ActionScript 3.0 :: Break Out Clone Collisions

Mar 20, 2011

Im trying to make a breakout clone which I have working however I cant figure out how to test which side of the blocks the ball hits. I woul like to have a different reaction if it collides with the right side than if it hit the bottom etc.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Separate Touching Collisions From Overlapping Collisions?

Nov 22, 2010

I'm working on a game (my first) where objects touching is A-Ok, but I want to detect overlapping collisions ahead of time, prevent them, and react. This seems like a pretty basic and common thing, such as a character walking along a platform (even though by touching it it's 'colliding'), but of all the many many collision detection tutorials I've looked at, none of them have covered this case--they all assume that objects touching should be indistinguishable from overlapping. I've been using a workaround of a slightly smaller hitbox to use for collisions, but it has issues of it's own that make it not so good. So basically I'm looking to redo my CD from scratch.

So, like I said, I'd like to know how to differentiate between 'touching' collisions and overlapping collisions, but even a way to keep touching collisions from triggering entirely would work.

View 9 Replies

Cant Get Collisions To Work

Jan 23, 2009

I am making a game and I cant get my collisions to work. I will give a link to the files because I use external .as files.

View 1 Replies

ActionScript 3.0 :: How To Clone A Sprite

May 27, 2008

there's a way to clone a sprite? It's easy enough with a bitmap since BitmapData can be cloned.

View 10 Replies

ActionScript 3.0 :: How Does One Clone Objects

Jan 26, 2010

This is probably a stupid question with a simple solution but I have been searching with no luck.

I created a shape and added it to the display list calling it arrowBtnL. But how do I take the same shape and clone it to another place on the stage calling it arrowBntR? I did a makeshift and just made the exact same shape again but it seems to unnecessarily take up lots of code lines and is uneconomical. Am I wrong here?

[Code]...

View 4 Replies

ActionScript 2.0 :: Any Way To Check Collisions By Arrays?

Apr 16, 2010

I am trying to apply code to all instances of the enemy that appear randomly but I've run into problems. Firstly the enemies appear when you press space and the collision doesn't seem to work. I kind of thought you have to push the enemies into an array and hitTest that array right?

Actionscript Code:
stop();
var ship_speed:Number = 10;var lazer_speed:Number = 20;
var enemy_speed:Number = 8;var lazertimer:Number = 0;
var basicenemy:Number = 0;var enemytime:Number = 0; var enID:Number = 0;
var enemies:Array =[]onEnterFrame = function() {
[Code] .....

View 8 Replies

ActionScript 2.0 :: Flash Car Collisions / Hit Test

Sep 5, 2010

I've been using flash for a long time. I know some stuff, but not enough for what I am trying to do. Basically, I am making a little car minigame of a car in a city. This is my engine on the car:

onClipEvent(load){
speed =0 ;
} onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
speed += 0.4;
} if (Key.isDown(Key.DOWN)) {
speed -= 0.1;
[Code] .....

I am fine with all of it but the collisions, as the car will only bounce when the registration point of the car collides with 'wall', so it looks all funny and that and the car goes into any thing collable half way then bounces back, and occasionally gets stuck in the wall. Reall annoying. Ive tried fixing it but whenever I remove the hittest parts the car wont even move or turn. How to get the wall collides with the car (27.7 x 13) and not the registration. I need a strong engine which works with curves as well, and requires me just putting the code into the car, but if I have to put it into the walls/frame i suppose its okay, but theres no way im going through every single building and that.

Also, it would be cool if:
-An engine where when reversing the steering is reversed (like irl)
-The car doesnt bounce backwards when driving at a wall at an angle, but slides against it (like irl).

View 9 Replies

Actionscript 3 :: Detecting Collisions In Flash... Or A Better Way Of Doing It?

Jan 4, 2011

I'm trying to create a air-hockey game, in flash using AS3.At the moment, I am using an enter frame function to check the positioning of the 3 objects, 2 paddles and a ball, then it checks to see if they are in contact, if they are it then initiates a detect collision function.However it's checking every time the frame is loaded, and at 25 fps, this is quite a lot and the app lags.

View 3 Replies

ActionScript 2.0 :: Psuedo 3d Collisions Using Spheres

Feb 29, 2004

I'm having a bit of trouble with psuedo 3d collisions using spheres. I'm using _xscale and _yscale to emulate the z-axis (no horizon point), and am having trouble determining the distance between the objects on the z-axis based upon their relative scales.I'm not concerned at this moment with creating new vectors based upon hit angles, just getting the z-index collision detection working. (I also need to tweak the code to prevent trapping, so much todo)Here's the code, the issue is how do I determine the correct value for the z-axis in the hittest?note-this only works when I publish in flash6 when using mx2004, the collision detection doesn't work at all when published for flash7?[code]

View 7 Replies

ActionScript 2.0 :: Test Collisions Than HitTest?

