ActionScript 3.0 :: Flash Clone Object From Library
Dec 12, 2011
I have this "left half of a door" image in my library, and I did cloned the same image to the stage, making it "right half of a door" but really would like to know what would be the right way of doing such things..[code]Should I just make new instance, or do it through function? Is there a memory issues in one of those, what hurts Flash more?
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Jun 19, 2011
I need to be able to clone an object. The object is not a visual one, only having basic information (strings, booleans and integers). What I want to do is be able to get another object that is identical with the current one. Let me be more specific. I have the class RAM that has some info (like capacity and stuff like that). I have different object with different specs. let's call them ram1, ram2 and ram3.
I want a function that given an object will return another object with the same specs. I can always implement a clone() method inside the RAM class...but this isn't something portable and it won't work with other objects, for example CPUs. Is there any way I can clone an object. I already tried this: [URL] but that returns null.
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Aug 18, 2009
I'm trying to figure out a way to clone / copy a dictionary object.
I came across some articles on cloning that offer this code.
This does not seem to work for dictionary objects. I think it only really works for basic objects.
Has anybody come across a way of cloning a dictionary before
Code:
function clone(source:Object):*
{
var myBA:ByteArray = new ByteArray();
[Code].....
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May 13, 2010
(I see this same type of question was posted almost three years ago with no resolution, does anyone have a solution now? am trying to save a clone of a custom object (contains arrays and other custom objects as properties) to a Shared Object.Basically I have a menu system that created this program, it's running and at any point I want the user to be able to save it so he can go back to that exact point at a later date. Here is what I do so far:1. Pause the program2. The menu saves the variable that references the running program using a bytearray to a shared object3. A a later time, to load the program I pull the data from the shared object and save it to a variable, which I then treat like the original programHere is my code to save the data:
Code:
var byteArrayCloner:ByteArray = new ByteArray();
byteArrayCloner.writeObject(myProgram);
[code].....
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Jun 3, 2011
I have a collection of movieclips, I would like to create a clone (a new instance) of a instance everytime I create a new object.
For example
var s:Star = new Star(); // star-shaped movielcip
addChild(s);
// then I want to duplicate an instance of s and add it beside s
For an example like above, it's simple enough to create a new instance with a different name and just add it to the display list. But I have a list of objects I would like to clone as a group...?
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Mar 24, 2008
I want to load some .swf files using the Loader class. I'm all set with that and got the image on screen but I wish to have multiple instances of it. Do I have to reload one for each that I intent on using?
For example say I'm attempting to load a power up's graphic from an .swf (i'll call it ex.swf). I load it and then put the image I loaded into the power up. But then I also want to have another power up of the same type somewhere else, and I want to use that same graphic. Neither adding the loaded ex.swf's contents or simply assigning the contents to a child of the power up will work obviously. So do I have to load a new copy every single time i want a new one, or can I just clone/duplicate the contents?
I mean I know it must be common for games to have 100's of copies of the same graphic being used by different things, yet If I try to preload the amount I'd need it's not exactly flexibly and if I load them as I need them it seems bad practice..
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Apr 15, 2010
I want to clone an object of a class (whose source code I do not have) and copy all of the associated event handlers from the original object to the new cloned object. Does anyone know how I can do that? I know how to copy the properties from the original to the new, but can I iterate over all the event handlers and add them to the new object?
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May 9, 2011
I want to clone a class object. I tried following from here:
package
{
import flash.net.registerClassAlias;
import flash.utils.ByteArray;
[Code]...
BUT this only works when the class has a default constructor and not when it has parameterized constructor:
how to clone a class object when the class has a parameterized constructor?
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Jul 1, 2011
How can I setup a .beginBitmapFill() with a bitmap loaded into the movie's library? Every example I've found on the internet uses the loader class to load the bitmap externally, but I want to load it from the library instead.
I want to turn:
mesh.graphics.beginFill(0xFFFFFF,1);
into
mesh.graphics.beginBitmapFill(..., null, true, false);
and have my shape filled with a tiled 'bitmap.bmp' loaded into the library. The major problem is how I can address the library bitmap inside the fill method.
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Sep 8, 2011
i have a website which is basically a omegle copy (text version only) - it connects 2 random users in a chat. I hosted it on a shared hosting and also on a VPS but it "eats" the whole resources when i have 50+ users online. It "refreshes" the page every 2 seconds (its using ajax+php+mysql database). I was told, it could not be optimized any further, only delaying the refresh period. So now Iam trying to make it run many users without this problem, basically i found two options:
Make the chat using node.js+socket.io (or alternatives like APE). I dont have the knowledge and time to make this myself so I asked som freelancers about it - they can make this, but it would cost me $600 (which is too much for me ,Make it using Flash and buy a complete software from this site maybe http://www.chatroulette-clone.com - I can edit it after buying it, so I would delete the webcamera option from it. They say, that it utilizes the newest Flash technology and it should make very little server load.
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Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
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Feb 8, 2010
How can be cloned shape loaded by Flex Action Script 3 from external swf (authored in the Flash CS4)?
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Aug 8, 2011
I need to clone .png image data loaded from server in AS3, so that I am not required to load same data again and again from server. After a search on cloning image data in AS3 I was able to find following code over internet clone = new Bitmap(Bitmap(this._loader.content).bitmapData.clone()) By using this code I am able to clone bitmap data but the problem which I am facing is that my png background is transparent. If I typecast loaded png data to bitmap my icons background becomes white.
