies of the same graphic being used by different things, yet If I try to preload the amount I'd need it's not exactly flexibly and if I load them as I need them it seems bad practice..
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Aug 8, 2011
I need to clone .png image data loaded from server in AS3, so that I am not required to load same data again and again from server. After a search on cloning image data in AS3 I was able to find following code over internet clone = new Bitmap(Bitmap(this._loader.content).bitmapData.clone()) By using this code I am able to clone bitmap data but the problem which I am facing is that my png background is transparent. If I typecast loaded png data to bitmap my icons background becomes white.
[Code]....
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Jul 26, 2011
I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?
For example, imagine I have a program that can load project files consisting of a list of items. The main tab of my application has an export button that should only be enabled if the project is valid so I create an isExportEnabled property on the view-model for the main tab. The calculation for this involves validating the project by iterating though every item in the project and verifying some attribute on each. I have another tab which has a "Print Project Summary" button so the view-model for this tab has isPrintEnabled. The value for this flag is based on the same criteria, whether or not the project is valid.
I could put the logic for determining these values in their respective view-models, but then I end up calculating the same value twice when a project is loaded. I could move isValid to the domain model but then the model becomes denormalized. What if a saved project is edited without updating the "isValid" flag? I could make a global "Project View-Model" for the entire project which calculates whether the project is valid and then have isExportEnabled and isPrintEnabled delegate to that. However, then I end up with a hierarchy of view-models which this article recommends avoiding: Applying the Presentation Model in Flex
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Jul 22, 2011
overriding clone() while creating custom events?I read in the Flex cookbook that we need just in case we want to redispatch this event. Does this exactly means that when we want event to be bubbled up the display hierarchy , at that time our custom cloned event should be dispatched and not the Event object.
second - whats the need of metadata tag -
[Event(name="modelEvent", type="com.abc.data.model.ModelEvent")]
public class LoginModel extends EventDispatcher
I understand we need to extend EventDispatcher in case we want to dispatch evnet from class.. but In what cases i would need to specify the MetaData TAg
Third is.. If i write -- "dynamic customEventClass extends Event".. Is there any use of Dynamic i can make?
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Jul 6, 2009
I am trying to duplicate a flex component at run time. For example if I have this:
mx: Button label="btn" id="btn" click="handleClick(event)"/>
I should be able to call a function called DuplicateComponent() and it should return me a UI component thts exactly same as above button including the event listeners with it.
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Jun 6, 2010
I have a set of data (in ArrayCollection) and I need to fit a power function { f(x)= B + x^alpha } to it, before display in LineChart. As result I need the alpha and B paremeter.
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Jan 14, 2010
im having this errors:
1021: Duplicate function definition function onComplete1(event:Event):void {
1021: Duplicate function definition function stopSound1(event:MouseEvent):void {
1021: Duplicate function definition function backSound1(event:MouseEvent):void {
codes i used:
Code:
var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3");
var there:Sound = new Sound();
var thereControl:SoundChannel = new SoundChannel();
[code]....
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May 11, 2010
I have a datagrid with itemRenderer in datagridcolumn as my custom component(c1). I am getting the dataprovider data in custom component by overriding the set data function, it is fine. But now my custom component(c1) is also having another custom component(c2).
Now the doubt is - how to get the dataprovider data in c2 component?
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Jul 28, 2010
In flex, I am handling event like this,
myImage.addEventListener(MouseEvent.CLICK, redoOperation);
Now, I want to pass some value to redoOperation. (function redoOperation myId:String)) How can I pass String to it?
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Sep 22, 2009
I have one action for stopping video when i go to another page, and it works great. Here's the code:
function newPage(e:MouseEvent):void
{
new Tween(highlight_mc,"x",Strong.easeOut,underline_mc .x,e.currentTarget.x,12,false);
removeChild(currentPage.targetMC);
[Code]....
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Nov 11, 2009
I'm new to flash/AS and trying to create a flash movie that shows a frame (1) which has a 'next' button to move to second frame(2), pauses uses a timer, before moving onto the next frame (3) which then has a 'next' button to move to the third frame (4).I'm building a presentation where the user has to pause to read the instructions on frame 2 before the next button appears.My two Action Scripts are, on frame 1 :
Code:
stop();
next_btn.addEventListener(MouseEvent.CLICK,next_btnMouseClickEventHandler);[code]....
