ActionScript 3.0 :: Library Class Links And Clips Within The Linked Object?
Nov 24, 2006
I've found several threads on the MOUSE_UP "problem" with AS3 where onReleaseOutside, in its AS2 form, doesn't work. The solution being to add a MOUSE_UP event to the Stage.
Question is, if I have a slide-bar class, a simple dragger, its it happens to be added to a movieclip thats in another movieclip etc, do I have to adjust my class continually so that I use: this.parent.parent.parent etc. to get to the Stage to set this listener? I can't just set it using Stage.addListener.
I think this looks cryptic - but to those that have run into this specific MOUSE_UP issue, I'm sure this will look familiar.
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Dec 9, 2010
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
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May 28, 2011
How can I convert a string to a class without getDefinitionByName because that class is not linked to a library item and getDefinitionByName only works with classes that are linked to library or allready initialized! Is there a way? Or I have to initialize every class I want to use?!
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Sep 28, 2009
created a mc in library, gave it classname...everything works, can access it by var asd = new classname();
created classname.as with classname class as i need to add variable to the movieclip and getting error 1180: call to possibly undefined method "classname".is there any difference in a class if it's a library element?
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Jun 7, 2009
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
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Nov 15, 2011
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
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Oct 29, 2009
I have a quick newbie question (I just switched to AS3) : I have two clips in the library that are exactly the same in structure, just that the design changes. Two different characters lets say. Now, I'd like to apply a class to them, and that class is going to be 100% the same for both, how can i do to have the two clips pointing to the same class...? For the moment what I did is save my class with another name, but I guess it's a bit lame...
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Jan 31, 2011
I have a main swf file, Main.swf, which has an associated .as file, mainClassCode.as[which actually does nothing, it is not being used]. Main.swf, loads an external swf,ContentHolder.swf, which has a base class contentHolderClass.as. Now all the stuff that happens within ContentHolder.swf, is within the contentHolderClass.as. There is nothing on the stage within ContentHolder.swf, and everything is being done by the base class. Now when I test the ContentHolder.swf on its own, everything runs fine. But the moment I load it through Main.swf, I get a million errors, stating that none of the movieclips in the ContentHolder.swf library are being recognized by contentHolderClass.as..Why could this be happening??? I have imported contentHolderClass within Main.swf [in frame 1], and I after I addChild(ContentHolder loaded swf)
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May 4, 2010
I can reference the main library Class, but the clips nested within are coming up undefined and the usual parent.child.child method of accessing clips using getDefinition isn't working.
Here's my coding:
Code: Select allpackage {
import flash.display.*;
public class Menu extends MovieClip{
[Code]....
I tried both instances naming and Class naming in the library. It loads the clips within the menuClip. I can see them, but I don't have access for some reason.
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Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
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Aug 13, 2009
I'm practice with Flash, and trying out different things, but somehow, I managed to create a movie symbol from a graphic symbol, and now whenever I try deleting one of the symbols, it effects the other symbol as well.
I only want one of these symbols, yet I can't seem to only keep one. They both seem to depend on each other, and I don't know how to get around this.
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Sep 9, 2009
I have fla_A, and fla_B. fla_B contains a single MovieClip which contains a bunch of MovieClips that are all set to Export for ActionScript (NOT first frame, as this will need to be preloaded). I want to load fla_B into fla_A, and be able to instantiate the nested clips (inside fla_B) as if they were native to fla_A itself.
After loading the swf, I'm using:
[Code].....
Can I cast "e.currentTarget" as something useful like MovieClip (well, not MovieClip, 'cause that doesn't work), or something that will stick around from which I can dynamically load things?
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Aug 17, 2005
i know flash has problems with preloading files that use linkage... i know it has something to do with 'export in first frame'. because when you have that checked you can preload it because its on the same frame as the preloader... but if i dont have it checked it isnt exported and when i click a button i cant hear anything... how to work around this? how must i preload / link my embedded sound files?
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Jul 21, 2011
I have a Main class that I call from the .fla file. Everything work fine until I set a object in the Library "export for actionscript"... after that the stage didn't work anymore, the stage now return "null", just because I checked an object to "export for actionscript". I'm using flash cs5 and it never happen to me with the early version of flash.