Mar 15, 2007

Is there any faster way to test collisions than hitTest? I remember an example here on kirupa, but I can't find it.

View 1 Replies

ActionScript 2.0 :: Velocity - Collisions At An Angle

Aug 14, 2008

I can sorted Vertical and Horizontal collision. But I'm having trouble with collisions at an angle, e.g. a 45 degree ramp. My cousin says I have to work out the trajectory angle from the Xv and Yv but the closest I can get is:PHP Code:

[Code]...

View 2 Replies

ActionScript 3.0 :: Undetected Collisions In Loop?

Feb 9, 2009

I've been experimenting with circle vs. circle collisons. Ive been using the code below to check for collisions and seperate the objects.It works just fine, except in conditions where more than two circles are touching at the same time. For example, if three circles or more are colliding at the same time, they can sometimes overlap and then struggle to separate.

I think I know why this is happening. The code loops through the object array and checks for a collision between each object one at a time and alters their positions and velocities. The problem is that if it finds a collision between objects at the end of the array, the positions of the objects could be changed in such a way that they cause an overlap with an object that was checked earlier, for which no collision was detected. This new collision then goes undetected and this flaw is amplified when the loop runs again.

Code:
function circleCollision(circleOne:MovieClip, circleTwo:MovieClip):void
{
//Find radius, x and y positions of circleOne
var circleOne_Radius = circleOne.width/2;
var circleOne_X = circleOne.x;

[code]....

View 3 Replies

Actionscript 3 :: Drag And Clone MovieClip In It?

Sep 14, 2011

I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...

View 1 Replies

ActionScript 3.0 :: Clone A Flv Video For Use As Reflection?

Feb 4, 2009

i am using 2 instances of an flv, and as you would expect they arent sync'd.so how do i 'clone' an flv in AS3 so that they are exactly the same?i have seen an example, but it was AS2, i am working with AS3, cs4..[URL]

View 5 Replies

ActionScript 3.0 :: Clone DisplayObject Or Load New One?

Dec 4, 2009

I have a lot of objects that gets loaded to the stage over time. Should I clone the objects that are already loaded or do URLRequest for all of them? Will the engine automatic pull loaded objects from cache if I just do URLRequest?

var myLoader:Loader = new Loader();
myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, onLoaderProgress);
var fileRequest:URLRequest = new URLRequest("myImage.jpg");
myLoader.load(fileRequest);
fileRequest = new URLRequest("myImage.jpg");
myLoader.load(fileRequest);

View 7 Replies

ActionScript 2.0 :: Clone Selection Between Two TextFields

Oct 16, 2004

I was wondering if it's possible to have 2 selection simultaneously. Let me explain. I wanna be able select a piece of text within a textfield and have that selection-square displayed also on another textfield, using the
Selection.getBeginIndex() and EndIndex();
i.e. I select the 1st 5 characters of my textfield 1 and I have then the 1st 5 characters of my textfield 2 selected simultaneously.

View 2 Replies

ActionScript 3.0 :: Instances Of Movieclip, Not Clone?

Aug 24, 2009

I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclipIt is posible.That the movieclip have a child share with more objects

View 1 Replies

ActionScript 3.0 :: Call The Clone Method?

Dec 25, 2009

if i have my own custom event class when do i need to call the clone method?

View 3 Replies

ActionScript 3.0 :: Flash - How To Clone And Object

Jun 19, 2011

I need to be able to clone an object. The object is not a visual one, only having basic information (strings, booleans and integers). What I want to do is be able to get another object that is identical with the current one. Let me be more specific. I have the class RAM that has some info (like capacity and stuff like that). I have different object with different specs. let's call them ram1, ram2 and ram3.

I want a function that given an object will return another object with the same specs. I can always implement a clone() method inside the RAM class...but this isn't something portable and it won't work with other objects, for example CPUs. Is there any way I can clone an object. I already tried this: [URL] but that returns null.

View 3 Replies

ActionScript 1/2 :: Use The HitTest Function To Check For Collisions

Apr 17, 2009

I know you use the HitTest function to check for collisions, but how would I do that the moment a movie clip is dynamically created. So the moment the clip is created it would check if it is overlapping another clip. Also, does it matter if the clips are at different depths?