It doesn't seem to like me calling the same function in two places (frames 1 and 3) and gives me an error '1021 Duplicate Function Definition' but surely that is the point of a function, that you can call it many times? I have worked around it by calling the button and the function a slightly different name each time it is used but this just don't seem right.
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Jan 31, 2009
I am parsing data from an xml file into an array within my flash file. The nodes within the xml file have common data between them. What I am attempting to do is dynamically push the data in the array without duplicating data already contained in the array. For example I may have an xml file that looks like this:
<videos>
<video>
<title>video1</title>
<thumb>file1.jpg</thumb>
<group>group1</group>
[Code] .....
Say I want to push the "group" data into an array. When it gets to the third "video" node I want the array to see that "group1" already exists so instead of pushing a second reference of it into the array to actually push the secondary data ("title" and "thumb"> into a new array for "group1". I will later use that array to pull up a list of "group1" videos.
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Dec 30, 2009
I have a mc (squareContainer) that can be dragged around. It also contains other mc's that uses hittest and changes colour on mouseDown.I want to add another squareContainer (eg squareContainer2) that contains the same mc's with a couple of extra ones.. what is the best way to do this without duplicating instance names, functions and variables?
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Nov 22, 2010
I'm creating a mosaic application from facebook images and I have all of the coding working, my problem is I'm duplicating (cloning) Bitmap's in the final mosaic because obviously there aren't enough images on everyones facebook to make up the 1000+ images in a mosaic
See in the upperleft how all the images are very well defined, but then as the grid continues to the bottom and right each image gets less and less accurate until it is just one color...The code I am using is just,
ActionScript Code:
var myClone:Bitmap = new Bitmap(arrayBMD[index]);
addChild(myClone);
where arrayBMD is an array that holds each BitmapData for each Image.
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Aug 3, 2009
mySQL called by PHP writes info to my xml file for feeding into flash. The movie displays x number of randomly called bits of info - an image, name and link - this is all handled by the sql query and php commands. It forms a nice wee xml file - good so far. In flash, I am using the duplicate movieclip function to display my info in a grid style and all encapsulated in a scrollable window. What I want to move on to do is have these "tiles" in the grid then fading out after x number of seconds and fading back in with a different set of results pulled from the xml file. I have made a few attempts but just can't seem to get my head around the arrays and ways I need to manipulate my existing code (below) to my requirements!
[Code]...
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Jun 8, 2011
I'm working on a creating a button that will create (preferably unlimited) duplicates of one movie clip. I have something that works for Flash, pre-2004, but I'd like to update it to Actionscript 2.
Button:
on (press) {
i = i + 1;
[code]......
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Feb 5, 2012
i know that the problem arises from naming two functions with the same name, and i fixed that. i have also learned that keyframes mean nothing to a compiled swf, and so i cant copy/paste the code and change a couple of variables further in the timeline, i must again rename the functions. Im trying to see if there is an easier way to do thisi have 3 buttons, all 3 of them move the movie clip to a different frame. when the playhead is moved, the movie clip animates for a few frames then comes to a "stop" keyframe. At this point, each button is supposed to take you to a different set of frames, animate, stop and rinse and repeatcurrently, my AS looks as follows (frame 1)
ActionScript Code:
rear_switch.addEventListener(MouseEvent.CLICK,fl_ClickToGoToAndPlayFromFrame);
function fl_ClickToGoToAndPlayFromFrame(event:MouseEvent):void
[code]......
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Jul 3, 2006
I have yet another "I die-problem", not so drastic this time, though. I've only tried to solve it for two hours or so,it's killing me Well, as usual, I end up here, at the Kirupa forums.. and of course, l end up emptying the coffe-machine at work.. *runs for more espresso* It's an issue regarding the duplicateMovieClip function. I know how it works, and I know how to duplicate MovieClips using the function, however, I do have an issue figuring this out: Now, explained roughly:I have a MovieClip which contains yet another MovieClip. I want to duplicate both the MovieClip and it's child, but I want it to stay inside the parent MovieClip, just as the original MovieClip contained the original child.