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Jan 22, 2010
I got a problem, there I have two movie clips each is linked with action script file. The first movie clip "level screen" has a loop (code is not shown there) in it's code which addChild a lot of same icons (but each has different number) and add them to array levelArray. Then when I click a icon, for example one with nmber 31, it addChild the other movie clip "main screen" and send it a variable "levelNumber" with value 31, so mainScreen could then addChild a level 31. Below is the code for levelScreen checking what icon is being clicked and taking right actions. However first I will write how i imagined this to work step-by-step
1. The timer activates the loop over and over again, so when it comes to end, it starts again.
2. The loop loops through array called levelArray, in which all icons are stored.
3. Inside the loop it first defines a variable checkIcon which is the icon at which the loop is.
4. Now there the things get complicated, I want to add a MouseEvent listener to icon, if it would be triggered the function "onLevelButtonClick" should be executed, and the I want to remove the listener again, so I wont have 1000 listeners on same icon after some time.
5. And the function dispatch event which add main screen and send it a variable levelNumber, which should be number of icon clicked.
[code]...
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Mar 17, 2009
I have the following as code in a separate file placed in the root folder of the swf file. The as file is the class for a MovieClip in the library.When i manually place the library symbol on the stage, the MC works fine and draws the square with the nodes. However, when I try to create a copy using ' new sqMC();' code, I get an error.
Code:
package {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.Point;
[code]....
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Jan 18, 2012
i have a flash file with a number of movieclips in the library - various bubbles that can be popped at a clilck. The fla has a document class - BubbleGame.as, and the various bubble mcies in the library are all exported for action script, (using their own names, but) with a mutual Base Class - BubbleBase.as, in order that all the various bubble movie clips have the same behavior: load in a random position, play out their own timelines, be popped when clicked, and if not popped - reload in another position.
This is all working very well, however, I want the movie clips removed if they hit an object on the stage. The object has an instance name of sym_mc, and I have tried various bits of code to cause the bubble to be removed when it hits that object, but i either get errors or nada.
I tried doing the hitTestObject code in both the document class and the base class. It seems more appropriate to have it in the base class - BubbleBase.as (below), because that tells the bubbles what to do.
[Code]...
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Feb 9, 2009
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
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Sep 5, 2011
Here is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
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Apr 2, 2010
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
[Code]...
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Dec 3, 2008
I have a scroll file, taken from a tutorial, which is linkedto a class. After having customized my file I did try it and itworks fine. The problem is starting when I try to import this fileto an empty MCL in my website. When I have imported all theelements they do not respond and act like single pieces (es. thescroll bar is detached from the scroller). What can I do?
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Jul 5, 2011
how do i get more than one symbol linked to my class in my SoundClass.as file?
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Nov 29, 2011
How can find out the linked url of the image in the flash of a website? I looked for the image url some time. but couldn't find itif find the linked url of the image, and i want to alter an image linked url address. where is the code in?
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Feb 23, 2011
I have a FLA file that has a AS file linked via the document class.
How do I remove the link from the documnet class and the place an import on the timeline to do the same thing ?
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Jun 28, 2011
I've got a linked class, with an external .as file, tied to a movie clip called "Menu" in an encompassing fla. In this actionscript file, I am trying to pull some information from a few things I made with the flash authoring tool. There are a few symbols on stage in the fla that I drew with instance names "greensboro" and "birmingham", and I want to get their x-position inside some functions of the linked class. I've tried returning a value from "greensboro.x" but of course it says the variable greensboro doesn't exist, because I haven't defined it in the class. Surely there is some way of getting that info in a variable of my linked class!
Edit: here is some code to show what I've tried(cutting everything else). This is in the .as file of the linked class:
package {
import flash.display.*;
import flash.net.URLRequest;[code].....
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Oct 8, 2011
I am making a game in Flash CS4 using AS3. This is the point. I have a MovieClip called Menu which holds a button with instance name ButPlay. Menu MovieClip is linked to Menu.as script. This is whats inside the Menu.as:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[Code].....
When i run the animation i get the this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Menu()
When i try to trace the ButPlay inside the Menu i get null object.
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Apr 27, 2006
So I have a movieclip that I want to play nice with my class file. So I set the linkage and all that and it works. But, my initialization function gets called with no parameters, because I have not set any. How do I do that with this method?
I've tried something like:
Code:
import tab;
tab1_mc = new tab("left", 5, 55, "testclip.swf", 0);
And that sets the parameters, but not before the linkage on the MovieClip fires. how to get the best of both worlds?
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Nov 28, 2007
I'm trying to link a clip to a class, and it goes well until I try to access MovieClips or TextFields placed on the stage within that clip from code in the class. My code is below; there is a TextField called output_txt on the stage within this clip.
class Main extends MovieClip{
public function Main() {
//trace("123"); <--if I replace the line below with this, it traces nicely
output_txt.text = "123";
stop();
}
}
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Dec 6, 2005
How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...
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May 30, 2011
i d like to publish an animation without taking care of the class linked to th movie clips.
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