Flash :: AS 3 - Clone .png Image Data Loaded From Server
Aug 8, 2011
I need to clone .png image data loaded from server in AS3, so that I am not required to load same data again and again from server. After a search on cloning image data in AS3 I was able to find following code over internet clone = new Bitmap(Bitmap(this._loader.content).bitmapData.clone()) By using this code I am able to clone bitmap data but the problem which I am facing is that my png background is transparent. If I typecast loaded png data to bitmap my icons background becomes white.
How should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code: //Creates new image loader var imageLoader:Loader;
I've some strange behavior using ObjectUtil.copy() and ByteArray.writeObject/readObject(). I clone an ArrayCollection and sometime the result is two identical instance of the class. Example :
For the past few hours I have been trying to clone an image in Flex (using the Spark Components, but also trying to convert between Bitmap and BitmapImage).What I am trying exactly is to create a simple painting application which keeps track of each Brush-Stroke. As soon as the Image on the Canvas has changed, it is to be cloned and then the clone is to be put into the History-Panel on the bottom of the application.Things I have tried include:
Using ObjectUtils.clone(Object)
Creating BitmapData from Image.content, then making it a Bitmap and simply display it (Image doesn't have a content field, it says).Performing a byte-copy and others I could find on the internet, of course.So basically, how does one clone an Image (Spark Image) in Flex 4.6?
I need to be able to manipulate the bitmap data of an externally loaded image (an image from the internet), however there seem to be security protocols preventing access to this.Is there a way I can gain access to the bitmap data of an image loaded from an external source? What I'm after is being able to save the image to disk, or pass the image to the printer. (I can do both of these things, but I'm not being given proper access to an external image)I've done a few work arounds and the best I've been able to get is it working for a few images, but not all images. Even if the image loads properly and can be displayed in flash, I'm not guaranteed access to the bitmap data.
I want to get image data from php and also display in flash. I want to know... how to read and display imagejpeg( $imgData ); from php. I am able to get php data in flash through below method...
I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to it).
I need to be able to clone an object. The object is not a visual one, only having basic information (strings, booleans and integers). What I want to do is be able to get another object that is identical with the current one. Let me be more specific. I have the class RAM that has some info (like capacity and stuff like that). I have different object with different specs. let's call them ram1, ram2 and ram3.
I want a function that given an object will return another object with the same specs. I can always implement a clone() method inside the RAM class...but this isn't something portable and it won't work with other objects, for example CPUs. Is there any way I can clone an object. I already tried this: [URL] but that returns null.
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
i have a website which is basically a omegle copy (text version only) - it connects 2 random users in a chat. I hosted it on a shared hosting and also on a VPS but it "eats" the whole resources when i have 50+ users online. It "refreshes" the page every 2 seconds (its using ajax+php+mysql database). I was told, it could not be optimized any further, only delaying the refresh period. So now Iam trying to make it run many users without this problem, basically i found two options:
Make the chat using node.js+socket.io (or alternatives like APE). I dont have the knowledge and time to make this myself so I asked som freelancers about it - they can make this, but it would cost me $600 (which is too much for me ,Make it using Flash and buy a complete software from this site maybe http://www.chatroulette-clone.com - I can edit it after buying it, so I would delete the webcamera option from it. They say, that it utilizes the newest Flash technology and it should make very little server load.
I have this "left half of a door" image in my library, and I did cloned the same image to the stage, making it "right half of a door" but really would like to know what would be the right way of doing such things..[code]Should I just make new instance, or do it through function? Is there a memory issues in one of those, what hurts Flash more?
There are several different physics engines available for Flash. What would be one you'd recommend to build a catapult (with slingshot) Angry Birds clone -- that will run well on mobile, once packaged via Air? the World Builder Alchemy port of Box2D vs Box2d For Flash?
I want to understand something if it is possible to do it in flash movie. I want to make flash animation with let say 4 pics. The animation will be used as an advertisement on other sites. But I want the images in the flash movie to be changed from time to time. Thus I want the images to be loaded from my server while the movie is been shown on other sites. I want to know if this is possible in flash.
Here's my problem:I have a project with loads of text ergo I am loading textfrom external files with html formating. Now I have to insertvideos linked to the text file too (as in "dolor ipsum ... press here to view video"). All I need is a code that lets my textinteract somehow with the movie.Can I do it somehow through Javascript/Coldfusion/anything ordo I have to scrap my text and make things manually ?
The problem is that it executes #Second before #First, which means that the object is not fullly loaded but the code continues nonetheless. Is there a way handle this? I have tried using a while loop, but this is ugly and makes flash crash. Is there any decent way to handle this, does it have to do with better code structure/program flow or is there a technical way to make it wait? Also note: This code is executed on the server side, which means there are no frames involved.
UPDATE:When projects get bigger, this gets very ugly, especially when you are retrieving mulitple things from a server, you have to use very deep nesting, you have to keep repeating the same code, example for buying a serial:
I'm trying to load some binary data from server like this
var urlRequest:URLRequest = new URLRequest("http://localhost/test.php"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
3. Part number is returned from server with a string of results (manfacturer, product location, number of stock, size, image)
4. Flash takes the results and places them in to their apprpriate display text fields and loads the image also.
All this works great EXCEPT when you try a second, third, fourth...time.
I trace all the responses and get new and correct results for every part number I enter, but it simply won't overwrite the previous displayed data. Nothing I try will get rid of the last results!
My rtmp client connects to the server ok and rtmp data flowing ok for about 4hours, in the wireshark trace I can see that the server just stops sending data roughly after 4hours. The server version is 3.5.1, and I also try it on a 4.0 server the data stops coming from the server as well after 5+hours. There are no errors or any indication of session disconneciton in the diagnostic logs. I have also looked thru the settings in applicaiton.xml and server.xml I just don't see any obviious reason for the issue. I do send rtmp Acknowledgement to server after the client receives "window size" bytes, and the client sends ping response to server.
I made a server connection with AC3 and C, I need the client(AC3) to be able to send a 3 byte message to the server (C) and have the server return a resopnse. So far everything works except for the fact that the feedback isn't fast enough becuase AC3 just tests for data once and moves on instead of waiting like in C. I'm using a binary socket at the moment but I was wondering if there was any way to wait for new data before moving on
The server on which FMS was running crashed due to a power failure. FMS is set to start, and it restarted with the server.Unfortunately it restarted with no applications loaded, including the application, which we need to run continuously.Is there some way to ensure that the server always starts with a particular application loaded? The only way I could find to load it was through the systems console.
What the directory location of the default webpage data when the Adobe Interactive FMS 4 video is installed at?When the page loads it has all of the Adobe products and featurs on the page, I just need to know the location so I can edit it.
I am trying to access a FTP server that allows anonymous access to the data files stored on the server.. they are stored as txt files... I want to display some of the files in a flash CS4 Movie... It is also on a HTTP server directory...
I have accomplished it within the CS4 Flash development application using the HTTP Server but when I publish the document it gives me a blank stage the data that shows in the Test Movie swf is not showing when the SWF is on its own... I am thinking it has something to do with crossdomain security that is built in... is there a way I can accomplish this? I prefer the FTP access but will use the HTTP access...
I'm trying to do a Christmas Calendar in Flash. I'm using buttons for the 24 days, that I want to activate depending on the date. Since I can't count on clientcomputers having the correct date set I want to use the date from the server and pass it into Flash. Now I found out on the Macromedia website, that you can use FlashVars as a ActiveX Parameter to pass values into Flash. So far so good. How do i address the variable in Flash then? Using a syntax like this [code]...