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May 2, 2009
Im getting the duplicate function error and I cant seem to get around it.
On one frame.
Code:
stop();
var myServiceUser = new NetConnection();
myServiceUser.connect("http://localhost.com/amfphp/gateway.php");
var responder = new Responder(getUsers_Result, onFault);
[Code].....
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Feb 22, 2011
The Following code seems to only be working when i have editable="true" on the Advanced Data Grid. But I don't want it it be editable.
The docs don't say anything about it needing to be editable, and i dont see why it should need to be.
[URL]
a_data_list.addEventListener(AdvancedDataGridEvent.ITEM_FOCUS_IN, clickedRow);
public function clickedRow(event:AdvancedDataGridEvent):void
{
trace("datagrid line was clicked");
}
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Dec 8, 2010
I'm working in Flash CS5 w/ActionScripting 3.0. I have a content box w/scroller that calls dynamic html on one page/part of my project's timeline.
I want to duplicate the exact same content box w/scroller, but need it to contain different data (call a different .htm doc), for another part of my site.
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May 21, 2011
I'm curious to know if there is any examples you all could give me any examples of copying a function in AS3; then use that copy independent of the original function it copied. I want to make an animation system that heavily depends on one type of function. Since it depends on one type of function, I cant have every single piece of code calling back to the same function if I want to use it multiple times. Is there a way of properly doing this? are their performance consequences? I'd really like to do this instead of writing several different functions out separately that work nearly the same. (plus I need to feed a set of values into those functions that are created, some being called by event listeners of course)
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Aug 17, 2007
I am trying to teach myself the workings of Flash in CS3 as I would like to teach myself some web design and eventually work until I know enough to do commission jobs. Right now though I really don't have anything to create so I decided to make a myspace profile in flash. I created a layout in flash where I have a series of 80x80 images that are 10px apart. There is another layer where each image has a corresponding clickable button with a defined instance name. There are a total of 15 buttons but when I try and export it to flash movie to see if it work I get 14 error messages telling me I have error 1021 which is discussed by adobe here: URL..."1021: Duplicate function definition.
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Jul 28, 2009
I keep getting this 1021: Duplicate function definition.
I googled it, but couldnt exactly find how to fix it, im very confused.
the bold lines are the duplicate function definition that flash tells me.
Code:
window01.pbtn01.addEventListener(MouseEvent.MOUSE_OVER,onBtnOver,false,0,true);
window01.pbtn01.addEventListener(MouseEvent.MOUSE_OUT,onBtnOut,false,0,true);
window01.pbtn02.addEventListener(MouseEvent.MOUSE_OVER,onBtnOver,false,0,true);
[Code]....
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Aug 28, 2011
i have a flash movie that is part of quite a large project. it is the second swf file to load and contains a few different elements that stay throughout the whole "shabang"
i am using cs5 and cs5.5 to publish. and each time i try i get a
PHP Code:
1021: duplicate function definition
error message (something that i never got in cs4)
reading up on it and asking a few people it looks like it is being called elsewhere - but it is not in any other class files and is not on any frames within the fla's either!!! even when i try to change function names it gives me the same error (also when i remove the path the class file from main i still get the error!)
[Code].....
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Oct 20, 2009
I'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:
Code:
stop();
var cursor:MovieClip;
var shape:MovieClip;
var circ:MovieClip;[code]..........
I'm getting a duplicate function error and incompatible override error for both the "rect" and "pent" functions, but the code works fine if I eliminate these two functions and just include the "circle" function (albeit the old circle disappears the instant I drop a new one).
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May 4, 2011
I have several buttons in my project which I have coded like the one below, I had them all working but have come back to my project and are receiving the error:1021 Duplicate Function Definition
stop();
btn_start_session.addEventListener(MouseEvent.MOUS E_DOWN, myBtnHandler13);
function myBtnHandler13(event:MouseEvent):void {
gotoAndStop(1, "Open_Live");
}
EDIT - I forgot to mention I have multiple scenes.
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