[Code]....
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Jan 18, 2012
i have a flash file with a number of movieclips in the library - various bubbles that can be popped at a clilck. The fla has a document class - BubbleGame.as, and the various bubble mcies in the library are all exported for action script, (using their own names, but) with a mutual Base Class - BubbleBase.as, in order that all the various bubble movie clips have the same behavior: load in a random position, play out their own timelines, be popped when clicked, and if not popped - reload in another position.
This is all working very well, however, I want the movie clips removed if they hit an object on the stage. The object has an instance name of sym_mc, and I have tried various bits of code to cause the bubble to be removed when it hits that object, but i either get errors or nada.
I tried doing the hitTestObject code in both the document class and the base class. It seems more appropriate to have it in the base class - BubbleBase.as (below), because that tells the bubbles what to do.
[Code]...
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Feb 9, 2009
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
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Mar 17, 2011
There are several different physics engines available for Flash. What would be one you'd recommend to build a catapult (with slingshot) Angry Birds clone -- that will run well on mobile, once packaged via Air? the World Builder Alchemy port of Box2D vs Box2d For Flash?
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Feb 10, 2012
Is there any way I can determine why an animation in a "Graphics" library object of 10 frames length does not play if the main time line has only 1 frame? When the same item is changed to "MovieClip", it plays fine, regardless of the number of frames!
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Nov 13, 2010
it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
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Oct 4, 2011
I am making a game where I reference "Player_mc". There are many different characters you can play as, so there can't be only one movieclip being called "Player_mc" I have each character (movieclip) in the library. How can I call upon them to come to the stage and be given the instance name "Player_mc".Also how can I remove them when the character is changed?[code]
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Jun 17, 2009
I have a graphic or movie clip as an example which is a water bottle. An what I wanna do is that depending on what is the user response, in my case is how long the person is doing some activity, depending on that I want flash to generate a number of graphics/movie clips on the screen. As example the person says that takes 6 minutes doing "x" activity, so as a response of a button click which says "generate consumption", it generates on the screen how many water bottles he has consumed for that range of time doing that activity, for example each minute is 2 water bottles, so it has to generate 12 water bottles on the screen when the user press "generate consumption".
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May 27, 2008
there's a way to clone a sprite? It's easy enough with a bitmap since BitmapData can be cloned.
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Jan 26, 2010
This is probably a stupid question with a simple solution but I have been searching with no luck.
I created a shape and added it to the display list calling it arrowBtnL. But how do I take the same shape and clone it to another place on the stage calling it arrowBntR? I did a makeshift and just made the exact same shape again but it seems to unnecessarily take up lots of code lines and is uneconomical. Am I wrong here?
[Code]...
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Apr 24, 2011
how to make an object appear on click from library. however it never appears where i want it to on stage. very frustrating. i go to change the x-y cordinates of the object in the library to match exactly with where i have an existing object on the stage but it doesnt seem to corelate with the scene? instead it is way off course.
secondly what is the code for clicking an object on the stage to show a masked or hidden layer? or something like that.
when i get either of the above sorted i might actually get some headway LOl
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Feb 17, 2009
I have a Canvas object with a number of imported SWF's that the user can move and resize within the Canvas. What kind of object or library would I need to invoke to export just the Canvas to a SWF or preferably another vector based file type such as EPS?
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Oct 11, 2009
I have a class in my .fla's library called StatBar_object. StatBar_object is an inherited class that extends from a custom class StatBar, while StatBar extends from MovieClip.
However, StatBar's constructor has a parameter (the constructor reads "public function StatBar(target:int)"). Thus, I continually get an output of:
"ArgumentError: Error #1063: Argument count mismatch on StatBar_object(). Expected 0, got 1.
at actionscript.stat::StatBox_object()
at actionscript.modes::battle_mode()"
Is there any way to get StatBar_object's constructor to include StatBar's parameter?
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Sep 14, 2011
I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...
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Feb 4, 2009
i am using 2 instances of an flv, and as you would expect they arent sync'd.so how do i 'clone' an flv in AS3 so that they are exactly the same?i have seen an example, but it was AS2, i am working with AS3, cs4..[URL]
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Dec 4, 2009
I have a lot of objects that gets loaded to the stage over time. Should I clone the objects that are already loaded or do URLRequest for all of them? Will the engine automatic pull loaded objects from cache if I just do URLRequest?
var myLoader:Loader = new Loader();
myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, onLoaderProgress);
var fileRequest:URLRequest = new URLRequest("myImage.jpg");
myLoader.load(fileRequest);
fileRequest = new URLRequest("myImage.jpg");
myLoader.load(fileRequest);
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Oct 16, 2004
I was wondering if it's possible to have 2 selection simultaneously. Let me explain. I wanna be able select a piece of text within a textfield and have that selection-square displayed also on another textfield, using the
Selection.getBeginIndex() and EndIndex();
i.e. I select the 1st 5 characters of my textfield 1 and I have then the 1st 5 characters of my textfield 2 selected simultaneously.
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Aug 24, 2009
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclipIt is posible.That the movieclip have a child share with more objects
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