AS3 :: Flash - Using BeginBitmapFill() With A Library Object

Jul 1, 2011

How can I setup a .beginBitmapFill() with a bitmap loaded into the movie's library? Every example I've found on the internet uses the loader class to load the bitmap externally, but I want to load it from the library instead.

I want to turn:

mesh.graphics.beginFill(0xFFFFFF,1);

into

mesh.graphics.beginBitmapFill(..., null, true, false);

and have my shape filled with a tiled 'bitmap.bmp' loaded into the library. The major problem is how I can address the library bitmap inside the fill method.

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