View 1 Replies

Flex :: Detect Visual Collisions Between Objects?

May 3, 2010

I would like to avoid the tags overlapping each other in this small Flex project: I've this small FLEX project: [URL]..

The items are LinkButtons. How can I check if they are colliding or not ?

View 1 Replies

Flash :: Using A Custom Event To Listen For Collisions?

Feb 13, 2012

I'm new to flash and programming in general but am learning it to make games. I'm currently messing around with hit detection and its not to hard to test in the game tick ( fired from onEnterFrame). What I'm wondering is if it would be possible / useful to create a custom event that i can listen for. And make the eventListener hear when a collision happens. Also would this be better or worse for the cpu than testing the collisions of lots of enemies on a screen?

View 2 Replies

Actionscript 3 :: HitTestPoint() Not Testing For Collisions Correctly?

Feb 22, 2012

I'm writing a game and it has enemies and bullets. When a bullet hits an enemy, I want to destroy the enemy and the bullet. I'm using the hitTestPoint() method to test if a bullet has hit an enemy. Here's the code in my game loop:

[Code]...

The problem is, hitTestPoint only returns true if both the x and y values of bullet and enemy are the same, rather than if the two movie clips overlap. This leads to bullets going right through enemies but it not registering as a hit. Perhaps I'm missing a bounding box?

Is there a way I can make hitTestPoint return true if the bullet hits the enemy at all rather than only if the bullet and enemy co-ordinates are the same?

View 2 Replies

ActionScript 2.0 :: Avoiding Class Collisions / Overwrites

Dec 30, 2009

I'm working with AS2 and running into a problem when loading a bunch of SWFs that share classes. I have a main SWF that loads several child swfs. The main and the children often share some core classes. The issue is that these SWFs were not all created at the same time, and some of the core classes have changed between SWF compilations. It appears that the first instance of any class to load gets used for all following references to that class - regardless of which version of that class was used in compiling the following SWFs.In AS3, the ApplicationDomain can be set to circumvent this issue, is there any that can be done in AS2 to avoid this collision/overwriting?

View 9 Replies

ActionScript 3.0 :: Detecting Collisions For Different Parts Of Single Mc

Feb 6, 2010

I have a movie clip 'Player'.I want to divide the mc into two equal halves p1 and p2 for collision detection (p1 and p2 are joined together physically).i.e. if ball collides with p1, i do something and if ball collides with p2, i do something else.But i dont want to create 2 different players p1 and p2 for that.i want to have something like p1 and p2 are a single movie clip 'Player', but still can be accessed separately.

View 6 Replies

ActionScript 2.0 :: Testing For Collisions Between Rotated Objects

Oct 14, 2006

I'm writing a general physics engine and I've come across the problem I've always had with flash. So far all my hittests in my physics engine have been calculated by using x/y coordinates and the 2 objects dimensions. This has worked fine for the objects so far because they have been very square-ish and do not rotated. How ever now I am trying to detect if 2 rotated objects are hitting. How can I do this ? I would really like to avoid using any .hitTest() functions.

View 5 Replies

ActionScript 2.0 :: Draw Lines And Detect The Collisions?

Oct 22, 2007

I am looking to create a drawing component on a site. that should be straight forward.the issue lies with the fact that I would want to detect any collisions say (4) and then attach MC's to the collision points.in a nut shell.can I get a trace of the drawn path on the stage?????from there I guess I can detect any positional similarities?

View 8 Replies

ActionScript 3.0 :: How To Stunt Pilot-esque Collisions

Sep 4, 2010

I know how to do various types of collisions and also know how to scroll a background. I'm sort of having trouble putting two and two together for how a game like stunt pilot knows if a plane has gone through a ring vs hitting it... It's for an iphone game (objective c w/ sparrow framework) just I figured it would be easier to figure out in flash then I can bring that knowledge over to my iPhone

View 1 Replies

ActionScript 3.0 :: Possible To Clone Images Number Of Times?

Aug 28, 2011

I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image.
Photo001.jpg
...
Photo200.jpg
Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?

View 1 Replies

Flex :: Adobe - Possible To Clone Component At Runtime

Jul 6, 2009

I am trying to duplicate a flex component at run time. For example if I have this:
mx: Button label="btn" id="btn" click="handleClick(event)"/>
I should be able to call a function called DuplicateComponent() and it should return me a UI component thts exactly same as above button including the event listeners with it.

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved